Vordimous

joined 10 months ago
[–] [email protected] 2 points 5 days ago

I have heard this before but not the shelter part.

[–] [email protected] 4 points 2 weeks ago

Rethinking so many life choices.

[–] [email protected] 2 points 1 month ago (3 children)

Right but a 2.2mb picture? How small does it need to be.

 

As the titles says, I tried to post a 2.2mb image and get a 413 error. Any help?

[–] [email protected] 1 points 1 month ago

Smart, I'll try that next time.

[–] [email protected] 3 points 1 month ago

I made myself and the neighbors a Lazy Bear. Equal parts rye bourbon, dark rum, lime, honey simple with a dash of ango.

[–] [email protected] 1 points 1 month ago (2 children)

How do you mix flora adora without it tasting like perfume?

[–] [email protected] 2 points 1 month ago (2 children)

Just said this exact thing to my wife.

Orange is PE

Pink is Art

Purple is History

[–] [email protected] 5 points 2 months ago

Only reason i clicked this post

[–] [email protected] 3 points 2 months ago

This is the way

[–] [email protected] 5 points 2 months ago* (last edited 2 months ago)

This is the way

[–] [email protected] 10 points 4 months ago

There is an indy game called Barony that does this. I got this message when closing the game after getting smooshed by a boulder.

[–] [email protected] 2 points 4 months ago (1 children)

All of that and the IRS will still ask what street your first pets mom died on.

 
 

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A comment on one of those "What's a good game concept you wish existed?" posts got me thinking. It described a game where you start out as OP and slowly lose your stats and gear as the game progresses. They suggested a Fallen champion type theme. This got me thinking about roguelikes, speed runners, and hardcore mode together. If a roguelike added a hardcore mode where you create a character and the character is deleted on death, that wouldn't last very long. However, if the hardcore mode was flipped and a new character had every stat and item maxed out then the player would almost certainly beat the game. Now the goal is to see how many times you can beat the game without dying. The catch would be each time you beat the game you are allowed to reduce your stats or delete your gear. This will mean a Run tracker would be impressive for 2 reasons: how fast it was and how little gear was used. The hardcore aspect would take into account the number of runs risked with the same character. If the amount of power reduction was capped for each run then it would take a few times to get low enough to be impressive and each consecutive run gets more and more risky. Anyway, this seems anxiety-inducing enough to be fun to play and watch. Then the "God Gamers" (ft. Sp4zie) would compete with each other to see how weak you can be to beat the game.

Xposted on the other site

 

This forum answer included these cool graphs and a good explanation.

https://astronomy.stackexchange.com/questions/12824/how-long-does-a-sunrise-or-sunset-take/13053#13053

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