Awesome, thanks for all your hard work Evan 😌
Hmm, what do you mean they don't stack?
As in, do they stop working when there's other enchantmens, or do they overwrite the current enchantments?
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
Sister Communities:
Awesome, thanks for all your hard work Evan 😌
Hmm, what do you mean they don't stack?
As in, do they stop working when there's other enchantmens, or do they overwrite the current enchantments?
they temporarily replace the existing enchantment.
I see
Sounds interesting 🤔
Thank you for the answer
These sound really cool! Like simple spells but could have a ton of utility!
When you say they don’t stack with existing enchantments and glyphs, do you mean the permanent ones block the spells from doing anything? Or do the spells temporarily override the permanent effects? If it’s the latter, I could see some really cool strategic uses of the spells later on.
For example, if you have an elastic weapon you could cast Holy Weapon to temporarily override the elastic effect when fighting a ranged enemy, then go back to using elastic when the spell’s buff expires.
Really cool stuff though! The more I hear the more excited I get!
They temporarily override existing enchantments (not curses though), although I'm consdering giving the player a way around that later on...
When you say not curses, do you mean that you can't spell cursed equipment or that the spell stacks with the curse? The latter could potentially be strategically interesting, but might not be balanced considering Curse Infusion is a thing.
For the moment you get both the bonus damage and the curse effect. Not letting you get the spell's effect felt overly punitive.