this post was submitted on 05 Dec 2023
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[–] [email protected] 106 points 11 months ago* (last edited 11 months ago) (3 children)

"Wait, so they just stopped in the middle of killing everyone and went to sleep?"

"Yeah, damnedest thing. The wizard blew up bill, then asked the others if they wanted to rest and they all just started pulling out tents and shit."

NGL, I play BG3 like D&D, I don't trust the game (DM) not to fuck me over and tend to death march my characters. "Shut up and drink the health potion, you're fine. You still have two first level spell slots, you've got this. Do you really need that short rest?" Etc.

[–] [email protected] 68 points 11 months ago (5 children)

The annoying thing about that is that if you don't long rest enough in BG3, you miss a lot of story beats. Unlike tabletop, it wants you to long rest, and will punish you for not long resting rather than punishing you for long resting.

I'm doing a second playthrough and I'm realizing just how much I missed during my first playthrough where I used my tabletop mindset of "rest only when absolutely necessary". And even then sometimes watching other people's playthroughs I see scenes I never saw.

[–] Godnroc 20 points 11 months ago (2 children)

Or when Karlach hit me with the "I thought we really had something there, but I guess not." At the start of act 3 that made me save scum, fix it, and put an indefinite hold on playing.

[–] [email protected] 20 points 11 months ago

GOOD LORD, THAT'S WHY GITH MOMMY BROKE UP WITH ME?!

[–] [email protected] 7 points 11 months ago (1 children)

I'm not getting it, what happened?

[–] Godnroc 22 points 11 months ago (5 children)

You advance relationships during long rests, but I wasn't taking them. Because I never reached the next relationship milestone before the next act, I instead had a cutscene where the character, Karlach, laments the lost connection despite the fact I was very much into them.

[–] [email protected] 2 points 11 months ago* (last edited 11 months ago) (1 children)

Can happen just the same with Astarion. He's perfectly fine being in a relationship with you if you never turn him down, but
[SPOILER paragraph because the tag won't work]:

whether he means a damn thing he says is completely dependent on one single camp scene. If you rest enough with a sufficiently progressed relationship, he'll confess that he meant to use you as a shield and accidentally fell in love. If you progress to Act 3 without the confession, you get a cruel speech about how easy it was, and he doesn't know why you're so shocked ("It's what I DO.")

....end spoiler. Someone needs to explain the hieroglyphics of that tag to me.

It's a pitfall of theirs, and as intrusive as it would have been to keep the exhaustion meter they originally had, removing the mechanic entirely is too destructive. It makes hoarding camp supplies laughably easy and results in too much missed content.

Maybe a notification marker of some sort reminding the player would be enough. Maybe it wouldn't, because "Boy am I tired" is just something my party members say sometimes and it was easy enough to ignore without any clear punishment for doing so.

But they really need to reinstate something.

[–] [email protected] 2 points 11 months ago

Someone needs to explain the hieroglyphics of that tag to me.

Title hereContent here
[–] [email protected] 2 points 11 months ago

That's also just a bug where they'll say that even when you saw the scenes.

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[–] IMongoose 12 points 11 months ago (1 children)

But also, if you rest too much you miss things. I wish it would warn you for some stuff, hopefully there will be a mod for it.

[–] edgemaster72 29 points 11 months ago* (last edited 11 months ago)

You under rest? Believe it or not, miss things. You rest too much, also miss things. Underrest, overrest. We have the best party in the world, because of rest.

[–] Anticorp 9 points 11 months ago* (last edited 11 months ago) (1 children)

Sometimes it forces you to long rest. I had just long rested, used my last scroll of mage armor on my bard, tried to head out, and it wouldn't let me leave camp. It forced me to long rest again to trigger the cut scene with the dragon rider dude at the end of the mountain pass.

[–] [email protected] 5 points 11 months ago (6 children)

Even more bullshit is when you come upon Elminster and he wants to rest, lets go you say. Then after the long rest the game wants you tjo long rest literally 15 meters after Elminster since you transition to act 2. Luckily you don't have to spend resources for that rest but still...

[–] Anticorp 8 points 11 months ago

That's the exact part of the game I was talking about. I had just rested, then the Elmenster thing happened, then the dragon rider dude. That's a lot of sleepy time!

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[–] [email protected] 2 points 11 months ago (1 children)

Tactician it's hard to rest often. The food resources are double to long rest. You have to basically pick up all food everywhere.

[–] [email protected] 3 points 11 months ago (1 children)

I've never had that problem, I play Tactician and I consistently have a ton of food in my inventory, but then I'm a loot gremlin that picks up everything that isn't nailed down. I have more trouble spending all my food than picking it up. Even my max STR char was somehow always overencumbered :'(

[–] [email protected] 3 points 11 months ago (1 children)

Right click heavy stuff and send to camp.

[–] [email protected] 2 points 11 months ago* (last edited 11 months ago) (1 children)

Yeah, I figured that out eventually, but then I have to remember to go back to camp and pick up the dozens of mundane shortswords I sent to camp and sell them

[–] [email protected] 2 points 11 months ago

I love that you can just flip back and forth to the camp to load up and sell those shorts words, although it is a bit tedious.

[–] [email protected] 1 points 11 months ago

Warlocks suffer again. This is why I think 4e's style of giving each class the same number of resources that recharge on short/long rests is better. Making a short rest magic user just because isn't necessarily good game design. I've literally never played in a campaign that does 6 encounters per adventuring day because combat takes so fucking long and we don't want to stretch a single adventuring day over 6 real life weeks. (Gritty Realism does not solve this. Do not suggest it. It changes narrative pacing. Not getting resources back for a month and a half still sucks.)

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[–] [email protected] 33 points 11 months ago (1 children)

One of the reasons I really dislike DND is the long rest cadence. It's just not really how a lot of people want to play the game.

Sure, some people want to play the resource management game and really think hard about how to make their five spell slots last. Most people just want to do cool shit.

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[–] [email protected] 32 points 11 months ago (3 children)

BG3 could have benefitted by having random encounters during rests, the way Owlcat's Pathfinder games do.

[–] [email protected] 9 points 11 months ago

I remember Icewind Dale and the Baldur's Gate 2 having the potential for rest interruptions. It's sad they got rid of the possibility.

[–] [email protected] 3 points 11 months ago* (last edited 11 months ago) (1 children)

There is at least one random encounter during a rest. You have to fight some people that come to steal one of your companions.

Also you can end up fighting a few of the companions during rests depending on choices during dialogs.

[–] [email protected] 2 points 11 months ago* (last edited 11 months ago)

There is at least one random encounter during a rest. You have to fight some people that come to steal one of your companions.

That's not random... It's entirely scripted and happens 100% of the time you have that character in your camp at the same spot in the story.

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[–] [email protected] 26 points 11 months ago

being a bandit in a world of wizards must suck ass. If they suddenly stop invading your hideout theres an 80% chance they've spontaneously invented a new warcrime that triggers when you walk through the door to investigate, or they're just taking a spellcaster siesta.

[–] [email protected] 20 points 11 months ago (2 children)

Relatedly, “party is baffled when predatory animal becomes feared and flees at 1/2 HP.” I mean, the dire wolves weren’t attacking for fun, they were looking for a meal and found ostensibly snack-shaped things. If you want the pelts, make certain they can’t escape. Sentinel, nets, Entangle, etc..

[–] Sheeple 16 points 11 months ago (1 children)

It's called fight OR flight.

You gotta make sure to remember that some animals don't know how to back down. This is not in hunting scenarios but general confrontation some animals will get completely caught up in aggression and self destructively begin hyperfocusing on murder mode.

Dogs IRL do it surprisingly often. Humans are also known for it. Adrenaline is a bitch.

[–] [email protected] 2 points 11 months ago

While that is realistic, it shouldn't happen all the time because it makes for frustrating gameplay.

Fun is still the most important aspect of a game.

[–] [email protected] 19 points 11 months ago (1 children)

"We sleep in the peaceful jungle cleari-"

"TIGERS"

"Okay, what if we sleep in tow-"

"MUGGERS. HALF ORCS. BIG BURLY ONES."

"In this fortress we should be-"

"GUARD CAPTAIN PAID OFF, THE WHOLE GARRISON WANTS YOUR BLOOD"

[–] topinambour_rex 15 points 11 months ago

I dont think you understand how narcolepsy works...

[–] [email protected] 12 points 11 months ago* (last edited 11 months ago) (1 children)

BG3 has events where you can't sleep or they complete without you.

Waukeen's rest burning is the first one that comes to mind. If you stumble on it and then rest, Counselor Florrick will die. You have to complete it when you get to it. In a similar vein if you travel to the mountain pass before saving Halsin he will die in the goblin camp. I think that's because multiple days pass in the story when you go the mountain pass route instead of the underdark route.

[–] peopleproblems 3 points 11 months ago

There's the Drow in underdark if you rest 3 times or something kicks the bucket

[–] Zehzin 10 points 11 months ago

Always have a Warforged in your party so your DM doesn't pull a fast one on you with rests 👀

[–] Sheeple 7 points 11 months ago* (last edited 11 months ago)

I did one time provide a room that slows down time for my players. It was after a highly long dungeon stretch at what was the finale of the campaign.

It helped that the dungeon itself was a time warped anomaly so it was easily justified. The whole place was also modelled after the IRL Titanic.

Afterwards they had to fight a gauntlet of a fake final boss, an escape sequence and then an abomination of a dragon (which before seemed to be the fake final boss's pet) rampaging through a city, before said dragon revealed it's true form as a far realm abomination with time based powers.

Sometimes you gotta allow your players to cheese a little.

[–] [email protected] 4 points 11 months ago (1 children)
[–] [email protected] 4 points 11 months ago

The community D&D episodes are so good. I hope they go back on their decision to pull the first one from streaming sites. It was one of the things that motivated me to try D&D for the first time.

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