this post was submitted on 17 Sep 2024
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Satisfactory

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[–] [email protected] 23 points 2 months ago (5 children)

I'll add this to the hot tips I've learned way too late

Also included

  • Zoop mode
  • Middle mouse button to "copy" something
  • Overclocking takes exponentially more power (not linear)
[–] [email protected] 13 points 2 months ago (1 children)

Ctrl-c on a machine will also copy what's setup, and ctrl-v on the new machine will paste thos esettings

[–] [email protected] 6 points 2 months ago (1 children)

This one is huge for programmable splitters, and pretty good on smart splitters, too.

[–] [email protected] 5 points 2 months ago (2 children)

It remains a major gripe of mine that there is no hotkey to apply this while just looking at the building. I am jealous of how easy building configuration in factorio is.

[–] barter 4 points 2 months ago

You can ctrl-c and ctrl-v from outside the building ui while just looking at it, but you do have to be close enough to be able to open the building ui

[–] [email protected] 3 points 2 months ago* (last edited 2 months ago) (1 children)

Yeah, and copying a machine using middle mouse doesn't copy its configuration. That only works with blueprints.

It would be so neat to just point at a bunch of smelters and going, YOU'RE ALL SMELTING IRON.

[–] CarbonatedPastaSauce 1 points 2 months ago

This was one of the (many) great features of the SMART mod.

[–] TwoBeeSan 5 points 2 months ago (2 children)

Oh.

That's why I had power troubles when I got overlooking lmao great tip

[–] [email protected] 8 points 2 months ago

In some cases, it can actually be smart to underclock. It's exponential in that direction too, meaning machines become more power-efficient the more you underclock them.

[–] [email protected] 5 points 2 months ago (1 children)

Generally speaking, the only things you should be overclocking are resource extractors to be able to feed more production from the same nodes; overclocking production machines doesn't really make sense when you can just build more machines, space is pretty much the least limited resource in the game.

That said, there are exceptions and sometimes a little overclocking helps things balance out without weird machine counts that are hard to plan for, or if you just misplanned a space and expanding would mean tearing a lot out and redoing it

[–] [email protected] 1 points 2 months ago (1 children)

I'm just over clocking my entire production chains I built the first time I learned of them. Planning? What is this, Prince2? :)

[–] [email protected] 2 points 2 months ago

If you saw my first factory, I didn't even start using foundations until somewhere mid phase 3, though I did have an intricate and elaborate weave of belts load balancing to get perfect counts... Manifolding didn't really occur to me for quite a while either

What got me to finally use foundations was when I realized they had snap points which make lining systems up substantially simpler

[–] [email protected] 4 points 2 months ago (2 children)
[–] [email protected] 6 points 2 months ago (1 children)

R to toggle build mode. In Zoop mode you can drag the mouse to build dozens of foundations, walls, fences, whatever, all in one go.

[–] [email protected] 1 points 2 months ago (1 children)

Ah; just hadn't heard it called that. Made me think of an old SNES game I used to have lol

[–] [email protected] 2 points 2 months ago* (last edited 2 months ago)

It's literally what the tooltip says when you switch to it in game

[–] [email protected] 2 points 2 months ago (1 children)

Build and snap multiple copies of a thing at once. Super helpful for foundations.

[–] [email protected] 1 points 2 months ago* (last edited 2 months ago)

Also works with catwalks, walls and railings.

[–] [email protected] 3 points 2 months ago* (last edited 2 months ago) (1 children)

Do you know about quick switching?

Tapping "E" will toggle between all the types of a constructable. On belts, for example, you toggle through the tiers.

So you can have just tier one belts on the hotbar, and to select tier two, three, etc. you'd just tap E the corresponding number of times after selecting "belt". You can to get to a shitload of constructables really fast with just one hotbar.

[–] Hawke 2 points 2 months ago (1 children)

I’m a little disappointed in quick switching for certain objects though, particularly the wall-mount power nodes.

[–] [email protected] 2 points 2 months ago (1 children)

Yeah, those would makes sense being together with power-poles, but they aren't.

I tend to stick to just keep cables on the hotbar, pointing at walls, ceilings, or floors, will build a wall connector or pole, respectively.

Do wish there was a key to make it build a double wall connector.

[–] Hawke 1 points 2 months ago (1 children)

I’m more bothered that they switch between node tiers instead of double wall vs single wall. Or the other way around. Whichever it is, it bothers me and I want the opposite of what it does.

[–] [email protected] 2 points 2 months ago

Doesn't it do both? Quick switch toggles through all the items in a category, so it should go tier one single wall, tier one double wall, then tier two single wall, and tier two double wall.

You can also hold E to get a selection wheel with all options.