this post was submitted on 18 Feb 2024
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Similarly, picking a difficulty option in Doom

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[–] [email protected] 57 points 9 months ago (3 children)

Oh, they still do that, now it's just nefarious and hidden behind concepts like FOMO and season passes

[–] [email protected] 24 points 9 months ago

Yeah I love the fact that in this game, the message was just for the sake of it, while nowadays it would be in order to keep the person playing it addicted to whatever skinner box is integrated into the gameplay loop.

[–] [email protected] 7 points 9 months ago

Only 14 hours until your next daily reward!

[–] hansl 2 points 9 months ago

Now if you die like three times they ask you to enable “easy mode”…

[–] [email protected] 44 points 9 months ago (2 children)

Both of the examples you give are Id - and to be honest, I feel like this was always more of an Id thing than it was an overall trend

[–] LucasWaffyWaf 23 points 9 months ago

Yeah that's very much id's old 90's machismo. This is the company that invented the word "gibbitude" in Ultimate Doom's flavor text xD

[–] gerbler 18 points 9 months ago

Sid Meier's Alpha Centauri would vocalise "Please don't go. The drones will miss you. They look up to you" when you go to quit.

[–] t3chskel 33 points 9 months ago (2 children)

Love this one from Carmageddon

[–] SpaceNoodle 24 points 9 months ago (1 children)
[–] crushyerbones 38 points 9 months ago (1 children)

I think it's "Return to a life where you don't get internal organs in your hair?"

[–] SpaceNoodle 9 points 9 months ago (1 children)

Best I can do is "literal vegans in your hair"

[–] [email protected] 1 points 9 months ago

I'll pass, thanks.

[–] [email protected] 9 points 9 months ago

Was hoping to find this here, many happy childhood memories playing this one

[–] rtxn 31 points 9 months ago
  • Press Y to concede with dignity

  • Press N to let a game bully you

[–] Matriks404 15 points 9 months ago* (last edited 9 months ago)

Old games had a soul. Modern games have microtransactions.

Only Indie games nowadays give me a feeling of getting into something that is made out of love, and not solely for money.

[–] [email protected] 12 points 9 months ago* (last edited 9 months ago) (1 children)

I remember using Fasttracker2 in the 90's, and when hitting the exit button it showed a yes/no dialog box: "Was Rome really built in a day?"

And Carmageddon asked something along the lines of "Really go back to screaming kids and pets that need toilet training?"

[–] [email protected] 6 points 9 months ago (1 children)

For FastTracker 2, which one's quit and which one's stay? BC it feels like if you think Rome wasn't built in a day you take a break from sequencing to take a rest

[–] [email protected] 5 points 9 months ago

I honestly don't remember. It's been 25 years.

[–] [email protected] 11 points 9 months ago

There is an indy game called Barony that does this. I got this message when closing the game after getting smooshed by a boulder.

[–] [email protected] 11 points 9 months ago

Don't go, the drones need you!

[–] FlashMobOfOne 10 points 9 months ago

In Solasta: Crown of the Magister, if you miss your spell or your shot your party members will talk shit. It's funny.

[–] [email protected] 10 points 9 months ago

I hate Ubisoft, but I love that Anno keeps reminding you to stop playing.

[–] [email protected] 10 points 9 months ago (1 children)

I like the "if doom was like CoD" vid from like 10 yrs ago

https://youtu.be/C4yIxUOWrtw

[–] [email protected] 3 points 9 months ago

Here is an alternative Piped link(s):

https://piped.video/C4yIxUOWrtw

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I'm open-source; check me out at GitHub.

[–] [email protected] 9 points 9 months ago

I have been saying "Press 'Y' to be a weenie" for as long as I can remember

[–] [email protected] 8 points 9 months ago

Embrace cowardice? Yes No

[–] [email protected] 8 points 9 months ago

I remember some parents once sued a gaming company for making such messages with the claim that it was encouraging addiction. Or not as it the article making that claim?

[–] waybackguy 7 points 9 months ago

Max Payne "I was too tired to go on." or "I was afraid to go on."

Game over screens too like Arkham City with the villain mocking Batman. System Shock with the hopeless death animation. Sometimes the deaths can get elaborate and repetitive though like some horror games.

[–] [email protected] 6 points 9 months ago

id was the best for good natured shit-talking. Until 3d Realms ran out of gum.

[–] Krudler 5 points 9 months ago

Not quite on topic but I miss one thing from Llamatron. When you paused it showed a small icon of a toilet or a cigarette.

[–] [email protected] 3 points 9 months ago* (last edited 9 months ago) (1 children)

I just recently picked up a game that brings back the "quit insult" but I'm blanking on which one it was (I got a few new things for my birthday the other day so it's all just a congealed mess in my head).

[–] The_Picard_Maneuver 3 points 9 months ago

Nice. It's always fun to see games continuing the tradition.