submitted 1 day ago by [email protected] to c/retrogaming

I’m so glad I own a copy of this game.

Basically, I bought a Model 1 Saturn with a 3D Control Pad and this particular title because I’ve always wanted to try it out.

Sure, Sonic’s not really on the Saturn but that’s likely because Sega of Japan was jealous of Sega of America and developed the Saturn without telling them while SOA tried to keep the Genesis alive with addons…but that’s just gaming history.

And Sega has always been a part of it anyway.

Even on my Nintendo Switch I play Sega games to support the brand on a modern console as well as striving to collect their original products.

Besides, I like to keep the brand alive myself.

Now, I beat this game all by myself recently.

It’s a shame these games don’t get respect just because Sega made some mistakes back then.

People like me like the games anyway, right?

There’s even a fansite if only I could access it.

Pardon my ranting, this game is awesome!

submitted 1 day ago by [email protected] to c/retrogaming
submitted 1 day ago by [email protected] to c/retrogaming

This game may bring back some fond memories :)

IsoRealms Spindizzy Launch Trailer

Spindizzy is a remake of the 1986 classic computer game of the same name, originally developed by Paul Shirley. The remake features true 3D OpenGL graphics and runs on a custom-built engine called Isorealms.

In Spindizzy, you are cartographer for undiscovered worlds; your task is to explore and map all areas of the recently discovered strange dimension of Hangworld. In order to complete your task, you take control of GERALD. However, fuel is expensive and funding can only be supplied as long as progress is being made, so it is vital to explore new areas and recover jewels.

The Isorealms engine features a complete content creation toolkit for modifying and extending Spindizzy, as well as offering the opportunity to create entirely new projects from scratch.

Isorealms content creation tools are aimed at users of all experiences, from those who simply want to build new worlds to those who want to take advantage of advanced features such as Lua scripting and custom asset importation.

submitted 2 days ago by mesamunefire to c/retrogaming
submitted 2 days ago by [email protected] to c/retrogaming

I just picked up my second CRT last night. A free 27" Sony Trinitron. It has composite only, just like my flat tube Toshiba. Both seem to be working well.

I've been reading up on how to do the RGB mods and which models are supported. As well as the dangers of working in and around the guts of these monsters. I have a good soldering iron, but I'm not so good at it. I've looked around locally to see if there are any folks I could hire to do it for me and I'm having no luck. I'd rather not mail a boat anchor if I can help it.

Months ago I found a directory of modding services all over the country with a focus on console mods. I cannot for the life of me find that again to check and see if any of those folks are near me and do CRT work at all.

Failing all that, how hard is it assuming I take all necessary safety precautions? From pics and videos, the components look to be much larger than some I've tried in the past so I'm not sure if that'll help or hurt me if I just YOLO and try it.

The Sony is for sure a well documented RGB mod and I've found several resources for it. I can't find any info on the specific Toshiba yet and it has a VCR/DVD player built in, if that makes a difference.

submitted 2 days ago by [email protected] to c/retrogaming

She just found Crystal's Pony Tale and loves it so far. Are there any other 'cute' games that she might like?

submitted 3 days ago by [email protected] to c/retrogaming
submitted 3 days ago by CleoTheWizard to c/retrogaming

cross-posted from: https://lemmy.world/post/12495394

TL;DR This game is still really funny with crude humor that mostly holds up and gameplay that doesn't disappoint. Its showing some age but not enough to get in the way of the fun. If you're a fan of movies from around the year 2001, this is a must play.


An alchoholic squirrel platformer, an absurd scenario adventure, an excessive amount of swear words, a surprising amount of poop, more movie references than you can shake a stick at, and World War 2 are all shoved into a single N64 cartridge. What could go wrong?

This is a departure for Rare into a game targeted at adult audiences after producing family friedly platformers for years. Don't let the cute and cartoonish exterior of this game fool you, you're in for a ride from the moment the game boots up.

The Necessary Background

I think my enjoyment and perspective is relevant to my thoughts about this game so let me explain my biases here. As in previous reviews, this is not an attempt to talk about the game as it was 23 years ago. I'm placing this game in a modern context, especially since I never owned an N64 and wasn't apart of that era. This game is almost as old as I am, so keep that in mind.

The other disclaimer here is that I am not big on movies and tv or pop culture from this era. I'll explain more later about references, but a lot of them flew over my head. It isn't a large problem but again keep this in mind. With that out of the way...

Does the Game Play Itself?

No it doesn't. The gameplay here is fairly minimal coming off of the backs of the two Banjo-Kazooie games. No need to memorize complicated control layouts to progress. The controls here remain nearly the same throughout and lead to a pretty enjoyable, but simple, platforming experience. Most levels are fairly linear but aren't straightforward and require knowing your environment and exploring.

That isn't saying the gameplay doesn't evolve. Most of the moves you have access to come from a pad you stand on to activate. These usually change your interactions with the environment in some way. They give you a slingshot or missile launcher or maybe a bottle of booze for a scarecrow. It takes a lot of the thinking out of the game and lets you sit back and enjoy the adventure.

Previous games from the people at Rare had this feeling of a toolkit platformer where more tools were given to you but the tools you had stayed with you throughout the game. This led to complex controls and more often just meant that moves went underutilized or were shoehorned into levels. I appreciated the restraint shown here and to make use of the tools within each level only when needed.

A Squirrel and the Princess

In regards to the story, there isn't much here beyond a vague scenario given to the player. The characters and levels do a great job of telling a narrative but the core idea of the game is that many different scenarios are stiched together. It leads to a lot of varience in the atmosphere of the game.

Further backing that up is the soundtrack which, as usual, is something Rare did an amazing job with. When you enter an area made of entirely poop in the game, the main thing selling you on the disgust of it is the farts and burps in the music. And yes, I did just say that they are IN the music. I'll let you decide how to feel about that.

Conker's Great Stand Up Routine

This is the part of the discussion that makes or breaks this game for me. Is this game funny? And if so, in what way is it funny?

To answer the first question, it will be pretty subjective to you. I'll characterize the comedy by saying that it is crude and unsophisticated humor for the most part. Most of it holds up well considering comedy from the era and theres only a few things I'd say might cross the line with modern audiences. I thought most of the game was humorous, even if it didn't leave me on the floor crying from laughing.

The absurd scenarios and chracters are refreshing compared to a lot of games that play it more safely nowadays. That said, the references for movies will play into how much you enjoy your time here. For myself, I'd say that I understood a small portion of the references though even reading about them didn't make me think I'd view them the same way today.

For instance, there are short scenes where a movie scene is recreated and similar or exact lines are repeated as a reference. I found these amusing, but not funny per se. It ages similar to parody of anything else though. To give an analogy, it'd be like looking back on an SNL skit making fun of US president George Bush. You'd crack a smile, maybe laugh once or twice, but not like you would have while he was president. That being said, if Terminator, The Matrix, and Starwars are still fresh in your head you'll find this very amusing.

Wrapping Up the Red Squirrel

There isn't too much else to say about this game. Its humorous in a simple way, it looks great and sounds great, and the gameplay is varied and interesting. The game is on the shorter side so its easy to recommend this one. For those who worry about the humor side of it, play the first hour of this one and you'll know quickly if it clicks with you or not.

As a final wrap up, let me thank everyone who has been recommending me this game because I had a good time playing it. Let me know what your experience with this game was if you played it!

Feel free to check out my previous posts for write ups on other Rare games!

Banjo Kazooie Review

Banjo Tooie Review

submitted 3 days ago* (last edited 3 days ago) by MacedWindow to c/retrogaming

S tier game. I dont think you can pick your tail color in Mario!

submitted 4 days ago* (last edited 4 days ago) by [email protected] to c/retrogaming

POSTING this info on lemmy to port my own post from reddit, since im trying to slowly abandon it and want to migrate here while the user base grows

Hey!!! With the amazing help of different people from the Gamecube and Wii modscene I performed my first picoboot installation and now I was customizing my Boot Animation with CUBEBOOT and my Swiss backgrounds.

Cubeboot lets you power on your Gamecube through the boot animation and even customize the text and color of it. Just follow their github tutorial

So, because i cannot give back to the community in a better way, I dedicated a few hours today to create some readily available backgrounds to use with Swiss.

You can see the backgrounds available here (theres more inside, most are pink cause i painted my gamecube pink and silver):

Special thanks to Colrust (reddit username) for sending me his files and helping me personally. Greatly appreciated, I shared your files in this pack too, i hope you dont mind, if you do i will take them down of course.

In spanish:

Hey!! Si estas buscando un tutorial sencillo de como cambiar el fondo de pantalla de tu menu de Swiss para la gamecube puedes acceder a estos archivos y usarlos segun las instrucciones, al descargarlo podras acceder a la informacion en español tambien. Es muy sencillo. Un saludo!!


(it is a mediafire link)

I did not ink my original reddit post on here, but did link this one on reddit, as to aid migration to lemmy an other foss options

submitted 4 days ago by [email protected] to c/retrogaming
submitted 4 days ago by [email protected] to c/retrogaming
submitted 4 days ago by [email protected] to c/retrogaming
submitted 4 days ago* (last edited 4 days ago) by [email protected] to c/retrogaming

I've seen it asked (on Reddit) how to play custom background music while playing games on ArkOS. I wanted to share how I do it, in case others want to try it as well. I'm sure these instructions could be modified slightly for other Linux handhelds.

  • Gain terminal access (via SSH or directly on the device)
  • With your device connected to wifi run sudo apt install mpg123 to install the CLI-based music player
  • Transfer your desired music mp3s to a folder on the sd card
    • I use /roms2/Music/
  • Create the file start_music.sh in your ports folder which contains the line nohup mpg123 -z /<path>/<to>/<my>/<music>/<folder>/*.mp3 >/dev/null 2>&1 &
    • For me that line was nohup mpg123 -z /roms2/Music/*.mp3 >/dev/null 2>&1 & and the file was at /roms2/ports/start_music.sh
  • Create the file stop_music.sh in your ports folder which contains the line pkill mpg123
    • For me that file was at /roms2/ports/stop_music.sh
  • Log out of the terminal and restart EmulationStation

Now start_music and stop_music options are available in the 'Ports' section of EmulationStation. Running start_music starts a shuffled playlist of everything you put in that music folder. stop_music stops the music. Of course, you'll want to turn off the native background music in whatever game your playing too :)

EDIT: Updated the nohup line to dump outputs to the null output rather than to file (which could eventually grow to be large).

submitted 6 days ago by MacedWindow to c/retrogaming

I love how goofy this game can be

submitted 6 days ago by [email protected] to c/retrogaming
submitted 1 week ago by [email protected] to c/retrogaming
submitted 1 week ago by [email protected] to c/retrogaming
submitted 1 week ago by [email protected] to c/retrogaming

I have been looking to get a upscaler for my retro consoles and also to allow me to stream these analog consoles.

Currently I am leaning towards the Open Source Scan Converter 1.8 but I know there are other options too like the RetroTink.

Does anyone have any experience, recommendations etc with these?

submitted 1 week ago by mesamunefire to c/retrogaming
submitted 1 week ago by [email protected] to c/retrogaming
submitted 1 week ago by Rebels_Droppin to c/retrogaming

Almost got all the golds!

submitted 1 week ago by ZagamTheVile to c/retrogaming
submitted 1 week ago by [email protected] to c/retrogaming
submitted 1 week ago by [email protected] to c/retrogaming
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