this post was submitted on 24 Jul 2024
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[–] umbraroze 192 points 4 months ago (4 children)

Salmo has two AI packages commanding him to take five loaves of bread to the Two Sisters Lodge at 10am and to the West Weald Inn at midday, but the packages never execute as he has no bread in his inventory and the packages are of "escort" type, meaning he doesn't actively seek any out. It's possible this bug was introduced to avoid another, more serious one: if bread is given to Salmo using the console or CS, he will walk to one of the inns as commanded, take a bite of bread, and the game will crash. (UESP)

Right, this is classic Bethesda stuff right here.

[–] [email protected] 79 points 4 months ago (1 children)

This is what's happening in highly complex software over time. Every larger system has corners like this.

I've worked on a system that required that you send invalid XML, because some bloke 10 years ago didn't know what he's doing and hardcoded a certain structure.

Easy fix, but our clients relied in the old behavior, and nobody bothered fixing it.

[–] [email protected] 60 points 4 months ago

and nobody bothered fixing it.

As they said: "Classic Bethesda behavior"

[–] [email protected] 17 points 4 months ago (1 children)

The real solution is to make Salmo not have a need to eat.

[–] _stranger_ 55 points 4 months ago (2 children)

Bethesda implemented a train in fallout 3 as a person wearing a train for a hat.

I don't think they're capable of solving things in normal straightforward ways.

[–] roguetrick 12 points 4 months ago (1 children)

And the terrain that train is passing? Also a hat. The skybox the terrain is floating in? You guessed it. It's hats all the way down.

Engineer Train Hat

[–] BreadOven 3 points 4 months ago

Always has been.

[–] [email protected] 9 points 4 months ago

TBF the train worked really well and they managed to avoid programming vehicles from scratch.

[–] [email protected] 11 points 4 months ago

I can only imagine what horrors of a more serious bug this hides.

[–] [email protected] 3 points 4 months ago

Fuggin' pointers