this post was submitted on 24 Nov 2023
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[–] [email protected] 1 points 1 year ago

I turned off raytracing in 2077 and immediately had a playable experience. So what if the reflections aren't good? They fixed this on switch with SSAO, and that's a cheap way to fix it

[–] [email protected] 1 points 1 year ago (1 children)

Apparently the new hotness is Ray Marching, basically Ray tracing with circles

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[–] interceder270 0 points 1 year ago

I've been saying raytracing was a scam ever since Nvidia didn't release a 1670.

Rather than make better cards at lower prices to compete with AMD, they take the 'premium' route of raytracing to charge more while still providing the same rasterization performance.

[–] WereCat -2 points 1 year ago (5 children)

RT is for lazy devs to not have to deal with actual artistic implementation of "rasterized" lighting.

Everything seems to be benefiting devs more, tools are easy to use, assets are easy to obtain, etc.... At the cost of performance and "sameness" in many UE5 games especially as many games use the same assets from the store. (there are exceptions though).

Lighting in games just have to look convincing, I'm not analysing if the light is the correct shade, if shadows are the correct shape, etc... while playing.

What I notice is pop-in, flicker, shimmer... Even in those beautiful RT games this still irks me a lot.

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