this post was submitted on 12 Jan 2024
114 points (97.5% liked)

Games

32730 readers
2606 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
top 50 comments
sorted by: hot top controversial new old
[–] Yewb 45 points 10 months ago (5 children)

I have an idea lets make a game that embodied the spirit of the successful versions, lets stop trying to court devil may cry/elden ring fans and get back to making a turn based rpg or similar to ff10.

Ff3, ff7, ff9, ff10

Are great examples of the story lines I loved.

[–] [email protected] 16 points 10 months ago* (last edited 10 months ago) (1 children)

It doesn't have to be turn-based. FFXI and FFXII are also great. I feel the bigger issue is that making a story heavy game while everyone else is also making story heavy games makes it no longer unique.

I wouldn't mind going back to ATB, but I don't think that would win back an audience except for nostalgia points.

Maybe more FF:T though? Kinda miss that.

[–] Yewb 5 points 10 months ago (1 children)

I would love a modern FFT or even a paid mobile one with good mobile controls.

[–] [email protected] 8 points 10 months ago (1 children)

I enjoyed all of them and FFXVI too. I think it's okay to reinvent FF combat every iteration to keep it fresh. I'm not sure if I'd enjoy a turn based combat today like I enjoyed it 20 years ago.

[–] [email protected] 2 points 10 months ago

I was pretty happy to let FF innovate and leave DQ as the stable JRPG release and then they announced DQ12 would be more action focused

[–] [email protected] 6 points 10 months ago (4 children)

4,6,7,10

I don't know. I know I played 9 in its entirety, but it is completely un-rememberable.

But yeah, 100% lets get back to the turn-based formula it was meant to be.
Bonus if we could go back to a 5-team instead of a 3-team

[–] [email protected] 10 points 10 months ago

Vivi? Beatrix? Queen Brahne? Burmecia??

I found it to be one of the most memorable FFs.

[–] Stovetop 9 points 10 months ago

5, 8, 9, and 10 are the best of the earlier games and I will fight anyone who says otherwise.

And this is why there can be no such thing as an "ideal" FF game outside of perhaps re-remastering 10 again.

[–] [email protected] 4 points 10 months ago* (last edited 10 months ago) (3 children)

9 is fucking amazing. Best cast of any of that generation.

10 was the beginning of the end.

load more comments (3 replies)
load more comments (1 replies)
[–] JoeKrogan 2 points 10 months ago

Preach it 🙌

[–] [email protected] 2 points 10 months ago

Love this idea. The turn-based system in FFX was my absolute favorite, and I was really sad they didn't follow this direction further (even for FFX-II, like WTF).

[–] [email protected] 31 points 10 months ago (23 children)

The Final Fantasy Franchise needs much more than just new developers.

load more comments (23 replies)
[–] [email protected] 25 points 10 months ago (1 children)

Square needs to hire good writers.

[–] helloharu 3 points 10 months ago (3 children)

What would you consider the last Final Fantasy game they made with good writing?

load more comments (3 replies)
[–] WEAPONX 14 points 10 months ago (3 children)

I wish they would stop with the weird hack&slash/ATB combat. Also, with PC ports they should use standard PC control scheme and menus. And i get it, PC is not big in Japan, but they are selling the games to western audiences.

[–] Katana314 14 points 10 months ago (2 children)

Any return to turn-based would probably have to be careful about it. Persona 5 managed it well, but it easily reaches criticism of being too much of "Use fire on ice". Ideally, every decision a player is making in their infinite-time turns should have some form and consequence to it. I have always hated the "solution" wherein you can turn on an Auto-Battling system. It fixes the problem, but doesn't acknowledge that the problem is battle decisions always being completely unnecessary and routine, which itself is something that can be fixed using more intelligent game design.

[–] Dagnet 6 points 10 months ago

They already nailed the turn based system with FFX imo

[–] [email protected] 3 points 10 months ago (3 children)

fyi: SMT and Persona based their combat system on weak points way earlier than P5. I'm not saying it is immune to criticism, but it's a series standard by now

[–] [email protected] 3 points 10 months ago

I think they brought up p5 specifically because it's a super-modern turn based RPG, so the same kind of thing a new, turn based, ff would be. This modern game, despite being overall well received, got some criticism for its turn based system being too much of the "use obvious elemental weakness" style strategy, and not more novel ideas.

load more comments (2 replies)
[–] [email protected] 12 points 10 months ago (1 children)

As a big fan of the old FFs I really enjoy the new ATB and hack and slash combat. 16 is fun and I think 7R is a great middle ground as well as being a true extension of the classic ATB stuff.

[–] helloharu 9 points 10 months ago

People seem to forget that the ATB stuff started to come in at IV/V. I'm not sure I want the turned based mechanics and gameplay of games like FFII for the sake of misplaced nostalgia. Give me ATB any day over that.

[–] [email protected] 2 points 10 months ago* (last edited 10 months ago)

I would love a return to turn based combat.

[–] Katana314 11 points 10 months ago (1 children)

It might be a good time to revisit some other long-running series that have managed a very good "reset" after running dry. Some examples that come to mind are Resident Evil 7, God of War, The Legend of Zelda, maybe some others.

At least for RE7 and God of War, it does feel like their overall goal was to reduce the action-packed scope, and focus more closely on something character-focused. RE7 doesn't have crashing helicopters, and God of War doesn't have you killing gods in the first 30 minutes. It definitely felt like an overall goal for FF16 was epic, bombastic scope and throwing around their budget, which obviously drove sales...but not as much lingering popularity as they hoped.

(Oh yeah, and plan a Steam release already. The world is not as console-obsessed as Japan)

load more comments (1 replies)
[–] Deestan 10 points 10 months ago (1 children)

Getting hard to exploit the veterans, eh?

[–] yamanii 11 points 10 months ago (1 children)

Nomura would probably die if he gets any more overworked.

[–] highenergyphysics 11 points 10 months ago

It’s gotten so bad over there, they put Yoshi-P on a mainline FF game while simultaneously heading arguably the #1 MMORPG in the market lol

[–] hal_5700X 7 points 10 months ago

Put the RPG back into the JRPG. Will help.

[–] [email protected] 2 points 10 months ago (1 children)

FF should be a turn based RPG. That's it.

load more comments
view more: next ›