3DPrinting
3DPrinting is a place where makers of all skill levels and walks of life can learn about and discuss 3D printing and development of 3D printed parts and devices.
The r/functionalprint community is now located at: or [email protected]
There are CAD communities available at: [email protected] or [email protected]
Rules
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No bigotry - including racism, sexism, ableism, homophobia, transphobia, or xenophobia. Code of Conduct.
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Be respectful, especially when disagreeing. Everyone should feel welcome here.
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No porn (NSFW prints are acceptable but must be marked NSFW)
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No Ads / Spamming / Guerrilla Marketing
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Do not create links to reddit
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If you see an issue please flag it
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No guns
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No injury gore posts
If you need an easy way to host pictures, https://catbox.moe may be an option. Be ethical about what you post and donate if you are able or use this a lot. It is just an individual hosting content, not a company. The image embedding syntax for Lemmy is ![](URL)
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I'll stick to the software side of things as I haven't been in the market for an FDM printer in a couple years.
Software wise Blender is absolutely amazing, especially being free. I'd recommend it for any modeling that isn't a mechanical design.
Fusion 360 is also amazing, but mostly for practical physical designs. Get the hobbyist license and it's free. You'll thank yourself later for diving into Fusion 360 earlier rather than later.
You can use TinkerCad for simple little designs if you'd like but it's really limited.
Can you differentiate between practical physical designs vs non-mechanical designs? Is it just whether or not there are moving parts?
Basically is it art or is it a functional item/replacement parts.
Moving parts can be pretty easy to make depending on movement in either program.
So you're saying if I'm making toolbox parts I probably just want to start with fusion 360? Never used either tool.
I didn't know it has a free hobbyist licence, I'll definitely check it out, thanks!