Pixel Dungeon

1501 readers
67 users here now

This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.

Rules:

We have a few title tags for standout posts:

Sister Communities:

founded 1 year ago
MODERATORS
176
 
 

Shattered Pixel Dungeon v2.4.2- android, github version

I am new to Shattered Pixel Dungeon. I am playing it on degoogled GrapheneOS. I get the apk from github via Obtainium. I am hoping that I can back up my save games / badges / rankings or even transfer them from the android version to the desktop version.

But I have a problem. I am not using the google play version, since Google is spyware. So I cannot transfer badges via Google Play. The other option seems to be to root my phone and use adb to transfer the files. The problem with that is that I am using GrapheneOS. GrapheneOS does not allow you to root your phone for security reasons. It is believed that that would ruin the android security model.

So I need a third method to do this. How can I back up my save games / badges / rankings without google play and without rooting my GrapheneOS phone?

Thank you for your help.

177
9
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/pixeldungeon
 
 

Shattered Pixel Dungeon v2.4.2- android, github version

I am new to Shattered Pixel Dungeon, and I am confused about the Huntress playstyle. The Huntress is able to go through grass without trampling it. Is there some sort of tangible benefit to being able to do this? Is there a stealth advantage as long as the Huntress is in the grass? I do not see some sort of active condition in the character menu when the Huntress is in grass. Otherwise, what is the tangible benefit to the Huntress not being able to cut grass?

Also, what exactly is the game plan for Huntress / using upgrade scrolls as Huntress?

For Warrior, I was struggling a lot since I was upgrading my original weapon instead of upgrading higher tier weapons. I did not know that upgrades go higher on the higher tier weapons. I saw on the internet that I should save my scrolls of upgrade for tier 5 weapons and armor, so I followed that strategy and managed to get a win.

For mage, I saw on the internet that you can go battlemage and put the scrolls of upgrade into the staff that you get by default at the beginning of the game. This makes the beginning of Mage a lot easier, since I do not have to hoard my scrolls until the end of the game. Otherwise, Mage feels harder at the beginning of the game than Warrior does. I managed to get a win with Mage by dumping all the scrolls of upgrade into staff and staff bashing the whole game. I was also lucky enough to imbue wand of fireblast into the staff.

For Rogue, I saved the upgrade scrolls until I could get a tier 5 melee weapon, then put most of the upgrades into the weapon. Rogue felt like the easiest class to win with so far. The Demon Halls are a lot easier when none of the enemies can see where I am.

For Huntress, however, what is the game plan? The spirit bow does not take upgrade scrolls, so I cannot upgrade it like I could upgrade the mage's staff. The starting weapon is very weak. The early game seems particularly hard, but I want to save my upgrade scrolls for a tier 5 weapon instead of spending them on weak weapons in early game. So what is the game plan here?

Thank you for your help.

edit: thank you for your comments. very helpful.

178
18
too lucky (lemmy.world)
submitted 3 months ago by polyduekes to c/pixeldungeon
 
 
179
 
 

It's not that hard of a challenge. For one, you still have the bow. Two, the gloves really aren't bad! I was hitting for 20-25 damage, and you get two hits per turn. Also, the Warden is tanky as hell. That barkskin did a lot of work.

Ring of Accuracy so I could punch things better. I got almost every ring this run, and half were +1. I used Accuracy the most.

In order to hit +17, had to wait until I reached the troll blacksmith and spend his favor on two upgrades on the gloves before I could spend any upgrades scrolls. This meant the gloves were useless for most of the first half of the game. So I was using a +1 mace for a long time.

The +3 plate was quite the find.

Spirit Hawk is soooo good! Makes punching Scorpios a breeze due to the crippling and blindness the hawk inflicts. Plus the insane move speed it has. Once in a while I could blind an Evil Eye and avoid getting blasted, but rarely had time to move the hawk away, and it took the blast. Kinda makes the blindness not matter. Just taking aggro was enough for me not to get hit.

180
 
 

I had one ring of wealth i think +15 and the other one +2. Nearly died in demon halls and rerolled it to Tenacity which had a nice 92% damage reduction. On the way up I hadn’t read the amulet description thoroughly and almost died to the curse.

The wands were important too. Blasting, corrosion, earth, corruption, fireblast and the staff was transfusion. Honestly it felt like a perfect mix because every wand had a role in the fights.

Ended with a +6 great axe so the wealth didn’t help as much as I hoped. None of the wands dropped over +1 so I assume they don’t receive the benefit.

181
11
submitted 4 months ago* (last edited 4 months ago) by buo to c/pixeldungeon
 
 

I wanted to see if the game was beatable with tier-3 equipment. The rule is simple: never equip any item whose description includes "tier-4" or "tier-5".

It turns out it's possible! I played with a gladiator, and the "swarm intelligence" challenge.

My weapon was a sword +1 (best tier-3 weapon that I could find), upgraded to +6 and augmented with a kinetic enchantment.

The armor was a chain mail +2 (again, best I could find), upgraded to +13 and with an anti-magic glyph.

I was lucky to find a good selection of rings. The RoF +3 was a gift from the imp in level 17 or 18, so I only had it for the final floors. The RoE was found at +0. The RoW helped in the first half of the game, and the RoM provided lots of bonus damage to my low-tier equipment.

I was also lucky to get a WoC +3 from the wizard. The WoF is always useful to slow down opponents.

The entire run was done without any help from artifacts. The ToF is the only artifact I found in the entire dungeon, and that was in level 19. Since I had stashed four or five Scrolls of Magic Mapping, I never used the Talisman.

In the end, it wasn't too difficult. What I missed most was the feeling of power from one-shotting mobs with a well-upgraded tier-5 weapon while feeling invulnerable with a plate armor.

I'm going to try a Tier-2 run next (with a similar rule), maybe without challenges. I haven't decided what class to use. Has anyone tried it before?

182
7
submitted 4 months ago* (last edited 4 months ago) by buo to c/pixeldungeon
 
 

All my wins have been with tier-4 and tier-5 equipment. I want to see if I can win with only tier-3 items. My rules are never to equip anything above tier-3, not even thrown weapons. Playing with a gladiator, who is about to go down to level 13, with the swarm intelligence challenge.

Has anyone tried something similar? Do you think it's possible to win with only tier-2 or (gasp) tier-1 equipment?

Update: I'm about to start level 19, still with a sword +1, and with a mail +8 of anti-magic. It's amazing how far a tier-3 +1 weapon can take you!

Update 2: Run complete! See https://lemmy.world/post/18859193

183
 
 

Yog had it rough, meanwhile I had the spare resources to play with alchemy items I haven't used before

184
 
 

Hey rat punchers, Shattered Pixel Dungeon v2.5.0 is getting very, very close to being ready for beta. Sorry for the delay, but there's a few additions over what I was originally planning for this update that have made it take a while.

One of those additions is region splash arts during the game's loading screens! After teasing these all the way back in 2023 they're now ready, and will release with v2.5.0!

185
 
 
186
4
Archive of Pixel Dungeon's (drive.google.com)
submitted 4 months ago* (last edited 2 weeks ago) by The_Snail to c/pixeldungeon
 
 

The archive has been moved and the work being done moved to-

https://lemmy.world/post/21471267

I have recently updated the GD archive of PD's as my friends site is no longer availble.

Added or updated:

CloverPD-v2.4.2.2-Android.apk

Community SPD v1.0.apk

DHAlpha's SPD v2.4.0 Mod.apk

Experienced Pixel Dungeon Redone v2.18.2.apk

ismvru's Easier SPD v2.4.2m1.apk

Pixel Towers v0.0.3.apk

Shattered Pixel Dungeon v2.4.2 gold mod.apk

TweakedPD-v2.4.2.0-Android.apk

More than 300 versions of PD.

https://drive.google.com/drive/folders/1v243hncvyAGpPtxR7VSgg1E-n4tajdPd

Please do not download the entire archive or Google will suspend the account and nobody will be able to get anything. Just grab what you need. I stronly urge other PD archivers to add these to their collections and share them. About 75% of these PD's are available from the author's site or Github and I ask you download from those places first.

Although my archive has been posted and available for nearly a year, even after Fandom's recent overhaul they include only a fraction of what is available.

Also, if anyone can contact Dominowood, I'm sure he would like to fill in his missing files, most if not all of which are available in my archive.

187
 
 

This round was a lot of fun. Didn't even need HP potions, most of the time, as I had a full waterskin and was healing for 20-40 HP a swing

188
13
submitted 4 months ago* (last edited 4 months ago) by p0479 to c/pixeldungeon
 
 

Have beat Tengu on my best 6 challenges run so far with warrior. Lucky to get the ring of might +1 with good weapons, defensive wands and armour. I haven't really succeeded with berserker before but I think this is a good build for it... is it worth going this route? Planning to get upgraded armour and then getting to +5 ring of tenacity as it seems this ring is perfect for berserker runs.

189
3
submitted 4 months ago* (last edited 4 months ago) by BitSound to c/pixeldungeon
 
 

I saw this posted in another community, and was very confused for a bit. Can/should they be made to change their name? I'm not really sure how that sort of thing works.

190
0
submitted 4 months ago* (last edited 4 months ago) by polyduekes to c/pixeldungeon
 
 

so i tried freerunner for first time and i really suck at it so i need some info

how do you utilise freerunning, when do you decide to freerun, how do you manage throwables like which throwables you use, do you upgrade them, if you use telekinetic grab, how do you manage them, like do you just buy all the darts from the shop and alchemize them into liquid metal? this is what comes to my mind knowing that freerunning is suitable if you want to gain distance between you and enemy

so if you have some another playstyle as well, i will glad to hear them

thanks in advance for helping this noob how really sucks at freerunning

191
21
OP Seed (lemmy.world)
submitted 4 months ago by relinquish13 to c/pixeldungeon
 
 

I know this won’t compare to the challenge runs, but it’s my best run yet and holy shit was it a charmed run. I had more items than I could have possibly ever used. So much damn fun! So hooked on this game!

192
193
16
Pixel Dungeon VR (lemmy.world)
submitted 4 months ago by The_Snail to c/pixeldungeon
 
 

There is a rather interesting effort to create a multiplayer 3D version of Pixel Dungeon that reminds me of a mix between Shattered and Gauntlet. It isn't ready just yet and because it will be on Steam it is guarenteed to be massively bloated, so hopefully it will get ported to Android.

194
 
 

It took me a long time to finally make it! Swarm intelligence + hostile champions + badder bosses, with a sniper.

I was lucky to get a projecting bow and a brimstone armor (plate). I don't know if I'd have survived the burning fist + dark fist combo without it.

195
 
 

What the title says.

196
6
Wand of warding help (self.pixeldungeon)
submitted 4 months ago by JYZero to c/pixeldungeon
 
 

Hello, I'm trying to figure out wand of warding but all it seems to do is stay afloat for 1 turn before shooting a beam at an enemy and then subsequently dying. Am I using it right? Also, if I become a battlemage with it, what does it mean when the wiki says that it will "Heals all sentries on current depth. More advanced sentries get healed more." How is is supposed to heal something that dies in 1 turn and also I haven't seen these "advanced sentries" either. Please help!

197
 
 

Finished with 17 healing potions. What's the most others have finished with?

  • Playing with a sniper.
  • No challenges.
  • The armor is scale +6 (there's been a lot of discussion about plate vs scale lately). The RoE and the shield help a lot, though.
  • I got the RoS +4 from the imp in level 18 or thereabouts. A shuriken followed by a 3-shot volley killed everything before they even had a chance to reply.
198
 
 

weapons: All of them look great. I love the sense of three-dimensionality, especially on items like the kunai! Potions, graves, and other items: Loving these too. I love the shine that a lot of items have, and the vibrancy of the potions. Maybe make the blood goblet a little more shiny tho? Some of my favorites are the wand of corrosion and the new gravestone designs. I always felt like the bright white hero gravestones looked out of place, and they look much better now. Also, maybe have different designs for the seeds, instead of all being the some texture re-colored. Terrain: This looks so cool. I especially love the new POI’s. Monsters: I really like the extra details, especially on the DM-5000. The only thing I am not crazy about is the dwarven monk, I like the vibrancy it has now. Heros: I like a lot of the redesigns, especially the mage. However, I think that the warrior and duelist have a little too much going on visually. I think that the warrior would benefit a lot visually from still having plate armor. Also, the rogue blends in a lot with the tiles- mebbe thats intentional, in which case fair enough, but it would be nice to have the outline be a little darker to help distinguish the character. Animations: I love the idea of new animations! Even the ones you showed off would give the game a whole new sense of depth.

This is just my opinion, hopefully this was at all helpfull.

199
 
 
200
7
Hi, Theme Request (self.pixeldungeon)
submitted 4 months ago by GunnerSmith585 to c/pixeldungeon
 
 

Hi! I like Shattered PD and its dev more than enough to make a special trip to give Lemmy a try. I just have one request...

The bright pure white text over the pitch black background theme here burns the text into my eyes where I can literally still see it hovering in front of me when I blink and look away. I'm not exaggerating that I honestly can't visit here unless things are a bit grayer or some other softer colors are used.

Please and thanks!

view more: ‹ prev next ›