this post was submitted on 20 Oct 2024
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[–] [email protected] 90 points 3 months ago

Business majors ruin everything, part 8378384748

[–] brucethemoose 76 points 3 months ago* (last edited 3 months ago) (2 children)

I think there's also a "Netflix effect" where old games are incresingly accessible as an alternative to newer crap, kinda like (from my personal observations) how a lot of young people seem to be really fluent in old movies and TV due to streaming and YT.

Its going to bite these publishers in the bum.

[–] [email protected] 38 points 3 months ago (1 children)

Indies I think helped younger gamers and old gamers become less impressed by graphics compared to the past. Gamers expect more and there's many indies and old games people haven't played.

[–] slaacaa 24 points 3 months ago (4 children)

There is also just tiny graphic improvements now, so for most people, 5 years old games look similar to what we have now

[–] [email protected] 13 points 3 months ago (2 children)

I'm still being impressed by 2017 games

[–] Noodle07 7 points 3 months ago* (last edited 3 months ago)

We peaked at crysis

[–] ignism 5 points 3 months ago (1 children)

The remasters coming out now is such bullshit, I mean Horizon Zero Down… are you kidding me?

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[–] Cossty 7 points 3 months ago

I would even go lower than that. If you showed me Prey 2017 or even Alien Isolation 2014, and told me they came out today. I would probably believe you.

[–] T156 7 points 3 months ago

And that the requirements for those minimal improvements are vast. If you need to pull down 200GB for a minor graphical upgrade, that's just not really worth it compared to an older game that is a bit graphically worse, but is both smaller, and runs better on newer hardware.

[–] [email protected] 2 points 3 months ago (1 children)

You can sort of tell by the whole 4k (or even 8k), 144Hz stuff that opportunities for real improvements have been running out for a while.

[–] ampersandrew 2 points 3 months ago (1 children)

High refresh rates solve a real problem for competitive players.

[–] [email protected] 2 points 3 months ago (1 children)

Which is why they were ignored for a decade or two despite game engines easily achieving those FPS numbers and were pulled out exactly when the hardware vendors ran out of any other arguments to convince people to replace their existing screens and GPUs?

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[–] telllos 10 points 3 months ago

It's funny but I think my playstation 5is a Neflix machine and my most played game is days gone...

For some reason I feel like nothing interesting got released so far in this generation. Nothing big from Naughty dog. T.T

[–] [email protected] 59 points 3 months ago (3 children)

So, the scheme is basically to have you, the publisher, invest some money into marketing the game, to get potential players aware of it, then have them pay a one-time premium to actually play it, if they're interested.

[–] [email protected] 11 points 3 months ago (1 children)

If that's not the business model, then I'm honestly not playing it.

And while I may be outnumbered by children playing Fortnite obsessively, at this stage of life I do have more money than gaming time.

[–] [email protected] 4 points 3 months ago

I am okay with the "I made this game for fun and publish it for free/pay what you want because I can't be bothered with monetization" business model too.

[–] [email protected] 10 points 3 months ago* (last edited 3 months ago)

Sorry that doesn't drive MAU, DAU, or ARPPU. Also we want users on our walled garden data harvesting service that's just "Steam but Worse", so I'm afraid you need to close your studio. What's that? Sorry you're breaking up, must be something wrong with the phone here in the Swiss Alps. Ok ta ta.

[–] UnderpantsWeevil 4 points 3 months ago

There's more to game development than that. Setting, art style, gameplay loop, interface...

The argument being made is that a "proven" mechanism for monetization is getting in the way of developing other attributes of gameplay, as the

  • get potential players aware of it

and

  • then have them pay

Steps are made the focus of design, and only known existing formulas for the above encourage the

  • invest some money

step.

[–] [email protected] 37 points 3 months ago (3 children)

God I hope the gaming industry collapses just like in 1982. We have more than enough retro and indie games to get by until a new business model arises

[–] [email protected] 39 points 3 months ago (2 children)

It won't collapse in the same way because, like you said, we have tons of indies and they have easy access to publishing now. Hopefully the AAA space collapses though. It looks like it's going that direction. They've forgotten why they exist.

[–] Katana314 4 points 3 months ago (1 children)

I’m curious if it would expand past games to tech. So many businesses aim for AI to take most of their programming role and fire their staff. Assuming that fails in some hilarious public ways over the next five years, I’m wondering what the old guard that knew the technologies well will do.

[–] [email protected] 3 points 3 months ago

It won't happen in tech outside gaming because tech outside gaming moves a lot slower so the collapse will happen to the front before the rear even thinks about adopting stupid changes like that.

[–] [email protected] 3 points 3 months ago

"Bye Felicia!"

[–] [email protected] 3 points 3 months ago (1 children)

Unfortunately that may well make them double down on the F2P mobile market.

They're cheaper to make, and success tends to be tied directly to marketing efforts and exploitation.

[–] [email protected] 2 points 3 months ago

The harder the enshit, the harder the fall

[–] [email protected] 3 points 3 months ago (1 children)

Also, machiens capable of gaming are ubiquitous. Say the console market collapses because people recognize that Playstation and Xbox offer less entertainment per dollar than lighting $20 bills on fire. PCs, phones, tablets, maybe even smart televisions are everywhere. It's not like the early 80's when having a computer in your house is a new idea people were still figuring out.

It would be fun watching some of the bigger studios fart themselves to death though. I don't know if we need Ubisoft, EA or Activision anymore.

[–] [email protected] 2 points 3 months ago

Each of those studios, UbiSoft, EA, and Activision, all forcing their employees back into the office. Car accidents up, environmental health down.

Fuck them.

[–] [email protected] 35 points 3 months ago

So this guy was at the top of Sony America until 2018 and now there's suddenly a lack of creativity in the industry? Please.

He's the strategic advisor at Tencent Games now, so I'm sure he's all over creativity there...

[–] [email protected] 27 points 3 months ago* (last edited 3 months ago)
[–] barnaclebutt 21 points 3 months ago (4 children)

I found UFO 50 pretty creative. Maybe it's not the problem of creativity. It's the problem of monopolistic gaming companies run by people that don't like games.

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[–] Miphera 19 points 3 months ago

No guys, don't you understand, it's all that DEI that's ruining games, trust. /s

[–] [email protected] 19 points 3 months ago (2 children)

Laughs as I remember pumping endless quarters to continue in old cabinet arcade games.

[–] Postmortal_Pop 27 points 3 months ago (12 children)

OK, but did you pay $600 to have that cabinet in your house and still pumo endless quarters into it?

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[–] [email protected] 10 points 3 months ago (1 children)

But just imagine how much more money they would have got out of you if you could also add a couple of extra quarters to change your character's outfit

[–] [email protected] 4 points 3 months ago (1 children)

Fucking horse armor. Fucking dumbasses who bought it.

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[–] NutWrench 14 points 3 months ago (3 children)

I've played the original "Deus Ex" for years and I'm still discovering new things about it. I don't even have to worry about Windows anymore. I can play it with Wine on Linux.

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[–] [email protected] 7 points 3 months ago* (last edited 3 months ago) (1 children)

Shawn, bro... not to say it's your fault, but it started with you

[–] [email protected] 3 points 3 months ago

I'll say it. He's definitely at least partially responsible for this situation that he's complaining about now.

[–] yamanii 7 points 3 months ago* (last edited 3 months ago)

As Tim Willis from Space Marine 2 said:

“We don't need to sell four million units to make it [Space Marine 2] a success,” Willits said. “There are many games, sadly, especially out of North American developers, where if you do not sell five million copies you are a failure. I mean, what business are we in where you fail if you sell less than five million?”

[–] [email protected] 5 points 3 months ago
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