this post was submitted on 24 Nov 2023
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To be fair, lighting is the most important part of generating photorealistic graphics. Having realistic and real-time lighting makes it look so much more realistic
We had a tool for that: it was called IMAGINATION
The graphical fidelity fetish has complete ruined gamers' ability to immerse themselves in make believe worlds without the game doing all the work for us
My tone is /s, but despite my hypocrisy I do believe this is half true
Its not like games that tried to be realistic before didn't exist and not like games that purposely go for a non realistic style now are not a thing. I'm pretty sure we have more pixel style graphics games coming out now yearly than when they were actually a thing.
We have more indie pixel games coming out yearly than all of the original consoles put together during their lifetime I'm pretty sure.
I wouldn't be surprised. You probably have young people making games that have nostalgia for games made in the style of 8bit, more than the games that were made that way because of tech constraints.
"Fake it till you make it". Using various techniques it is possible to simulate a fake ray tracing. It doesn't need to look as real as in real life, just similar enough so you wouldn't notice during gameplay.
AI frame gen and AI upscaling is what I am most excited about...
Graphics have stagnated since the PS3 era.
They're like modern anime putting all the effort into food pics while the rest of the material sucks crap. Just so losers can post on twitter to fit in and show off to others that they didn't do anything.
See, I felt that way until I played an older game, such as Alan wake, and compared it control which only came out 9 years later, and there has been an incredible increase in the graphics
AW2 looks even better.