this post was submitted on 06 Apr 2024
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Yeah? And? If a dev wants to increase the cost of their game, they can do that. It's a single dev, not a AAA studio. Don't like it? Don't buy it. Iirc he also released an update that added a bunch of lore stuff.
The game is an hour long, one time thrill and is excellent at it. However, there is no variation nor surprises after the first run, so it was reasonably priced for like a dollar or two. The criticism is the game became a meme game that caused the dev to double the price to capitalize on the fame. It's one of those situations which leaves no one happy.
The game was $6, increased to $8. Not sure what universe you're from.
Tbh I don't blame him for wanting to cash in on the success of it. He's a single dev, and while he's had some successful games (like Iron Lung, Dusk and Chop Goblins) I totally get that bills have to be paid and if raising the cost of a "meme game" by a couple bucks helps pay the bills, then the choice seems like a no-brainer. Besides, at that point most of the people who were going to buy it had probably already done so.
Note: I call it a "meme game" not because its bad or a joke, but because it's literally become a meme in the traditional sense.