Have you considered Godot? I don't have any real experience with it, but from what I gather, it's FOSS, seems pretty popular and well supported, definitely supports 2D (also 3D but you don't care), can export to Android or web, as well as PC, and doesn't use any of your "blacklisted" languages. It uses its own python-like script, or you can use C#, and there's extensions for others.
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Yeah, I followed persons recommendation, ig does Android and C# too :-)
Godot is great for 2D, is FOSS, and it is getting stronger by the minute. Where it doesn't meet your requirements is perhaps that its main language is their own GDScript. it's a really easy language to get started with, but still "obscure". You can, however, use C# to do (I think) anything you could with gdscript.
You can also use C++ to do everything. This is called GDNative. With this you're basically just rewriting / adding to the game engine that is written in C++. Probably harder to get into, especially if you're not too familiar with the language.
I had experience with python so GDScript came naturally, and the documentation is really thorough.
With Godot you can export to Windows/Linux/Web in one click. Exporting to Android just needs like 15 minutes of setting up using the tutorial in the docs, and that becomes single click too.
You can even download the game engine onto your phone and it works the exact same there! Though I wouldn't want to develop on a tiny touch screen lol
Interesting, I have heard a lot of good things about it, didn't know it could compile android versions!
BTW I just installed Godot and to my delight it has a C# version (I'm a C/C++ guy so that should be easy peasy)!
Now I'm only wondering if visual code is the way to go on my Linux Mint. IIRC one of their IDEs is somewhat open source.
VSCode is open source with an asterisk. All the official releases are pumped up with not so open source microsoft parts. I recommend using VSCodium. They take the code and compile & release it so you don't have to do it yourself. You'll have to update it manually, but honestly I had a 1.5 year old release running before I thought to.
The GDScript VSCode(ium) extension is excellent. I've never tried Godot with C#, so I can't say about that extension.
Thanks again, will do. I guess if the EEE goes too far then I can probably stay in a time bubble and keep going :-)
I'm not sure it fully meets the specs, but have a look at the TIC80 it's an open source fantasy console you can write code for.
Imagine something like a 1st generation console game system fully sypported by emulators. I've touched on it on a recalbox.
Ha ha well that would be almost the complete opposite that I'm looking for :-)
I have already worked on some of the old gen consoles and it's fun and all but typically not portable at all.
Rust is newish but it's not going anywhere anytime soon. If you've got the chops to work directly in code without a built-in editor, try Bevy. Seriously. It's the future of game dev.
My man, I love your optimism :-)
Thanks for the IDE tip though, was thinking about compiling Lemmy one day and if I understand it correctly it's written in Rust?
Edit: seems like its not a standalone IDE.
I meant level/scene editor, not IDE. Bevy has neither
Ah yeah sorry my bad, thanks! Rust isn't for me, at least today though :-).