RetroGaming

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Hopefully we can get better input to the discussion here.

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cross-posted from: https://lemmy.ca/post/40091154

[…] the Retroid Pocket Classic has been introduced. This will mark the first vertical handheld that Retroid has released since the original Pocket back in 2020.

Coming as little surprise, Retroid didn’t share anything regarding specs, but it did share all seven colors that the Classic will come in. Front and center is yellow, featuring a deep purple D-pad, and while the X+Y buttons match the rest of the shell, the A+B buttons are green and red, respectively.

As for the rest of the colors, we’ll have a DMG colorway, transparent purple, pink, teal, lime green, and what appears to be a lighter version of what the DMG has. From there, the Pocket Classic sports a front-firing speaker, to go along with the Start, Select, and Menu buttons. Curiously enough, none of those three buttons are actually centered, and we don’t have any idea why this would be the case.

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The gaming accessory company, 8BitDo, has recently unveiled the Ultimate 2 Wireless Controller.

This new model comes with a range of impressive improvements over its predecessor. Key among these is claimed to be an ultra-low latency (1000hz / 1ms) connection, thanks to what the company dubs "8Speed Wireless Technology". Additionally, it debuts TMR (Tunneling magnetoresistance) technology in its joysticks for higher sensitivity and enhanced durability while reducing power consumption.

For those interested in the technical specs, here's a quick rundown as provided by 8BitDo:

  • TMR Joysticks
  • Speed - Ultra-low latency 2.4G wireless with 8Speed technology
  • 1000Hz Polling Rate (for 2.4G and wired connection)
  • Fire Ring - RGB lighting joysticks
  • Extra Bumpers (R4 and L4)
  • Pro Back Paddle Buttons
  • Trigger Mode Switch
  • Tactile Bumpers and D-pad
  • 6-axis motion control
  • Turbo Function
  • Vibration
  • Support 8BitDo Ultimate Software V

Priced at $59.99.


How do you think this will compare with the previous version?

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The handheld will be available in two different models and four colourways:

  • Ice Blue
  • Black
  • GC (an obvious nod to the Nintendo GameCube)
  • 16-Bit US (a reference to the Super Nintendo's US design)

There are two separate models, each featuring a different SoC:

  • First model: Snapdragon 865 SoC (from the Retroid Pocket Mini and Pocket 5)
  • Second model: MediaTek D1100 SoC (from the Retroid Pocket 4 Pro)

Both models share the following specs:

  • A 5.5” 1080p AMOLED screen
  • 8GB Low Power DDR4X RAM
  • 128 GB Universal Flash Storage
  • Android 13 OS

However, differences exist:

  • The Snapdragon SoC model offers faster charging speed
  • The D1100 SoC model uses a newer version of Bluetooth

GoRetroid has stated that pricing details and pre-order dates will be announced soon.


What do you think of these specs?

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I'd have to go with the wood grain Atari 2600, I'm a sucker for 70's designed electronics.

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So I asked, “What will happen if you hook up an NES directly to a projector?”

I’ve been wondering about this since I was a kid.

Now I know the answer: it’s awesome! No input lag. You don’t have the same problem of “raw” pixels as you do on an LCD or LED. But at the same time, you don’t get the scanlines that a CRT has.

But the biggest advantage is that the light is much softer which reduces eye strain if you’re in a dark room.

@retrogaming

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cross-posted from: https://lemmy.world/post/26256602

Released in January 5, 1999. I remember owning this software and flawless running PS1 games on my Blueberry iBook with a USB controller. Still wild that a company had the balls to release this thing and actually won the case that Sony brought against them, causing Sony to simply buy the company to discontinue the software.

Bonus: Steve Jobs advertising the software at MacWorld.

Bonus 2: Modern Vintage Gamer breakdown of the software.

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Though it’s commonly associated with dinging bells and chimes in the 1960s, and electronic whirring and beeps in the 1980s, the pinball machine has entered a new era of popularity.

These physical, electromechanical games entered a rough patch during the influx of video games in the 1990s. But in 2023, The Economist reported that sales of new machines by pinball’s biggest manufacturer, Stern, have risen by 15–20% every year since 2008. Pinball tournaments and community events are booming too, with thousands being held each year.

Part of this resurgence in the pinball business can strangely be credited to the Covid-19 pandemic. While it hurt arcades, barcades, and the social aspects of pinball, it increased demand for home buyers. People who were staying home during lockdown found joy in owning their own machines. This expanded the market, creating customers for new machines but also increasing demand (and prices) for old machines from the original heyday of pinball. This in turn created a need for more people to learn to repair machines.

[...]

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Tomoharu Saito, the artist behind the iconic pixel art of Astro Boy: Omega Factor, tragically lost a leg during his work on this game. This came to light when Tetsu 'Tez' Okano, who also on the Dreamcast RPG Segagaga, provided insights on the circumstances.

"Because of this work, he was delayed in going to the hospital, lost one of his legs, and finally died," says Okano.

Tomoharu Saito was known for his contributions to a variety of classic games such as Streets of Rage 2, Gourmet Warriors, and Gunstar Super Heroes. His passion for illustrating games was profound but exacted a high cost on his personal health.

  • Cause Of Death: Cancer synovial sarcoma, which led to amputation and, later, lung cancer.
  • Work: Saito was a freelancer for multiple companies including Sega, Masaya, and Cave. He later worked as a full-time employee at Square before returning to freelancing.

The sacrifices made by Tomoharu Saito highlight the often-overlooked human side of game development. His dedication to his craft was unquestionable but comes with a heavy toll on personal well-being.


Saito said "legs aren't necessary in the illustration industry". What do you think this says about the game development industry?

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