this post was submitted on 26 Sep 2024
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If you don't retain some kind of actual ownership, they will not be allowed to use terms like "buy" or "purchase" on the store page button. I hope there aren't huge holes in this that allow bad actors to get around it, but I certainly loathe the fact that there's no real way to buy a movie or TV show digitally. Not really.

EDIT: On re-reading it, there may be huge holes in it. Like if they just "clearly tell you" how little you're getting when you buy it, they can still say "buy" and "purchase".

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[–] JimVanDeventer 1 points 10 hours ago

Or force them to admit they are selling it for real without all the license mumbo jumbo. They have always known what "buy now" buttons were meant to lead you to believe. And — in my humble opinion — you aren't wrong for believing that; they are.

[–] SomeGuy69 33 points 1 day ago (3 children)

Next: make it so games can't suddenly lose their music license. This is so incredible annoying. I know it's depending on what the publishers negotiated, but it shouldn't be possible to suddenly patch out soundtracks because of a license expire.

[–] ampersandrew 14 points 1 day ago

Seriously. If I bought GTA before those licenses expired, my download should always have them, even if newer ones do not (which, to be clear, still sucks that that's acceptable).

[–] NotMyOldRedditName 4 points 23 hours ago (2 children)

I'd never even heard of this before. Wtf

[–] SomeGuy69 1 points 11 hours ago

Some games, like Allen Wake, have been full out removed from sale because of expired music license. There has been other cases some come back later with the music stripped.

[–] yamanii 2 points 19 hours ago

Try downloading any GTA before 5, there will be a community guide about the missing songs and how to restore the radios.

[–] HeyThisIsntTheYMCA 4 points 1 day ago (1 children)

require games to buy perpetual licenses for the music?

[–] Adalast 6 points 1 day ago (1 children)

Other way around. Require sales of licenses to games to be perpetual. The way you phrased it means that the license holders can charge way more.

[–] HeyThisIsntTheYMCA 1 points 22 hours ago

it's a distinction without a difference.

[–] [email protected] 7 points 1 day ago

I’m not sore how downloading cars works but when I do it it feels like I own it…

[–] Mango 14 points 1 day ago (1 children)

Let's just face it. There isn't ever going to be a publishing company that doesn't fuck us however they can for an extra dime. Companies are machines full of people deciding whatever they have to for money.

There also will never be a way they can keep us from just copying files.

[–] ampersandrew 7 points 1 day ago (5 children)

They've already invented ways to keep us from just copying files: in that they don't provide us with all of the files in a lot of cases anymore.

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[–] Olap 86 points 1 day ago (2 children)

The power to destroy a thing is the absolute control over it

DRM violates this principle. Atreides forever

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[–] [email protected] 40 points 1 day ago (2 children)

They will get around it. Instead I suggest that buy buttons should say what you're buying.

For example: Just "buy" should not be allowed.

"Buy License" or "Rent Game" for games with DRM. "Buy game" where you own your digital copy and can do whatever you want with it.

[–] yamanii 1 points 19 hours ago

You just repeated the proposal.

[–] [email protected] 18 points 1 day ago* (last edited 1 day ago) (4 children)

"Buy game" where you own your digital copy and can do whatever you want with it.

We ain't ever seein' that one.

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[–] buzz86us 7 points 1 day ago

Just let me buy a license then download it wherever I want

[–] [email protected] 19 points 1 day ago (4 children)

"Ubisoft take note"

Ubisoft is nothing compared to Valve... You don't own anything you purchase on Steam and it's the biggest store by a huge margin, don't know why Ubisoft is mentioned specifically...

[–] [email protected] 30 points 1 day ago (4 children)

You don't own anything you purchase on Steam

Games sold on Steam are not required to use Steam's DRM. There are lots of DRM free games on Steam. Steam is only required to be installed to purchase/download them but not to run them. After download, the game files can be copied and ran on any computer without any verification.

[–] yamanii 3 points 19 hours ago

They don't make it clear which games have steam DRM and which games have nothing at all, they only list it if it's a third party solution like denuvo.

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[–] SmilingSolaris 22 points 1 day ago (7 children)

In the unlikely event of the discontinuation of the Steam network,” Valve reps have said, “measures are in place to ensure that all users will continue to have access to their Steam games.”

[–] Aceticon 10 points 1 day ago* (last edited 1 day ago) (1 children)

If there is one think we should all have learned by now in this Era is that talk means nothing at all: there have to be hard contractual clausules along with personal punishment for those who break them or some kind of escrow system for money meant to go into that "end of life" plan for it to actually be genuine.

"Valve reps have said" is worth as much as the paper it's written on and that stuff is not even written on paper.

[–] SmilingSolaris 3 points 1 day ago (2 children)

Except they have proven this so far to be accurate. Games that have long since been removed from sale are still downloadable for people who purchased them at the time. Which is more than others can say.

[–] [email protected] 2 points 1 day ago

But the steam network is still around. When steam actually shuts down and no longer has the infrastructure to provide downloads for games, I have no idea what their plan is. They hypothetically could provide a way to remove the DRM, but I doubt that it's something the publishers of games would allow.

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[–] [email protected] 2 points 1 day ago* (last edited 1 day ago) (1 children)

But we know that is only guaranteed for single player Valve games

And until it happens that’s meaningless

[–] SmilingSolaris 1 points 1 day ago (1 children)

Blame devs for not creating a system for custom servers, not valve who's games do have those systems.

[–] [email protected] 1 points 1 day ago (1 children)

How do you host an Artifact server?

How do we update it to work on unsupported (read future) systems?

[–] SmilingSolaris 1 points 1 day ago

You got me on the first one. Artifact is definitely an exception to what I said.

As for the 2nd question, you emulate old systems.

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[–] [email protected] 35 points 1 day ago (4 children)

Much like California's other good-sounding laws, the fine print is what gets you on both ends, both in the law and in the EULA you agree to when signing up that's going to say that all transactions are explicitly a terminable and revocable license.

[–] dual_sport_dork 19 points 1 day ago

A revocable license for a virtual "product" whereupon they absolutely do not give you back your real world dollars if they terminate said license.

There's no power imbalance in this transaction at all, no siree.

Anyway, I'm all for making backups of things. So you de-licensed me. Big whoop. I still have the file and I can still play it, and nobody can physically stop me.

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[–] corroded 21 points 1 day ago (5 children)

If you're not receiving physical media, and you're not saving a copy to local storage, then you're not buying anything. You're renting it.

[–] ampersandrew 36 points 1 day ago

That's not even the best metric. You save Destiny 2 to local storage, but you still don't own that either.

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