this post was submitted on 18 Dec 2023
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[–] [email protected] 18 points 11 months ago (2 children)

Just make it a difficulty option.

Story Normal Hard Dynamic

I see the appeal, but also there's a reason why people pick their difficulty level, both ways. People that want a bit of low challenge game time to decompress don't need a game that gets harder, and Dark Souls players that need high challenge game time to recompress don't need a game that panders to them and cheapens their victory.

[–] DaCookeyMonsta 12 points 11 months ago (2 children)

One thing I really hate is games that go "Hey you died x times, do you want to try a lower difficulty?"

Fuck off game it's a boss battle and I've been aware of how to change the difficulty in a game since 1997

[–] [email protected] 5 points 11 months ago

True, but not all gamers have been alive since 1997.

I always take it as the devs trash talking anyway

[–] [email protected] 3 points 11 months ago (1 children)

games do this? Ive never seen it :)

[–] [email protected] 3 points 11 months ago (1 children)

You won't if you're always playing on the lowest difficulty (not that there's anything wrong with that)

[–] [email protected] 1 points 11 months ago

ouch. slammed me back.

[–] [email protected] 10 points 11 months ago (1 children)

That’s a good suggestion. I’d say they shouldn’t be able to patent it either. Things like computer/player assist, have been implemented before. Not to mention, these broad patents are harmful to end users as well as smaller devs.

[–] [email protected] 3 points 11 months ago

I don't even know how you could patent it or uphold a patent on it. Maybe the way you advertise it, but there's no way you could uphold any sort of claim that a game feels easier or harder at any given point enough to make a legal claim.

[–] [email protected] 12 points 11 months ago (5 children)

No. If I want a light hearted game to just sit down and relax, that’s what I want. I don’t want the game to say “you know, this guy isn’t grinding enough, let’s make them gather more resources to build that thing he’s trying to build”. It’s forcing a grind and I won’t buy a game that does this.

[–] [email protected] 4 points 11 months ago* (last edited 11 months ago)

Yeah, it will harm more than help. Developers then will try harder to implement the type of player experience they want. Which is not necessarily the one players will want out of it.

[–] CosmicSploogeDrizzle 2 points 11 months ago

As long as it's an option

[–] SgtAStrawberry 1 points 11 months ago

The Forza Horizon series kinda dose that and it is so goddam annoying.

[–] [email protected] 8 points 11 months ago

Mariokart: "Am I a joke to you?"

[–] [email protected] 5 points 11 months ago

That blows!

[–] [email protected] 5 points 11 months ago

If it's a togglable option, I'm all for it. If not it will heavily depend on the game and if it's designed around this feature.

[–] AgentGrimstone 2 points 11 months ago* (last edited 11 months ago)

No thank you x100. If you lower the difficulty without my consent, you're robbing me of my glory. I don't care if it takes me 100 tries to kill those stupid monkeys on Ultra Hard.