this post was submitted on 13 Sep 2023
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[–] [email protected] 28 points 2 years ago (5 children)

Developers need to stop using Unity AND Unreal. I miss in-house engines.

[–] Sylvartas 35 points 2 years ago (1 children)

And watch games prices/microtransactions skyrocket as every studio making a 3D multiplatform game needs a huge team of in house developers to develop their engine...

Engines have gotten way more complicated since the 2000's. There's a reason only a few AAA studios have their own robust in-house engine nowadays

[–] LeafOnTheWind 8 points 2 years ago

And are starting to abandon them (CDProject Red)

[–] [email protected] 25 points 2 years ago

I think it's hard to make an engine that lives up to today's gamers standards. I mean, engine building is hard either way. There is always Open 3D, but having some association with AWS probably sullies it's name.

[–] [email protected] 19 points 2 years ago (2 children)

Go play Farming Simulator or DCS World for 10minutes and you'll change your mind

[–] [email protected] 8 points 2 years ago

Or any Bethesda game.

[–] [email protected] 2 points 2 years ago

Farming Simulator 22 was the game that ran the worst on my PC. Performance was even worse on lower settings and the graphics weren't any good. I had a Ryzen 7 5800X and RTX 3080. Luckily I just played it using Xbox Game Pass and didn't buy it.

[–] [email protected] 10 points 2 years ago (1 children)

I miss in-house engines.

Eh, they're not always a good solution. CDProjekt ditched their own, which led to a lot of bugs in Cyberpunk 2077, to move towards Unreal. Bethesda's notorious for their very buggy mess of an engine. And people working under EA complained to hell and back about having to use the Frostbite engine for everything.

[–] [email protected] 1 points 2 years ago

Thank you for the link, that was an interesting read

[–] [email protected] 7 points 2 years ago

just use godot jfc