Katana314

joined 1 year ago
[–] Katana314 1 points 9 hours ago

I literally cannot see the "gap" in appearance between PS4's best-looking games and what are considered the top games in the PC market. All the PS5 has done for me is allow for extras like letting them run at 60fps.

When given comparison videos like Batman: Arkham City (PS3, 2011) to Gotham Knights (PS4/PS5, 2022), the level of detail seems to have shifted in bad ways; suggesting most of the new power pushed into these consoles has gone to supporting developer inefficiency. We already know the best of the PS5 can produce some extremely detailed environments, and I really cannot imagine many gamers nitpicking the seams out of them - especially these days where people feel satisfied by digetic environments like Minecraft or Fortnite. So, it feels more like a PS5 Pro or PS6 would go towards making players pay more towards stronger hardware just to account for lack of developer optimization. It does not feel hard to imagine future releases coming out at 25fps, and if players complain about it, only getting the response "Buy a PS5 Pro if it bothers you."

That's my explanation for the downvotes. It's a bit of a visceral reaction to a presumptive sentence, like "Why haven't you stopped hitting your wife?" It'd be more neutral to ask "Do we need a PS5 Pro?" and my answer would be an immediate No.

[–] Katana314 3 points 10 hours ago (1 children)

I guess the only Ace Attorney game not covered now is Professor Layton vs Ace Attorney, right? Amazing we’ve had everything localized.

I’d personally be fine if they skip PLvAA to focus on AA7. Most people I know, including myself, were a little bit disappointed by certain aspects of PLvAA.

[–] Katana314 10 points 14 hours ago

Time to make a video complaining that no one has ever granted me the ability to turn water into vodka.

[–] Katana314 3 points 15 hours ago (1 children)

Retail stores are likely studying the effect that shoplifting has on other customers though. When it’s brazen, it can make people fearful for their own safety, and even less likely to shop at the same place.

[–] Katana314 1 points 1 day ago (1 children)

Interesting. I was under the misconception that it only had one slot. When I looked up initial articles, they only described “How to replace the SSD”. Now I might look for one.

[–] Katana314 1 points 1 day ago

I run a 1TB drive on USB, it’s nice to hold PS4 games on there when I’m not so concerned about fast load times. Additionally, for someone who frequently samples random games, one option is to run games off PlayStation’s cloud. If you find you enjoy them but want to play them locally, the saves import easily enough.

[–] Katana314 1 points 1 day ago (3 children)

You’d be paying a lot for the SSD, and then only getting half its value because you’re replacing the PS5’s existing 1TB drive. (Unless you’re spending a truckload of money on a 4TB)

[–] Katana314 1 points 1 day ago

I mean...I think yes, at some point a marketing department made that claim, which is unfortunate because that's ultimately far from reality and most people know it. The claims made of the Series X and PS5 are also usually exaggerated, because most salespeople can get away with prefixing any claim with the words "up to".

[–] Katana314 11 points 1 day ago

What I want out of romance in games is to have it take you by surprise, which often means it’s not a “romance option”. Some of the best character scenes I’ve seen wrapped some other major plot point into the fact that one person cares a bit too deeply about another, and processes it all very suddenly.

So I’m fine with this removal. All those romance choices in RPGs like Fallout and Skyrim felt ultra shallow to me. Even BG3 just seems like raw wish fulfillment from a horny cast.

[–] Katana314 1 points 2 days ago (2 children)

Similar to how the PS5 had “8K” on the box; it’s only technically capable of that for the sake of videos, but most games tend to go a bit smaller resolution for practical rendering.

[–] Katana314 1 points 2 days ago (1 children)

So instead of DS4Windows4Linux, just DS4Linux. Makes sense.

[–] Katana314 7 points 2 days ago (4 children)

Xbox has a packaged release system designed for that. Since the Series S isn't really meant to go over 1080p, developers are encouraged to only include smaller versions of textures since anything too detailed would be wasted.

PS5, by contrast, tends to have simplified video settings panels so gamers can prioritize what they want - be that raytracing, 4K, or 60fps. Often, just having the extra power doesn't necessarily matter if the game is coded against taking advantage of it. (I think Bloodborne is infamous for this - it hasn't gotten an update, so even on PS5, everyone must play it locked at 30fps).

70
It's Not About The Nail (www.youtube.com)
submitted 3 months ago by Katana314 to c/videos
 

An HD re-release of Apollo Justice: Ace Attorney, Dual Destinies, and Spirit of Justice, for Steam, Nintendo Switch, Xbox, and PS4.

 

Sales follow the tradition of supply and demand. Products come out at their highest price because of expectations and hype. Then, as interest wanes, the publisher continues to make some sales by reducing price to tempt the less interested parties.

But this isn't the formula for all games. While we might agree that games from 2000 or even 2010 are "showing their age", at this point 5 to 8-year-old games are less and less likely to be seen as 'too old' by comparison to hot releases. Some publishers have picked up on that theme, and doubled down on the commitment to the idea that their games have high longevity and appeal; making the most of their capitalistic venture for better or worse.

I recently was reminded of an indie game I had put on my wishlist several years back, but never ended up buying because it simply had never gone on sale - but looking at it now, not only did it maintain extremely positive user reviews, I also saw that its lowest all-time price was barely a few dollars off of its original price.

In the AAA space, the easiest place to see this happening is with Nintendo. Anyone hoping to buy an old Legend of Zelda game for cheap will often be disappointed - the company is so insistent on its quality, they pretty much never give price reductions. And, with some occasional exceptions, their claims tend to be proven right.

In the indie space, the most prominent example of this practice is Factorio, a popular factory-building game that has continued receiving updates, and has even had its base price increased from its original (complete with a warning announcement, encouraging people to purchase at its lower price while it's still available).

Developers deserve to make a buck, and personally I can't say I've ever seen this practice negatively. Continuing to charge $25 for a good game, years after it came out, speaks to confidence in a product (even if most of us are annoyed at AAA games now costing $70). I sort of came to this realization from doing some accounting to find that I'd likely spent over $100 a year on game "bundles" that usually contain trashy games I'm liable to spend less than a few hours in.

For those without any discussion comments, what games on Steam or elsewhere have you enjoyed that you've never seen get the free advertising of a "40% off sale"?

 

We get a lot of sequels in the gaming world, and a common criticism is when a series isn't really innovating enough. We're given an open world game that takes 40 hours, with DLC stretching it out 20 more, and see a sequel releasing that cut out it's late 30 hours because players were already getting bored.

Meanwhile, there's some other types of games where any addition in the form of "It's just more levels in the series" is perfectly satisfying. Often, this is a hard measure to replicate since these types of series often demand the creators are very inventive and detailed with their content - this likely wouldn't be a matter of rearranging tiles in a level editor to present a very slightly different situation.

What I've often seen is that such games will add incredibly small, insignificant "New Gameplay Features" just so they have something to put on the back of the box, but that tend to be easily forgotten in standard play (yet, the game as a whole still ends up being fun).

The specific series that come to mind for me with "Level-driven games" are:

Hitman - the way the levels are made naturally necessitates some creativity both from the level makers to come up with unique foibles and weaknesses to each target, and from the players to discover both the intended and unintended methods of elimination.
Ace Attorney - While they series has come up with various magical/unusual methods for pointing out contradictions in court, the appeal is still in the mysteries themselves, and it's never needed much beyond the basic gameplay, and the incredibly detailed and well-animated characters to hook people in.
Half-Life - For its time, anyway. While its Episodes certainly made efforts to present new features, quite often the star of Half-Life games isn't really in any core features or gameplay mechanics, but in the inventive designs of its levels, tied in with a penchant for environmental storytelling; making you feel the world was more than an arrangement of blocks and paths. For a long time, the wait for Valve-made episodes was alleviated with modder-made levels hoping to approach the inventive qualities of the original games.
Yakuza - While the series has undergone a major overhaul moving to JRPG combat mode, for 6+ games it satisfied a simple formula: Dramatic stories driven by cutscenes, as well as a huge variety of mini quests, of boundless variety and very low logic. For many of their games, they weren't doing a whole lot to re-contextualize their core gameplay, being fisticuffs combat, and it still worked out well (plus, they're continuing to go that route for games like Kiryu's last game)

To open up discussion, and put the question as simply as I can: Which games do you follow, that you wish could be eternally supported by their devs, by simply continuing to release new "level packs" or their functional equivalent, with no need to revamp gameplay formulas?

 

Occult Crime Police is an indie-made, Ace Attorney-inspired mystery game about a local town sheriff investigating crazy occurrences in her small, four-figure population hometown of Boomtown, USA.

The game is CRAZY-detailed with its animations, humor, tons of "Present Evidence" conversations, and it's available for FREE (or whatever donation price you'd like to offer). You don't go to any courtrooms, but it's the same idea, similar to the Edgeworth games; winning arguments to accuse the murder through contradictions and collected evidence.

The first case has been out for a while, but recently they've premiered case 2: Medium At Large.

And yes, there is at least one stepladder joke.

 

Just happened to come across this one on Steam, and the reviews are generally positive. Not expecting it to reach the best points of the best Ace Attorney games, but certainly seems to be worth a try.

 

Apparently coming to the public test beta on Steam today.

 

Short segment on the subject, but he was aware of the issue long before many other channels. (If timestamp code does not work, go to 11:00)

 

This should apply to internet purchases as well as retail, up to a $2,500 limit on a single item.

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