AdrianTheFrog

joined 1 year ago
[–] AdrianTheFrog 1 points 1 hour ago

yea, IDK how it works as I've never had a computer back then, but the quoted reply makes it sound like getting a sound card would take load off of the CPU.

[–] AdrianTheFrog 2 points 5 hours ago (2 children)

Not in the same way, as you aren’t using the integrated gpu at all if you get an external one. I guess if you’re talking about shared ram this makes sense though.

[–] AdrianTheFrog 2 points 5 hours ago

I’m using a cheap one of those from amazon for my headphones on my laptop because the audio jack suddenly stopped recognizing when headphones were plugged in. (although I still get a dmesg error log when I stick a q-tip in to the jack? If anyone knows how to debug this, please tell me)

[–] AdrianTheFrog 1 points 5 hours ago

I wouldn’t say ‘only’. There were a lot of downvoted things that were just controversial.

[–] AdrianTheFrog 1 points 5 hours ago

Often there are multiple ways to interpret a poster’s intentions, and if you see a heavily downvoted comment you will automatically assume the worst.

[–] AdrianTheFrog 1 points 2 days ago (1 children)

It wasn’t that new (2017), it just had weird hardware which iirc only recently got supported without proprietary drivers by the new audio system.

[–] AdrianTheFrog 1 points 2 days ago (3 children)

This is funny because on a laptop I had I did this exact same progression - I started on Debian, but it didn’t have the right kernel version for my audio drivers, so I switched to Fedora, but it was running slowly (probably because of gnome, it lets you choose so this was my fault) so I moved to arch (with xfce) because it has a reputation for being relatively lightweight. It worked better, but it took longer to get working with the unusual chromebook hardware.

[–] AdrianTheFrog 4 points 2 days ago

IDK, but I think it’s cool that people have the option. Maybe if you’re just coming up with new ways to do the same things, if they turn out to be better GNU can take inspiration and other distros can switch, benefitting everyone. Or it could just be as a fun hobby, many people do these sorts of things just because it’s what they enjoy doing. I guess it might be the sort of thing you do just to see if it can be done.

[–] AdrianTheFrog 1 points 2 days ago* (last edited 2 days ago)

Language is always going to change over time. There’s not much anyone can do about it, whether they like it or not. And if you understand what is being said, does it really matter? There have been language mistakes that have slowly been formalized into written language in the past, and I’m sure that will continue into the future.

IMO writing is only really ‘wrong’ if it doesn’t convey the intended meaning or tone (which I’m sure happens a fair amount as well)

[–] AdrianTheFrog 2 points 2 days ago

the idea is that god created semi-hairless primates intentionally to look similar to him. IDK how that is supposed to fit in with our knowledge of natural history, it’s weird to me that people who understand evolution can still think “well some of this is obviously wrong, but perhaps these completely unprovable parts (that seem to rely on the other parts) are right?”

[–] AdrianTheFrog 4 points 2 days ago

They don’t have rapid reusability because it doesn’t matter to them, they have enough rockets that they can work on multiple at the same time to get the same effect

[–] AdrianTheFrog 16 points 3 days ago (12 children)

No one cared when Astra’s first three attempts (with a much less ambitious design) recently failed to reach orbit. Of course, launching rockets is hard and SpaceX’s first, less ambitious rocket also failed on its first three attempts. I’m sure other manufacturers have had their own share of problems. IMO people mostly think worse of spacex because it gets more publicity, but some degree of failure is always to be expected with new ventures in commercial rocketry.

 

This is at JFK, does anyone know what they are used for? There wasn’t an obvious time when it was taking a picture.

205
Rule (lemmy.world)
 
 

Prompt: A cyberpunk scifi painting of a floating city in the air above the sea

It uses a new, fancier, 18GB text encoder (t5) to follow the prompt much more closely. It isn't perfect, but its much better than SDXL in my opinion. It does seem to be a bit worse at photorealistic subjects and has a tendency to create 1-pixel vertical lines.

Some other images:

impressionist, a woman sits in the middle of a crowded cyberpunk street, people bustling around, orange and blue glowing signs, warm atmosphere

a bright cinematic photo of a solarpunk city at midday, skyscrapers, steel, glass, vines and fields of vivid tropical plants

 

I get around 1 image every quarter of a second on my 3060. The quality isn't up to par with regular SDXL (not even close) but it follows prompts well and is extremely fast. Here are some of the best images in this batch:

Prompt: "impressionist oil painting, watercolor, a crying old southern man eats cheese at sunset in front of a futuristic dystopian cyberpunk city"

 

 

Material: 3D model: Original image:

 
 
 

Runs at around 300 FPS on my RTX 3060, WITH realtime global illumination enabled (sdfgi). Sadly still not fast enough for the scene to be playable in VR on my hardware - at least not at native resolution.

Some additional screenshots:

I'm pretty new to Godot, and the tower is a model I made for a different project. This is an updated version of the scene I posted here a couple of months ago. I'm posting this to show that you can achieve some pretty nice graphical fidelity in Godot - and you don't need to be a professional artist or have tons of Godot expertise to do it.

12
submitted 1 year ago* (last edited 1 year ago) by AdrianTheFrog to c/blender
 

It uses baked ambient occlusion and has 20,070 triangles, 10,576 vertices, 8,752 faces, and is 45mb in total, including textures. It uses 2 4k sprite sheets for the eye to run in Unity without using the Video Player component.

 

I'm using SDFGI and TAA for this scene, the one strange thing I've noticed is that rough metallic surfaces like that sphere can look odd, most of it is rough but there are some sharp lines, not realistic behavior for a surface like that. You can see the reflection of the sun is blurred, most of the scene is blurred, but you still get some sharp lines for some reason. This only seems to happen with roughness values between 0.1 and 0.2, a roughness value of 0 looks fine. I'm getting 210-220 FPS in this scene on a 3060 at 1080p.

 

Just a plane I made early in Career Mode

My graphics mods:

  • Distant Object Enhancement : Better distant crafts and stars
  • Environmental Visual Enhancements Redux : lightweight clouds, city lights, more
  • Parallax 2.0 (performance intensive) : much better planet surfaces
  • PlanetShine : approximated light reflected from planets and moons
  • ReStock : parts overhaul in the stock style
  • Scatterer (Slightly performance intensive) : Much better atmosphere, sunset, and ocean
  • TUFX : much-needed post processing improvements
  • Waterfall : amazing engine plume overhaul

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