this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] [email protected] 10 points 3 months ago (6 children)

Street Fighter 2 popularized and pretty much set to stone what a tournament fighter game should be. Mortal Kombat came first, but its single-player progression was this weird "tower" with some gimmick fights thrown in, like you vs 2.

Thinking about it, I'd say Mortal Kombat popularized the "REALLY fucking cheap sub boss/final boss" that many other fighting games have (looking at you, SNK) - I mean, good luck getting close to Goro in the first place.

I wonder which korean mmo could be considered as the one that de facto popularized pay-to-win as an integral mechanic.

Diablo hands down popularized not only the action RPG genre, but also having enemies as loot mystery boxes. One lucky kill and you could get your hands on a really great piece of equipment. The amount of clones speaks for itself.

I think Gran Turismo popularized the "carreer mode" of racing games.

[–] ampersandrew 11 points 3 months ago

Mortal Kombat did not come first. It was quite openly inspired by Street Fighter II.

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[–] [email protected] 10 points 3 months ago (1 children)

Arma 2-3 have been responsible for at least 3 major multiplayer genres.

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[–] PalmTreeIsBestTree 10 points 3 months ago

Crush the Castle inspired Angry Birds and several other games with the same catapult mechanic. Loved that flash game way before Angry Birds was put on the App Store.

[–] [email protected] 9 points 3 months ago (1 children)

WASD + mouse aim in FPS. Wolf3d, Doom1 and Blakestone used the arrow keys, spacebar and Ctrl back in the day. The arrows were turn, not strafe too.

I reckon it was some friends of mine in the 90s in Box Hill, Melbourne, Victoria who were the first to use WASD/mouse aim. Share house above a shop at the end of a tram line.

[–] [email protected] 7 points 3 months ago

Quake 1 popularized mouselook

[–] Cypher 8 points 3 months ago* (last edited 3 months ago) (2 children)

Elite was the first game to utilize procedural generation, which has been extremely popular across multiple genres.

https://en.wikipedia.org/wiki/Elite_(video_game)

https://www.guinnessworldrecords.com/world-records/first-use-of-procedural-generation-in-a-video-game

While some might not consider it a game mechanic I certainly do, as gaming the proceduraly created levels is a core part of certain games, see mapping tactics in Diablo 2 for example as you use knowledge of procedural generation to reduce the time to find and kill bosses!

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[–] noughtnaut 8 points 3 months ago* (last edited 2 months ago) (2 children)

Dune II - basically the grandfather of every RTS game out there (and incidentally very, very different from Dune I): opposing forces, resource collection, tech tree, fog of war, et cetera. Or perhaps it was (not World of) Warcraft, it's been too long and memory gets fuzzy.

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[–] xanu 8 points 3 months ago (1 children)

I'm not 100% sure if factorio was the first, but the devs at Wube certainly perfected the idea and now there's a whole market for the "factory game" genre.

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[–] [email protected] 8 points 3 months ago

Ocarina of Time is the mother of modern 3D gaming with Z-targeting.

[–] [email protected] 8 points 3 months ago (1 children)

Doom or Wolfenstein birthed 3d fps I'm p sure 😁

[–] [email protected] 7 points 3 months ago

I'd put it at Quake.

Wolf3d is an evolution of Hovertank 3D, which had flat shading for walls, floors, and ceilings. Wolf3d then has textured walls but still flat shading on the floors and ceilings. Some other games came out after Wolf3d that had textures floors and ceilings while id worked on Doom.

Doom not only had textured everything, but also stairs. Trick was, you couldn't develop a level that had a hallway going over another hallway. Not enough computer horsepower yet to pull that off. This is sometimes called "2.5D".

Quake brings everything together. Everything's texture mapped, your levels have true height with things built over other things, and the character models are even fully 3d rendered.

[–] [email protected] 7 points 3 months ago* (last edited 3 months ago) (4 children)

Oblivion popularized fucking DLC, holy fucking shit I hate DLC so fucking much I pirated any games that has DLC, I don't mind expansion but DLC can crash and burn in a pile of dogshit

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[–] RoccosBasilisk 7 points 3 months ago (1 children)

Battlefield 1942 introduced rideable vehicles to the maps.

Halo introduced regenerating health.

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[–] rustyfish 6 points 3 months ago (3 children)

Don’t know if this counts, but Resident Evil 4 killed off the tank controls and single-handedly popularised third person cameras for survival horror games.

[–] ampersandrew 8 points 3 months ago

Resident Evil 4 still had tank controls, but it moved the camera behind the back. Unlike dual analog third person shooters at the time, it did have one major innovation: it moved the character to the left side of the screen so you could more easily see what's in front of you.

[–] [email protected] 7 points 3 months ago

I think Halo was what popularized the twin stick controls.

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