MentalEdge

joined 1 year ago
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Artist: Shugao | pixiv | twitter | danbooru

 

Artist: Ikuhana_Niiro | twitter | danbooru

 

Artist: Itsukaonline | pixiv

Full quality: .png 16 MB (3000 × 3132)

[–] [email protected] 2 points 1 hour ago

I know thunder supports it. Don't know about other apps.

[–] [email protected] 4 points 1 hour ago

Only way to play without feline interference

[–] [email protected] 6 points 2 hours ago

It's only level one.

[–] [email protected] 1 points 3 hours ago (1 children)

Bulma is holding a handkerchief in her mouth preparing to tie a ponytail.

Last I checked, AI can't achieve this style, the detail being the "charcoal" grainy lineart, consistent throughout the image. That shit would turn out weird on any generative piece, and it wouldn't even try it unless told to.

I also follow the artist...

 

Artist: Ataruman | pixiv | twitter

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Artist: Ataruman | pixiv | danbooru

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Artist: Jun Ling | pixiv | twitter | danbooru

 

Artist: Sawada2 | pixiv

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[–] [email protected] 2 points 4 hours ago

I know you want to keep her for yourself, but deep in your heart, you know Nijika would adopt all the boccs of the world if she could.

[–] [email protected] 3 points 4 hours ago* (last edited 4 hours ago) (2 children)

There's proper spoiler tagging.

Looks like this.This is hidden.

You start it with ::: spoiler and put the content on a new line, then end it with :::.

To give it a title just write it after the spoiler, on the same line.

[–] [email protected] 12 points 5 hours ago* (last edited 5 hours ago)

Yes. But Valve didn't do anything special. They provide pre-compiled shaders for all games on the deck and can only do so because of how directx shaders are handled on linux.

All games on linux and windows when using DX12/Vulkan must compile shaders. They should be compiled during loading screens and such, not gameplay, then cached for use later.

Elden Ring in particular, didn't precompile shaders before gameplay, and then when it did compile them, it would discard the shaders rather than cache them. As a result the stutter would happen non-stop and never go away.

On linux, the equivalent compiled vulkan shaders are cached by VKD3D, eliminating the stutter except when a shader is used for the first time. On the deck, Valve will deliver the shaders precompiled with the game download to eliminate the need to compile them at all.

The fix of providing precompiled shaders was only possible on linux due to the use of VKD3D. And even without them, on linux the stutter would go away after a while as VKD3D will cache them even when the game doesn't. Fromsoft had to update the game to fix it from their side on windows.

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Botan (by Guihuo Inferno) (files.catbox.moe)
 

Artist: Guihuo Inferno | pixiv | danbooru

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Artist: Tentsuu | pixiv | twitter | danbooru

Full quality: .png 4 MB (1536 × 2048)

 

Artist: Ommmyoh | twitter | deviantart | danbooru

[–] [email protected] 23 points 6 hours ago* (last edited 6 hours ago) (2 children)

It is. In fact at launch it ran better than on high end windows PCs because linux handles directx shaders better.

 
[–] [email protected] 4 points 7 hours ago

I rarely watch on my own, I usually invite friends over and we'll marathon some shows on the projector.

[–] [email protected] 2 points 8 hours ago* (last edited 8 hours ago)

The clone tool got me pretty far, the challenging parts were Falins wing claws and her left pinky. The claws especially, as they were completely covered so I had to come up with them from scratch.

Pretty happy with what I managed.

 

Artist: Mizore Arius | pixiv | twitter | danbooru

Full quality: .jpg 4 MB (1797 × 3129)

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