Pixel Dungeon

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Sorry for asking a question for clearing the doubts regarding the calculation of total % when 2 rings are equipped, especially, ring of wealth

For example (screenshot):

I have two RoW equipped - RoW+1 and RoW+5

what's the combined total level (%)?

Is it RoW+6 +1 = RoW+7? Or +6?

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"Avoidable attacks"

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A bless spell is a fantasy Cleric stable, so of course Shattered Pixel Dungeon's upcoming Cleric hero needs one.

This tier 2 talent/spell grants bonus accuracy, evasion, and shielding when the Cleric casts it on themselves. It's much more potent on allies though, granting a longer bless buff and healing instead of shielding! You can even use it to overheal frail allies like mirror images!

Look out for more posts soon, fingers crossed I'll be ready to release a beta on Wednesday or Thursday this coming week!

(Image Description: A short GIF demonstrating the bless spell. Two characters are fighting each other and it's unclear which will win. The Cleric uses the bless spell to turn the odds so that one of them wins easily.)

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Big 500 (lemmy.world)
submitted 4 days ago by The_Snail to c/pixeldungeon
 
 

My archive of Pixel Dungeon apk's is now at 500 mods.

https://lemmy.world/post/21471267

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New to alchemy in general, apologies if I say something incorrect.

I used a Cursed Infusion on a +5 Bow (might have been +4?) and it didn't upgrade it at all.

After drinking 4 Potions of Experience to get to Level 30, the Bow only levelled up to +6 and stayed there after I removed the curse.

I've seen people get to +8 so I must have done something wrong.

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Colored numbers (lemmy.world)
submitted 4 days ago by Midgetearmuffs to c/pixeldungeon
 
 

What is the meaning of the yellow numbers above the battle ax? I can't find the answer anywhere that I've researched.

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Brawler stance scaling (self.pixeldungeon)
submitted 1 week ago by Ozin07 to c/pixeldungeon
 
 

I noticed that when using Brawlers Stance the ROF does more damage.

I also noticed that the scaling isn't consistent: for example with one strength, a +0 ring does 5-14 damage with and a +1 ring deals 9-20 damage gaining 4-6 scaling. But a +2 ring only deals 10-22 with 1-2 scaling even though I was at 1 strength the whole time.

Does anyone know how RoF scales with brawler stance? I couldn't find anything on the wiki.

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the ascension changes actually gave ascension some meaning which was great, but it could still be improved and spiced up more. one thing i saw in another game was that during ascension, you forget the layout of the floors, this would be a nice change IMO.

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Hoping to finally win with six challenges. Wandmaker has a choice of blast or corruption. My default would be blast wave because its got so many benefits, for paralysis, knocking in pits, setting off traps, and blasting yourself out of a tight spot (although chains should cover that here!)

Another question is what to imbue the want with, its currently magic missile. I've not imbued with regrowth before but if i do that i could root / chill / blast and then smack enemies with the spear (should i augment for speed?)

All the weapons in the inventory survived being thrown onto explosion traps. No trinket, i must have missed it somewhere!!!

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This is about interesting ideas or strategies to make coming back to Shattered Pixels as fresh and fun each play through after burning over 100s of hours with the great game.

Like talking about self imposed rules or mixing different styles etc..

SPD offers so much room for experiment that I always wanted to know how other (expert or veteran) players make their play through interesting?

To begin on a simple note:

I like playing with swarm intelligence and hostile champions irrespective of the hero type. It brings challenge by default to otherwise normal difficulty which makes it by preferred style in addition to any other self imposed rules

Please share your thoughts!!

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Holy moly (lemmy.world)
submitted 1 week ago* (last edited 1 week ago) by HopesBeyondTheSky to c/pixeldungeon
 
 

(I just got into a difficult situation, and luckily, thanks to the Timekeeper's Hourglass and Assassin's Blade, I was able to escape from them).

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Time for another spell teaser for Shattered Pixel Dungeon's upcoming Cleric hero! This time it's the Cleric's version of a 'scroll use' talent: Recall Glyph.

This tier 2 talent/spell lets the Cleric expend some holy tome charges to recreate the effect of their most recently used scroll or runestone. This is a really flexible spell, with almost 40 different items you can duplicate. You can deal extra damage with some items (like in the GIF), or get multiple uses out of adventuring tools like scrolls of magic mapping or identify. Naturally, some items are more expensive to recall than others, and scrolls of upgrade in particular can't be used with this spell.

(Image Description: A short GIF demonstrating the recall glyph spell. The cleric first throws am explosive runestone of blast at two enemies, then as they approach they cast the spell and can throw a reproduced version of the stone again.)

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submitted 1 week ago by The_Snail to c/pixeldungeon
 
 

๐Ÿ˜

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submitted 1 week ago* (last edited 1 week ago) by 00_Evan to c/pixeldungeon
 
 

Happy 12th birthday to the original Pixel Dungeon, first released on December 4th 2012!

Unfortunately it's a bit hard to find the original Android versions these days, but if you're okay with APK downloads, you can find an archive of old versions here: https://github.com/00-Evan/pixel-dungeon-gradle/releases/tag/archive

If you're more interested in desktop platforms, the game is free on itch or paid on steam:

https://watabou.itch.io/pixel-dungeon

https://store.steampowered.com/app/365900/Pixel_Dungeon/

Unfortunately there is no proper way to play the game on iOS currently.

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"Blue Cake" vs. "Pasty" (self.pixeldungeon)
submitted 1 week ago* (last edited 1 week ago) by HopesBeyondTheSky to c/pixeldungeon
 
 

Although it's the same (holiday) item, but one is called "Blue Cake", the other is called "Pasty" :)).

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https://github.com/TrashboxBobylev/Summoning-Reincarnated/releases/tag/latest

This release was intended to be close to 5th anniversary of original Summoning's first release, but life has prevented me from meeting such deadline. Regardless, this patch should be a worthy present for such important day. Enjoy lights and dark!

0.4.1 patch has been uploaded, adding better minion behavior management and fixing some bugs.

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Might've to use some stones of enchantment tho

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Shattered Pixel Dungeon- v2.5.2, desktop linux, github version

So today I opened up Shattered Pixel Dungeon and discovered that my pastry had transformed into a birthday cake for Pixel Dungeon's anniversary. I am not really a fan of real world time influencing games in general, since it hurts immersion for me. I also do not like my items in my inventory transforming on their own accord, and I do not really like anniversaries either because they remind me of how my ex-wife left me and took the kids with her. I haven't heard from them in a very long time, and I feel that burning pain every time I pick up a birthday cake in game. Is there a way that I can either disable the holiday events? Alternatively, is there a way I can spoof the date/time so that the real world never affects my gameplay?

Thank you.

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B O N K

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submitted 2 weeks ago* (last edited 2 weeks ago) by 00_Evan to c/pixeldungeon
 
 

Here's another Cleric spell teaser, first shared in this week's blog post: Sunray!

Sunray is a tier 2 talent/spell that deals a bit more damage than guiding light and blinds the target for a few turns. Casting the spell twice in a row will upgrade the blind to a stun, but only once per enemy.

It's not going to take out enemies as consistently as a damage wand, but the ability to disable enemeis at a distance makes it quite potent as a defense or utility option.

(Image Description: A short GIF showing off the sunray spell. A skeleton approached the Cleric, but after two casts of the spell the skeleton is frozen in place. The Cleric then simply walks away.)

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Blooming Spirit Bow, +12 Ring of Wealth, +5 Ring of Furor and lots of time gives you a nice big field to snipe enemies in.

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submitted 3 weeks ago* (last edited 3 weeks ago) by 00_Evan to c/pixeldungeon
 
 

Progress has been made on the next update to Shattered Pixel Dungeon, and it's time for me to start showing things off!

v3.0.0 will feature the game's second new hero: The Cleric! This blog will go over some of my design thoughts and early implementation work.

Read The Full Post Here!

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