Ask Lemmy
A Fediverse community for open-ended, thought provoking questions
Rules: (interactive)
1) Be nice and; have fun
Doxxing, trolling, sealioning, racism, and toxicity are not welcomed in AskLemmy. Remember what your mother said: if you can't say something nice, don't say anything at all. In addition, the site-wide Lemmy.world terms of service also apply here. Please familiarize yourself with them
2) All posts must end with a '?'
This is sort of like Jeopardy. Please phrase all post titles in the form of a proper question ending with ?
3) No spam
Please do not flood the community with nonsense. Actual suspected spammers will be banned on site. No astroturfing.
4) NSFW is okay, within reason
Just remember to tag posts with either a content warning or a [NSFW] tag. Overtly sexual posts are not allowed, please direct them to either [email protected] or [email protected].
NSFW comments should be restricted to posts tagged [NSFW].
5) This is not a support community.
It is not a place for 'how do I?', type questions.
If you have any questions regarding the site itself or would like to report a community, please direct them to Lemmy.world Support or email [email protected]. For other questions check our partnered communities list, or use the search function.
6) No US Politics.
Please don't post about current US Politics. If you need to do this, try [email protected] or [email protected]
Reminder: The terms of service apply here too.
Partnered Communities:
Logo design credit goes to: tubbadu
view the rest of the comments
Godot is great for 2D, is FOSS, and it is getting stronger by the minute. Where it doesn't meet your requirements is perhaps that its main language is their own GDScript. it's a really easy language to get started with, but still "obscure". You can, however, use C# to do (I think) anything you could with gdscript.
You can also use C++ to do everything. This is called GDNative. With this you're basically just rewriting / adding to the game engine that is written in C++. Probably harder to get into, especially if you're not too familiar with the language.
I had experience with python so GDScript came naturally, and the documentation is really thorough.
With Godot you can export to Windows/Linux/Web in one click. Exporting to Android just needs like 15 minutes of setting up using the tutorial in the docs, and that becomes single click too.
You can even download the game engine onto your phone and it works the exact same there! Though I wouldn't want to develop on a tiny touch screen lol
Interesting, I have heard a lot of good things about it, didn't know it could compile android versions!
BTW I just installed Godot and to my delight it has a C# version (I'm a C/C++ guy so that should be easy peasy)!
Now I'm only wondering if visual code is the way to go on my Linux Mint. IIRC one of their IDEs is somewhat open source.
VSCode is open source with an asterisk. All the official releases are pumped up with not so open source microsoft parts. I recommend using VSCodium. They take the code and compile & release it so you don't have to do it yourself. You'll have to update it manually, but honestly I had a 1.5 year old release running before I thought to.
The GDScript VSCode(ium) extension is excellent. I've never tried Godot with C#, so I can't say about that extension.
Thanks again, will do. I guess if the EEE goes too far then I can probably stay in a time bubble and keep going :-)