chonglibloodsport

joined 2 years ago
[–] chonglibloodsport 1 points 2 hours ago

The real question is how many players on the defence they’ll be resting. To be honest, KC’s offence has been average all season. They aren’t blowing anyone out. They’re getting carried by defence. If they decide to rest the bulk of their top defenders then Denver has a real chance!

[–] chonglibloodsport 2 points 3 hours ago

I should also point out that beginning the new year on January 1 is arbitrary as well. We could have chosen any day, in any season. We also could have standardized on a lunar new year from one of many cultures that use lunar calendars.

Lastly, we could have instead chosen to standardize on the Sidereal year which differs from the Solar year by 20 minutes, 24.5 seconds, but nevertheless would be another interesting way of operating a calendar!

[–] chonglibloodsport 0 points 3 hours ago (1 children)

Those debunks are misleading. Each one uses a different set of assumptions. In one they claim that you don’t need good insulation to use a heat pump. In another they claim that heat pumps work fine in very cold temperatures. But their source for the second claim is from countries like Norway, Finland, and Sweden which have the best insulation in the world. If you combine bad insulation with very low temperatures then the system cannot keep up.

People always worry about the worst case scenario. If your heating system is working fine for 364/365 days per year, that is a failure. On the coldest day of the year, when the temperature inside the house is dropping to uncomfortable levels and everyone is shivering while the heat pump is running at maximum (and making a lot of noise while doing so) then people will report a bad experience and clamour for their gas boiler to come back.

I have the luxury of having a dual system (gas furnace and heat pump) and I can tell you that on the coldest days of the year the heat pump cannot keep up, the furnace gets turned on automatically. The heat pump is also very noisy when it is working at full capacity. This is not the case most of the time (during shoulder seasons) but it definitely occurs during the heart of winter. My house is extremely well-insulated (though still well below Nordic standards).

[–] chonglibloodsport 3 points 4 hours ago

While these things are great they’re still missing the elephant in the room: NIMBYs. Homeowners as a voting bloc are the biggest obstacle to zoning reform in municipalities. People simply don’t want to open the door to an explosion of home construction in their city because it will cause their property values to fall.

We have created a system where regular people’s wealth is dependent on blocking the growth of housing. At the same time, the government has elected to grow the economy through immigration, accelerating the housing crisis (while driving property values through the roof). This has made homeowners rich off the hard work of immigrants. It is the most illiberal thing the Liberal party has ever done.

[–] chonglibloodsport 0 points 4 hours ago (3 children)

Heat pumps are great… if your house is well-insulated. I’ve heard that many houses in the UK are quite old and would need expensive insulation retrofits to make a heat pump viable. The issue is that while a heat pump is extremely efficient it is very slow at pulling heat out of cold air. This means it needs to run for very long cycles (up to 24 hours continuously) in order to slowly warm up the house.

If the house is poorly insulated and draughty then you may be losing heat faster than the heat pump is able to replace it. This would cause the heat pump to run nonstop as the temperature in the house gradually falls.

[–] chonglibloodsport 1 points 11 hours ago (1 children)

I wonder how they measure this stuff. I use steam but I don’t leave the client running. I just install DRM-free games and then run them directly without launching steam. I love the steam store but I hate the client. It’s a damn resource hog that acts like it’s a game (rendering-wise) rather than a desktop application as it really is.

[–] chonglibloodsport 4 points 12 hours ago

Almost nothing in evolution happened sequentially. We almost certainly didn’t start creating music before our brains were equipped for it. Instead these things would’ve evolved in tandem. Each one driving the other, in a virtuous cycle.

[–] chonglibloodsport 3 points 13 hours ago (3 children)

I think this is getting it backwards. Here I’ll go (warning, evopsych style speculation follows):

Our brains are great pattern recognizers because it makes us better at learning music (and other structured forms such as poetry). Music is older than all the civilizations on earth. We learn music because it’s an incredibly powerful aid to memorization. Memorization and oral recitation is the oldest form of cultural transmission we have.

Culture is the secret of our success as a species. It’s the original problem solver that gave us so many tools and techniques to survive on every continent on the planet (except Antarctica of course). Culture is the reason we learned to prepare so many foods which would have been poisonous otherwise (such as cassava).

[–] chonglibloodsport 5 points 18 hours ago

There’s definitely plenty of that sort of behaviour going on. But there’s also plenty of people who are just lonely and prone to misinterpreting signals in a biased way. It’s possible to have compassion for lonely people without excusing bad behaviour.

[–] chonglibloodsport 5 points 18 hours ago

It’s not really any more interesting. We’re never going to see an epidemic of women killing each other. There’s no all-female gangs out there that I know of. The most common female-on-female violence is high school bullying.

[–] chonglibloodsport 5 points 19 hours ago (2 children)

That doesn’t solve anything. This is not a competition. If we’re discussing this issue in good faith then we should be trying to dig deeper into the root causes rather than just tallying up the scores.

I think it’s pretty firmly established scientifically that men are a lot more violent and dangerous than women. We tend to have a lot larger muscle mass and higher bone density as well as higher propensity for violent aggression.

However I think it’s also pretty firmly established that, although by far most of the violent crimes are committed by men, by far most men never commit a violent crime of any sort. So what we’re actually dealing with is a small percentage of all men who commit nearly all violent crimes.

So then what are we to do about it? We need to find ways to detect these men (men with a high propensity for violent aggression) and intervene to help steer them away from aggression, to better manage their anger, or to otherwise find ways to mitigate their risk of offending.

[–] chonglibloodsport 22 points 19 hours ago (3 children)

We’re the most intelligent species on the planet and we have the most complicated mating rituals that are constantly evolving through time and across cultures. It’s very frustrating but it is what it is!

 

When I first heard about trinkets I was intrigued: they sounded like a fun way to inject some extra variation and challenge into a run and make it feel different from other runs with the same class. Now having played with them a bit they feel a lot more situational than I thought.

In many cases they seem like I’m just spending resources to make the game more challenging and the rewards from it aren’t commensurate. Since my mindset shifts into “survival mode” after I leave the character select screen and start the game, I generally avoid even creating most of the trinkets.

However I have seen a few cases now where beginners go into trinkets with gusto and it ends up costing them the run. This is leading me to suspect that trinkets may have a “beginner trap” effect where the lure of additional rewards is not being properly offset by an informed assessment of the risks. Of course, my view of this is only anecdotal!

So I have a question for everyone: how do you see trinkets fitting with your experience in the game?

I think one danger for any roguelike — when developed over a long period of time with a stable long term community — is for development to lean too far in a direction that favours providing new challenges to experienced players. Perhaps the most infamous example of that is NetHack, a game with a sheer cliff of a learning curve. I don’t think SPD is in much danger of that any time soon. Having said that, I do still worry about beginners because of their role in growing and maintaining the health of the community for the game.

Thoughts, anyone? Evan: can you share any insights from your analytics? I am particularly concerned about mimic tooth, wondrous resin, and chaotic censer. Do beginners use these trinkets differently from experienced players? Do they impact beginners’ success rate differently from experienced players?

 

Currently Unstable Spellbook draws random scrolls from a list of 10 eligible scrolls with replacement. My suggestion is to change this so that scrolls are drawn without replacement.

This idea came to me after someone on Reddit claimed to have drawn a bunch of strings (a string of 4 and a string of 6) of the same scroll in a row, all within the same game. Generally when this happens it gets people out of the game and has them thinking there’s something wrong with how scrolls are chosen.

My suggestion, to draw the scrolls without replacement, would make longer strings of duplicates like this impossible. It would also make the Unstable Spellbook more strategic in its use because you could keep track of which scrolls you get and then be able to make plans for potential upcoming scrolls. To make this less tedious, you might consider allowing the player to see some of the potential upcoming scrolls, similar to how some versions of Tetris show you the upcoming pieces (though not necessarily in exact order like Tetris).

Some further notes and thoughts:

  • Identify, remove curse, and magic mapping are all half as common as the other scrolls. This could be handled by having a deck of 17 scrolls, with 7 duplicates for the more common types but only 1 copy of each of the 3 above.
  • If you do go with a deck type system, maybe the player could keep adding more scrolls (beyond the needed for each upgrade) to bias the deck in their favour. This would make the Unstable Spellbook into a kind of deck-builder minigame, like Slay the Spire!
  • Another idea might be to remove the popup choice for upgrading scrolls you draw, in favour of allowing the player to add both regular and exotic scrolls separately, giving them separate distributions within the deck. This loss of control would represent a small tactical nerf to the usage of the book which would partially offset the strategic buff caused by letting the player know and have more control over the distribution of scrolls they get from the artifact.

Anyway, thoughts, opinions, suggestions? I personally love the Unstable Spellbook in its current form but I have talked to others who don’t like it at all. My thoughts around this suggestion are to attempt to bridge this gap and make the item feel less random while still preserving its random flavour. The tradeoff is that this suggestion would make the item a bit more complex, though I don’t see think it’s an unreasonable amount of added complexity.

Alchemy is quite a complex system in the game and many players don’t engage with it at all. Even at the most tricked-out “deck builder” version of this suggestion, it’s still quite a lot less complex than alchemy because the choices are much more straightforward: want to see more of a scroll? Add another copy to the spellbook!

 

I love the variety and strategy trinkets are bringing to the game in 2.4! They do add to early game inventory pressure, which for me is the most frustrating part of the game (juggling a full inventory, throwing stuff down pits, running back and forth).

If trinkets were stored in the velvet pouch instead of the main inventory it would at least keep inventory pressure the same as it is now, without adding to it.

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