Pixel Dungeon

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founded 11 months ago
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B O N K (slrpnk.net)
submitted 2 weeks ago by [email protected] to c/pixeldungeon
 
 
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submitted 2 weeks ago* (last edited 2 weeks ago) by 00_Evan to c/pixeldungeon
 
 

Hey Dungeoneers, sorry for being a little quiet here lately!

I've just released Shattered Pixel Dungeon v2.4.2, which is mostly focused on followup balance tweaks, but also fixes a few bugs. Here's a link to the changelog on Steam: https://steamcommunity.com/games/1769170/announcements/detail/4185612701676471088

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Elastic Whip+3, RoA+2, RoM+1 (self.pixeldungeon)
submitted 2 weeks ago* (last edited 2 weeks ago) by OldFart to c/pixeldungeon
 
 

Anyone who wants a quick fun win try this one.
GCD-OWV-HLS
Floor 1 - Ring of Might +1 (Crystal chest)
Floor 2 - Ring of Arcana +2 (tomb (left one))
Floor 3 - Elastic Whip +3 (Ghost)
Floor 4 - Leather armor of viscosity

Trinkets:
Mossy Clump
Exotic Crystals
Eye of Newt

Have a good time with very few mobs able to get close to you.

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I normally play without sounds and today was the day I opened the game with sounds and I am stick in the main menu because of how good the music is

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The scale armor was augmented for evasion; not even the scorpions could hit me. I waltzed through the demon halls without worries.

I also had a RoW +1 and a robber's armband, and at some point had more than 10,000 gold. I had never had more than 3,000 before. Overall, I collected almost 21,000 gold; all my previous wins hovered around 14,000.

There are three (!) stones of enchantment, not even in hidden rooms. And five experience potions!

Ascended with a score of 242,000, my best yet.

Seed: BSC-DPD-VGR

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The Morning Star. It tends to show up a lot with holy warrior characters such as clerics and paladins, and I feel it would fit in with the style of the game.

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Fixes some of urgent bugs, like crashes with trinkets or telekinetic grab.

That's mostly all, there is also some balance tweaks to forgotten things like Vampiric.

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Anti-Challenges? (self.pixeldungeon)
submitted 3 weeks ago* (last edited 3 weeks ago) by Riversedgeknight1 to c/pixeldungeon
 
 

I see a lot of posts on this wiki about seeds that give overpowered items. These greatly reduce the difficulty of the game, but due to the popularity of these posts this seems to appeal to a great deal of the player base. Therefore, I propose the addition of what are effectivly Anti-Challenges, that reduce the difficulty of the game. Things like sadder bosses, night vision, large portions, or thick armor could function as counterparts to their respective challenges, with the cost of your score being reduced by a multiplier, similarly to how challenges increase your score. Perhaps this could only be unlocked after finishing a run with default settings, to preserve the learning curve and difficulty that PD has to offer. What do you guys think?

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submitted 3 weeks ago* (last edited 3 weeks ago) by Lotarion to c/pixeldungeon
 
 

NVS-CBR-JRH

Loot:

  • 2: Leather armor +1 (ghost quest)
  • 4: Dried Rose (cursed)
  • 6: Wand of Corruption (shop), Wand of Regrowth (crystal chest)
  • 8: Crossbow +1 (sacrificial fire)
  • 11: Wand of Corruption (golden chest)

All tier 1 weapons in sewers are not upgraded or cursed

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One of the most overpowered builds I've ever encountered without using a Ring of Wealth. You spend most of your time being invisible and surprise attack enemies before retreating to the forest you created by attacking them with your Blooming bow or your wand of Regrowth, making you invisible again. No vegetation around? Just use the blindweed-infused greaves of nature to disappear.

Seed: VGB-RKB-RJM. Contains an early +1 ring of haste, ring of sharpshooting and a +2 greataxe later on. Plenty more high level wands as well along the way.

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SPD v2.4.1 working well. (self.pixeldungeon)
submitted 3 weeks ago by The_Snail to c/pixeldungeon
 
 

Although I prefer to use the Huntress, for my first run through the new v2.4.1 I took the Fighter/Gladiator the entire way in a single run.

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No way down? (lemmy.world)
submitted 3 weeks ago* (last edited 3 weeks ago) by buo to c/pixeldungeon
 
 

I can't find the way down! Am I going blind? Can the stairs be behind a secret door? I don't have any mapping spells or clairvoyance stones. Level 7, seed KXK-ZML-VGR. The room at the bottom of the map is closed.

Update: backtracked to a store and sold some stuff to get a spell of magic mapping. There were two secret doors on the west room woth the two columns. This is the first time this happens!

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Got some good drops. Scythe is OP with the champion.

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submitted 4 weeks ago* (last edited 4 weeks ago) by Agent641 to c/pixeldungeon
 
 
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This release ports stuff from Shattered 2.3 and 2.4 and reimplements rare mobs.

Some were asking what is ~~wrong~~different with this mod: it makes the game 25% shorter, like chapter length and mob and equipment stat increases.

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Shattered's trinkets are finally (after 11 days of waiting!) here, alongside with some aesthetic changes, buffs to underused and overused stuff and patches to world-importance bugs like warhammer stunning.

Don't know what else to say... go look for reaching another cycle!

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Seriously?? (lemmy.world)
submitted 1 month ago by felixwhynot to c/pixeldungeon
 
 

Two mimics guarding this chest?! I left it behind 😿

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Searching exposed hidden doors on the left and right with the right one leading to a summoning trap room. It just made for a unique screenshot.

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I am a champion and want to use it in my off hand

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Recent Patch (self.pixeldungeon)
submitted 1 month ago by Riversedgeknight1 to c/pixeldungeon
 
 

Personally, I love the changes made in the recent patch, I had been playing a lot with 6 challenges and had into darkness as one, so when I saw an enemy with huntress mind vision not auto targeting them was annoying. The buffs to ebony mimics drops is nice too, since there is a substantial increase in difficulty. What would be nice is if the sundial gave a small benefit, like maybe a small boost in luck, to compensate for the additional difficulty.

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My first victory! (lemmy.world)
submitted 1 month ago by greencactus to c/pixeldungeon
 
 

Just forgot I need to walk back out for the ultimate victory...

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Suggestion: Artifact recycle (self.pixeldungeon)
submitted 1 month ago* (last edited 1 month ago) by GWLexx to c/pixeldungeon
 
 

Artifacts you don't pick from a Crystal Chest can never be found again, because they have already been created. This can be frusttrating if for example you really want that particular artifact, spend lots of transmutation scrolls, only to end up with a random Ring +0. Just because it might have appeared in a Crystal Chest at a previous level.

Just to clarify, since you never get to know what artifact it was, you couldn't make a rational decision when picking a chest.

So here's my suggestion:

  • When opening a crystal chest, any artifact in other chest will automatically go back into the pool. It will still not generate elsewhere, except giving you a chance to get it later with Transmutation (or RoW).

  • When Transmuting an artifact, it's effectively removed entirely from the game. How about put it back into circulation? This however have other side effects, as you can effectively get same artifact again after 2+ transmutation, but this is also in line with other transmutations, such as rings and wands.

I don't think this breaks gameplay in anyway.

  • You never knew what artifact it was from the start anyway. (ie. Crystal Chest choice).
  • A previous artifact from a transmutation is generally better than a random Ring +0.
  • This is in line with transmutation in general, always giving you back same type.
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DAR-FZN-PCX

  1. Mail armor of stone +3 (chest)
  2. Ring of wealth +2 (chest)
  3. Ring of wealth +2 (crystal chest)
  4. spear +2 (ghost)
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