this post was submitted on 24 Feb 2025
93 points (96.0% liked)

RetroGaming

20811 readers
694 users here now

Vintage gaming community.

Rules:

  1. Be kind.
  2. No spam or soliciting for money.
  3. No racism or other bigotry allowed.
  4. Obviously nothing illegal.

If you see these please report them.

founded 2 years ago
MODERATORS
 

Rediscovering Text Adventures with the Ink Console

A new handheld gaming system, Ink Console, aims to bring back the magic of '80s text adventures. Developed by Daniel "Dana" Puchau from Shanghai, this device features a 7.5-inch e-ink screen capable of displaying an 800 x 480 black & white resolution.

Specifications:*

  • Microprocessor: ESP32-D0WDQ6 (dual-core 32-bit)
  • Flash Memory: 4MB
  • PSRAM: 8 MB
  • SRAM: 520 KB
  • Connectivity: Bluetooth 4.2 and Wi-Fi 4
  • Built-in SD card reader for additional games

Three initial titles are in development:

  1. Toto Umbrella
  2. The Visit
  3. Breath

With the potential to develop more through its SDK in future. The developer says they intend to release the SDK and open-source the project upon completion of crowd-funding campaign.

Puchau remarks:

The idea for Ink Console came from a desire to bring the magic of text adventures, like the 1980s classic Zork I, to a new audience unfamiliar with these games. We also were very inspired by the beloved Choose Your Own Adventure series of books. Our hope is that this interactive format makes reading feel like an adventure and helps instill a love for books in young readers.

There's a link in the original article to the Crowdsupply campaign.


What are your favourite text adventure memories?

top 21 comments
sorted by: hot top controversial new old
[–] [email protected] 1 points 21 hours ago* (last edited 19 hours ago)

Keyboard or not, I don't need another Lithium Ion battery in my house.

[–] twocupsofsugar 1 points 1 day ago

I personally like the idea and can see the appeal, it looks like it might being going for a more modern style "point and click" or gamebook type text adventure and tbh the free-form type your command text adventure games can be a pretty frustrating if the parser programmed poorly.

[–] mostlikelyaperson 18 points 4 days ago

Yay more e-waste.

[–] moakley 11 points 4 days ago (2 children)

Couldn't you just develop these games on phones/tablets, with full color and a keyboard?

[–] SpaceNoodle 7 points 4 days ago

Just like the rabbit r1, this could have been an ~~email~~ app

[–] MurrayL 2 points 4 days ago (1 children)

Yes, but there’s definitely some appeal to playing text based games on an e-ink screen. As for colour, sometimes less is more - the Playdate is also B&W and has built a terrific community.

[–] moakley 3 points 4 days ago

Sure. I prefer reading books on an e-ink screen as well. But that's for books, not a game genre that peaked 45 years ago.

I just can't see a product like this having enough demand. Hopefully they find a way to make it work, because I totally get wanting to own a specialized object like this.

[–] tehWrapper 13 points 4 days ago (2 children)

Can you not do a choose your own adventure book on a standard eReader with anchor links?

[–] MurrayL 11 points 4 days ago* (last edited 4 days ago) (1 children)

Yes but that won’t allow the game to track stats, inventory, etc, or to dynamically change the text based on game state, so you’d be strictly limited to traditional CYOA book conversions.

This looks to be aiming for something more advanced.

[–] [email protected] 9 points 4 days ago

That sounds like a software issue more than anything. You can "run" Doom entirely in a PDF document (by PDF supporting embedded javascript). Any ebook reader supporting that feature set of PDFs would be able to handle "full fledged" games.

[–] 46_and_2 2 points 4 days ago

There are plenty of Android-based eReaders available too, so you can just do a CYOA app geared directly (or having a specific mode) for such e-Ink devices' particular graphics.

[–] [email protected] 14 points 4 days ago (1 children)

Sadly, I doubt it will get much traction, a portable device for text adventures, without a keyboard?

Ok, you can use suggestions, but that can spoil the gameplay....

[–] [email protected] 11 points 4 days ago (1 children)

I could live without the "guess which commands even work right now", aspect of the original gameplay.

I don't have the game patience I had back then.

[–] CrayonRosary 5 points 4 days ago

I remember playing one of the Zork games. It may even have been the first one. I felt like I knew what I had to do. There were a bunch of crows blocking my path. And there was a field with a scarecrow in it. And I could not figure out any command to take the scarecrow or take its clothes or do anything with it. And I was totally stuck and stopped playing the game. Not fun.

[–] DavidGA 9 points 4 days ago

It’s absurd that this doesn’t have a keyboard.

[–] [email protected] 7 points 4 days ago

More interactive than CYOA, more restrictive than traditional text adventures. Kind of point-and-clicky. IDK. I'm intrigued and will keep an eye on it. I hope they release the SDK well in advance of launch at least.

[–] [email protected] 5 points 4 days ago

Without a keyboard, that sounds terrible. Or just a glorified e-reader.

[–] [email protected] 4 points 4 days ago

I was just thinking about texting adventures and if there were any with like trained llm backends

[–] thirdBreakfast 4 points 4 days ago

Didn't Tom Hanks invent this in "Big"?

[–] DragonsInARoom 3 points 4 days ago
[–] Encom 2 points 4 days ago

I’m excited to see what weird and archaic form of DRM the creator decides to bake into this device, just like their gameboy games