RetroGaming

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Vintage gaming community.

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founded 2 years ago
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The CE is a lower power version of what is now called the 4k Pro. It is priced at $475, which puts it more in direct competition with the morph paired with a analogue bridge (I think that bundle would be $350ish). RetroRGB has a nice break down of the differences (link in the article).

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submitted 7 hours ago by Kain1 to c/retrogaming
 
 

Thanks to a recent update to the WiiSX / CubeSX emulator, PlayStation 1 (PS1) games are now playable on the Nintendo GameCube, offering an exciting new way for retro gaming enthusiasts to experience classic titles.

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It's a very cool hack, highly recommend!

It lets you switch between 4 different characters on the map screen. Each one have unique physics and a special move. Also there is one additional unlockable character.

Bosses also very interesting. Each have unique mechanics. They are way harder then the original, but not super difficult.

What I didn't like is that many surfaces are slippery. It makes the game feel a bit unfair sometimes.

Retroachievements for this game are fine, but I disliked the speedrun and deathless one.

Here is the link to the patch.

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👾 Retro Gaming Weekly News #0129 (retrogamingnews.substack.com)
submitted 1 day ago by IlIllIIIllIlIlIIlI to c/retrogaming
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So quick history lesson:

Cadillacs and Dinisaurs started as an independent comic book called "Xenozoic Tales" by writer/artist Mark Schultz.

It first appeared as a short story in the comic "Death Rattle" #8 before having it's own 14 issue run from 1987 to 1996.

In 1990, Marvel reprinted the first 6 issues under the more marketable title "Cadillacs and Dinosaurs."

In 1993, there was a 13 episode animated cartoon.

In 1994, Topps comics picked up the license and did 9 issues, with Mark Schultz serving as a consultant but not the writer or artist.

The Sega CD game came out in 1994 in conjunction with the Topps series.

Longplay here:

https://youtu.be/7-zU-j2HQYU

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We miss you (lemmy.world)
submitted 3 days ago by The_Picard_Maneuver to c/retrogaming
 
 
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miyoo flip test (www.youtube.com)
submitted 2 days ago by mesamunefire to c/retrogaming
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submitted 4 days ago* (last edited 2 days ago) by [email protected] to c/retrogaming
 
 

I'm setting up my MiSTer FPGA and want to prioritize a bit. I currently have DOS and Win 95 running, but plan to setup Macintosh and any other worthwhile computer platforms. Any computer platform welcome (I already have the consoles figured out). What are your "must try" game suggestions?

Edit: I just got back to this post and am pleasantly surprised by the response. I'll probably be adding most if not all of these to test since I have the space. Thank you to everyone who commented.

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cross-posted from: https://lemmy.world/post/23576994

No NFC, actually reading a file off the floppy drive

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This game is really just a Castlevania clone for the Master System. It is a bit easier than Castlevania, but it’s still really fun and fits the mood really well.

If you like classic Castlevania, give this game a try. I’m sure you will enjoy it.

If you’ve played it before, what are your thoughts on it?

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The classic Star Fox 64 is making a comeback... on PC. Thanks to an unofficial port by Harbour Masters. This project—which they’ve dubbed Starship—offers modern enhancements over the original N64 release, allowing players to enjoy this iconic game in a way that truly takes advantage of today's technology.

Key Features

  • Modern Enhancements: Support for widescreen resolutions (up to 4K), higher frame rates up to 60 FPS, and rendering options like DirectX11 (Windows), OpenGL (all platforms), or Metal (macOS).
  • Keyboard & Mouse Control: In addition to support for controllers, players can use keyboard and mouse.

How It Works

The Starship port operates by requiring users to legally source their own ROM of the Star Fox 64 game and then process it into a format compatible with the PC port. This approach ensures no copyrighted assets are distributed, maintaining legal integrity while still offering fans an excellent experience.

Reception

Fan response has been overwhelmingly positive. The port is seen as providing an improved experience compared to emulation, thanks to its high performance and modding potential. Future expansions could include even more advanced features like texture upgrades or ray tracing.

Availability

Currently available for Windows PCs, with plans for macOS and Linux support in the future (and even Wii U and Switch). The project is free to download but requires a legally owned copy of the game's ROM (USA Version 1.1 Rev A).


What are your memories of playing Star Fox on the N64?

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The Scalable Video Switch is a remarkable new product that could streamline the way retro gaming enthusiasts connect their vintage hardware to modern TVs. This device offers an impressive array of features, including support for up to 32 inputs and multiple output modules in various formats.

  • Supports Up To 32 Inputs: The Scalable Video Switch allows you to connect a vast number of consoles, emulators, or other gaming devices effortlessly. This is particularly useful for those with extensive collections or multiple screens.
  • Various Output Formats: You can choose between SCART, Component, VGA, and Composite/S-Video outputs, ensuring compatibility with different types of vintage consoles and televisions.

User-Friendly Features

Another significant advantage is the ease of use. The system integrates smoothly with upscalers like the RetroTink 4K, permitting seamless input switching without needing a remote control or manual intervention. Additionally, the IR blaster function allows you to control various scalers through a single interface.

Customizability

The Scalable Video Switch is highly customizable; you can purchase specific modules for different types of video and audio connections as per your needs. The control module costs $50 along with individual input and output modules priced around $30 each, making it flexible enough to tailor to almost any setup. However, the price could add up quickly.


While the concept sounds fantastic, the high cost might deter some enthusiasts. Would you be willing to invest in a device that could manage up to 32 inputs for your retro gaming collection?

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Sega has officially announced that it is not planning to release any more mini consoles, marking a shift in their approach towards modern gaming instead of nostalgia-driven hardware. In an interview with The Guardian, CEO Shuji Utsumi clarified, 'We are not a retro company. We appreciate our legacy... but want to deliver something new.'

Sega has previously released several successful mini consoles celebrating its iconic franchises such as the Genesis/Mega Drive Mini, Astro City Mini, and Game Gear Micro series. However, no further mini consoles focusing on the Saturn or Dreamcast platforms are in development.

  • Utsumi's Statement: "I’m not going for the Mini direction. I want to embrace modern gamers."
  • Sega now concentrates on reviving classic IPs with a modern twist, such as new entries in Crazy Taxi, Jet Set Radio, and Virtua Fighter series.

How do you feel about Sega's decision?

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In an interview originally featured in Japanese strategy guides and now available on Shmuplations, the legendary developer and producer of Super Mario 64 discussed the game's development at length. When discussing playtesting, Miyamoto revealed that the team had a group of 10 middle schoolers, including his own child, play around on King Bob-omb's stage, Bob-omb Battlefield.

"Seeing him try dozens of times, over and over, to get up this unclimbable hill, as a parent I couldn't help but think, 'Geez, does this kid have any brains?'" Miyamoto laughed. Thankfully, the children's abilities (or lack thereof) aside, the playtest had been a success. "Afterwards we asked the children what they thought of the game, and they said it was fun, and that they wanted to play it again."

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👾 Retro Gaming Weekly News #0128 (retrogamingnews.substack.com)
submitted 1 week ago by IlIllIIIllIlIlIIlI to c/retrogaming
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Playing ClassiCube, a fan-made Minecraft clone, on the Sega Dreamcast is an intriguing experience that combines retro hardware with modern sandbox gameplay.

More Dreamcast goodies.

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Key Details About the Remake

  • Development Studio: Virtuos is developing the remake. Known for supporting major titles like Horizon Forbidden West and more.
  • Engine and Technology: The game will use a hybrid engine approach combining Unreal Engine 5 with Bethesda’s original Creation Engine, promising modern enhancements while preserving gameplay mechanics.
  • Platforms: Expected on Xbox Series X|S, PlayStation 5, and PC. Likely to be included in Xbox Game Pass at launch due to Microsoft’s ownership of Bethesda.

Relation to Other Projects

  • Separate from Skyblivion, a fan-project recreating Oblivion within the Skyrim engine. The lead developer of Skyblivion will continue working on this project regardless of an official remake.
  • Multiple insiders have corroborated these rumours, suggesting a significant shift in plans after initial hints during Microsoft’s acquisition of Activision Blizzard.

How do you think The Elder Scrolls IV: Oblivion holds up to other games in the series?

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