this post was submitted on 22 Mar 2024
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[–] [email protected] 22 points 8 months ago (2 children)

It always affects the base game.

Your entire design process is impacted by the mere existence of microtransactions.

[–] kromem 0 points 8 months ago

In some cases yes, like Ubisoft. They do design the game around the transactions.

In this case the transactions are clearly being added in at the end by the publisher and weren't influencing the development itself.

Like seriously - selling me a wakestone or ferrystone? A dozen or so hours in I had too many to carry and was putting them in storage for a rainy day. Literally just grabbing two starter pawns from others and camping out will get you wakestones in a few minutes.

The port crystal is the only useful item in the store, and frankly if you buy it you ruin your gameplay curve.

The base game without microtransactions is paced exactly like the first game. The microtransactions here ruin the gameplay design if bought in one case and are worthless in the other cases. The base game without buying anything is what it was designed around and is also going to be the most enjoyable way to play.