this post was submitted on 07 Sep 2024
400 points (98.3% liked)
196
17237 readers
2362 users here now
Be sure to follow the rule before you head out.
Rule: You must post before you leave.
Other rules
Behavior rules:
- No bigotry (transphobia, racism, etc…)
- No genocide denial
- No support for authoritarian behaviour (incl. Tankies)
- No namecalling
- Accounts from lemmygrad.ml, threads.net, or hexbear.net are held to higher standards
- Other things seen as cleary bad
Posting rules:
- No AI generated content (DALL-E etc…)
- No advertisements
- No gore / violence
- Mutual aid posts require verification from the mods first
NSFW: NSFW content is permitted but it must be tagged and have content warnings. Anything that doesn't adhere to this will be removed. Content warnings should be added like: [penis], [explicit description of sex]. Non-sexualized breasts of any gender are not considered inappropriate and therefore do not need to be blurred/tagged.
If you have any questions, feel free to contact us on our matrix channel or email.
Other 196's:
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Mercury filter, for removing impurities from mercury.
My favorite is RF filters on the C band (also known as bandpass filters). I prefer the 3.4 bandpass filters to ensure anything below that doesn't make my teeth hurt. I hear the constant whine from the frequency and it causes a sensory overload. I can't properly hear or understand what people are saying because of the constant whine really fills my hearing and that's all I can focus on. If you've ever tried to have a conversation while someone scrapes nails on chalkboard, that's what it's like
So far I've made some simple IIR (biquad), FIR (for reverb mainly, with multiple moving window of 16 samples), and a special "linear filter" (can be used to emulate linear interpolation, mainly for control values in synths like volume). One of my current goals is to get hold of the filter algorithms used in the E-Mu Proteus 2000 series of synthesizers. All I know that later on, the Emulator X series also used the same synthesis engine, but for the PC, and the ability of running it at 192kHz.