this post was submitted on 23 Jan 2025
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Comes from the Luanti (Minetest) troubleshooting page

im jus tryin to ply gem...

This MUST be a joke. Like - "Hmm increase the gamma. If that doesn't help, change your monitor. If you STILL WANT better brightness, maybe like - uhmmmm modify the games glsl fragment shader to render the image to the screen?... yeah, do that."

There is no way this is meant seriously... but if it is, i do enjoy that..

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[–] AdrianTheFrog 3 points 6 days ago

Clearly the best way is to first separate hue, saturation, and value, and then combine them but set value to 1

I did some messing around

https://www.shadertoy.com/view/X3tfWf

https://www.shadertoy.com/view/43tBWf

https://www.shadertoy.com/view/lcdGR4

[–] [email protected] 8 points 1 week ago (1 children)

Luanti my beloved

the jank is part of the charm <3

[–] [email protected] 6 points 1 week ago

i completely agree!

but i don like how u gotta end the game for changing some settings... like - i read the reason up online, that like - that would mean we would have to make client side mods possible, and apparently that is controvercial...

so that is why stuff like brightness adjustment is kinda annoying...

but yes, jank very fun! reminds me of ui of Veloren! is also foss and very comffff and good looking and like - kinda decentralized (somewhat).. i rlllly like it and actually asked peeps about maybe playing it with me here on blahaj (but on diffrnt community ~)

[–] [email protected] 6 points 1 week ago (1 children)

If somebody is playing a game with the gamma set to 3 and brightness at 120%, and they're still finding it too dark, they need to check if their monitor is actually turned on.

[–] [email protected] 4 points 1 week ago (1 children)

it is funi how they say that changing the monitors settings is a good option...

Sadly it really is dark in the game at night. Like as in - u can only see the pars of models which are facing upwards, and are thus illuminated by the moon.

[–] [email protected] 2 points 6 days ago

Try applying the Adobe RGB colour profile to your screen. It might help in scenarios like this.

But yeah I'm not familiar with the game. But it sounds like they gotta refactor their drawing routines to be adjustable.

[–] [email protected] 6 points 1 week ago (1 children)
[–] [email protected] 7 points 1 week ago (1 children)

??

it's just about Minetest... like - the rule is that i gotta post, so i post, but now u "??"... i hoped that this kind of post is oki and that most peeps are comf with that but maybe u r not?

(also, the obligatory suffix: blablabla make 196 great again, blablabla blahaj rules and so on)

[–] [email protected] 1 points 3 days ago
[–] Live_your_lives 2 points 1 week ago (1 children)

I feel like you're really missing the forest for the thistles here. You are aware that Minetest is free and open source, right?

[–] [email protected] 5 points 1 week ago (1 children)

nono, i know that, amazing isn't it! a non-profit-driven game, with SO many FOSS mods, subgames and resources! super cool.

i just wanted to share this part of the troubleshootimg page. i'm also super surprised that the game let's you directly edit the shaders. i know glsl well, so this seems like a super fun playground...

i didn't have to edit any fancy files in my 1 year of using fedora (some GNU/Linux distro)

<3

[–] AdrianTheFrog 3 points 6 days ago

Minecraft vanilla actually lets you edit the vertex and fragment shaders now I think

I looked it up and apparently it was introduced in 1.17, but they allowed you to add a custom post processing shader from back in 1.7

[–] [email protected] 1 points 1 week ago (1 children)

It's linux bro, getting your hands dirty is the norm (for better or for worse lol)

[–] [email protected] 4 points 1 week ago

linux? this is just a game.

i mean i use GNU/Linux but this is a cross-platform issue.