Pixel Dungeon

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I GOT YA (lemmy.world)
submitted 5 months ago by Vencedor to c/pixeldungeon
 
 
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Been monkeying around with the duelist. I like her a lot. I don't really care for the challenge armour skill, and the decoy sucked last time I tried so I went with elemtnal. I find it's not bad (I have grim and blocking), but I'm wondering what the other enchantments (or curses?) do.

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My sniper was dominating level 23 with a tomahawk +8 and a speed-enhanced bow. Facing off three or four death eyes and scorpios (playing with swarm intelligence on), suddenly the tomahawk went spiraling down into the abyss! I think the sniper had lost line of sight to her target, and the tomahawk bounced off a wall and down it went. I thought the run was lost!

Fortunately, the tomahawk was somewhere in level 24! After sacrificing a few seeds to the gods of the forest in thanks, she went on to close Yog-Dzewa's eye forever.

Now my question: is it always the case that items that fall into the abyss will be found in the level below?

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submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/pixeldungeon
 
 

I'm playing Shattered Pixel Dungeon. I used to play it with minimal luck, or skill, and I got back into it. First run in years and I'm deeper than ever before.

I'm running a Berserker with a +1 Flail and a +7 Scale Armour (+1 coming from the seal). I'm nearing the dwarf king (first time ever) and I got a +1 plate armour and 4 upgrade scrolls.

What makes more sense, hold onto the scale and pump that further or swap, dumping my 4 upgrades on it bringing it to a comparable power to my scale, banking on better future scaling?

I also got a +1 glaive. Slow as fuck but hits like a truck. The flail hits similarly (when it does) but it's faster...

Edit: I got a +9 sad ghost that could really use a better armour as well, he's currently on a +1 mail and it's, well, his glory days are behind him.

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So many scorpios :( (lemmy.world)
submitted 5 months ago by polyduekes to c/pixeldungeon
 
 
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just started the run and got stone gauntlet inside a chest lol, let's see how this run goes

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The sniper is awesome (self.pixeldungeon)
submitted 5 months ago by buo to c/pixeldungeon
 
 

I'd been trying for a while to have a mage ascend with two challenges (swarm intelligence + hostile champions), but after reading the comments here I decided to go with a sniper. It turns out to be super fun! I was able to finally ascend on my third try.

This was a particularly good run:

  • I got three stones of enchantment. I used the first two on my bow. The first one was blazing (actually a curse IMO), the second was elastic (yes!)

  • I got a couple of boomerangs early on. Upgraded boomerangs are awesome! I had to use telekinesis only a handful of times.

  • The bow was enhanced for speed. Almost nothing can survive a +8 boomerang plus three shots, and only bosses can survive two rounds.

  • I got an anti-magic plate +1 early on, and then a greatsword +1. My third SoE resulted in a grim sword -- awesome!

  • I got the talisman of foresight and, in level 22 or 23, the ethereal chains.

Overall it was a ton of fun. I recommend trying out the sniper if you haven't already! (The seed was CNY-XQY-ZPF).

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It's a silly challenge I've wanted to win. I tried a couple times before and had no luck. The stone was alright as a weapon. It only gets +1/+2 from upgrades. It was doing 35-40 damage sometimes.

Since you start with 3 stones, the Troll Blacksmith can upgrade once and reforge twice, and with 15 upgrade scrolls in the game, you can have a +18 stone.

The Ring of Evasion was originally Tenacity from the Imp, and one Transmute turned it into Evasion. It did a lot of work! Finding +3 Platemail in a grave was clutch, too.

Got the chains super late, but they helped a bit on the ascent where my gloves were doing 0 damage most of the time. I had every artifact except Hourglass and Medalion.

Not pictured here was a +2 Ring of Wealth I found early. It helped tremendously! Mostly for getting extra consumables. Probably turned 3 Transmutes into Recycle for healing pots. Must have drank 25-30 of them during the run. Ended the game with 1 left.

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submitted 5 months ago* (last edited 5 months ago) by p0479 to c/pixeldungeon
 
 

First time I have got this far with three challenges. I had to pull all the stops out to get past the Dwarf King!

Picked up a ring of wealth early on, then the trap mechanism trinket. Got the wast of blast wave +2 and talisman of foresight... so upgrading the trinket was a no brainier. Lots of fun times knocking enemies into pits and traps. The sneak ability was a godsend for getting in the right place to knock enemies about!

Seed hmx-wdt-kbp. Wish me luck for the last few floors... the +3 greataxe I got from the dwarf king will help!

The challenges are champions, badder bosses and pharmaphobia

Update: just transmuted my +6 ring of wealth into a ring of haste. Sweet! Also got mages wand shield ability from upgraded transmutation and two potions of experience. Now to face Yog!

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The sickle isn't upgraded, btw.

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armor truly is the king in this game, how do you guys manage when that armor's blocking power and the blocking it gains on upgrades is significantly reduced?

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The higher on the list the better the enemy. The more in the left the better. Height has priority over length, tho. I am ranking Yog-Dzewa as if it didn't spawn any minions at all. Ranked those separately.

What are your thoughts?

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I got this ring of force +2 on level 4 in a crystal chest. The imp down in the Dwarven city gives you another ring of force +3. Dumped 12 scrolls of upgrade on the rings, (and 1 on a wand of disintegration found at +1 and 2 on a plate armor). They deal 25-156 damage! Awesome.

Seed was ZVW-WWG-QMX.

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Details of Hero's stats (self.pixeldungeon)
submitted 5 months ago by Osho to c/pixeldungeon
 
 

I always wonder why can't the game reveal the stats in transparent and detailed manner each time Hero crosses level progression?

We do get a notification in green indicating a +5 boost to accuracy, health, etc

Since Evan is working on the current update that brings maximum details in game then shouldn't we have a minor change to Heros status revealing the exact numbers on accuracy, etc to better understand the vulnerabilities or strengths before investing SOUs on items?

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Changing Armor (self.pixeldungeon)
submitted 5 months ago* (last edited 5 months ago) by p0479 to c/pixeldungeon
 
 

I was doing pretty well on my attempt with three challenges. With huntress my +3 chilling sword and +1 spear was a nice combo for killing skeletons and guards. But I put on some too heavy armor to identify in a well and forgot to change it back. Got ambushed in the next room by 4 skeletons but they were on the other side of a big room... thought I had definitely enough time to change armor back.

Nope.

But I haven't been able to find out how many turns it actually takes to change armor, I would like to know so I don't die like this next time. Surely not more than six turns? Not only did they time to cross the room but also seemed to get at least three hits each

Although maybe I will actually remember to change it back after id next time...

Edit: also, is your armor basically zero if you get hit while changing armor?

Edit 2: in the new UI update, would it be possible to say how many turns it will take to equip an item?

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Today is July 26th; 10 years ago, watabou released source code for Pixel Dungeon, creating a modding community for it.

Community Pixel Dungeon is a symbol of community being able to achieve that and evolve this community into what we know today.

Thank you all.

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Hey Adventurers, July is coming to an end and I owe you guys an update!

Unfortunately, I'm going to miss my earlier estimate of a beta during July. This is mainly due to v2.5.0 becoming a much bigger update than I originally planned. I'm now anticipating v2.5.0 will be ready for beta around the second full week of August. In the meantime though, let's go over some of the new stuff that's coming soon!

Read the Full Post Here

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submitted 5 months ago* (last edited 5 months ago) by koiuo to c/pixeldungeon
 
 

For the last month I've been trying to beat the game with 6 challenges enabled. Yesterday I finally did it, and I'm so happy, I even decided to (re)create Reddit account to brag about it, and then I learned the community has moved here, so I decided to brag here as well ๐Ÿ˜€

Here's the list of challenges I decided to enable

Hostile Champions & Badder bosses โ€” is an easy choice. Once you beat the game with every class, having bosses or monsters slightly tougher doesn't even require adjustments to your strategy.

Faith Is My Armor and Forbidden Runes โ€” OTOH, is an easy choice to not enable. All my successful runs so far implied heavily upgraded plate armor, and I haven't figured, how to beat the game without that.

Pharmacophobia โ€” would be possible without the Barren Land. But among the two, Barren Land seems easier.

Swarm Intelligence โ€” adds a lot of action and challenge, but in a fun way.

Finally the last two: Into Darkness โ€” that turned out much harder than I expected, but I realized, that having Eye of Newt would basically negate it, and so beating the game would become a matter of getting the right trinket. Similarly, On diet โ€” appeared much harder, than I expected. More so, since Chalice of blood doesn't work while the hero is starving. But I figured, that Warlock's Soul Eater ability may make the run easier.

So my strategy was this:

  1. Get the Eye of Newt
  2. Beat Tengu
  3. Become Warlock
  4. Max out Soul Eater

Reaching Tengu was, perhaps, the hardest part of the game. There I learned two thing

  1. Play it safe. Once you've got the right initial setup, do not risk over saving an extra healing potion
  2. You have to use some upgrade scrolls early in the game. Normally, I saved all my upgrade scrolls to the later stages of the game, surviving mostly on altar rooms and other sources of cursed, but likely, upgraded, items. But Hostile Champions with Swarm Intelligence can really give you a hard time. And being killed over a saved potion while carrying a high-tier armor of thorns or a grim weapon with the right trinket in you bag was ugh...

After becoming Warlock the game becomes much easier. Just a reminder, Warlock has a chance to mark a soul by zaping a wand. If Warlock successfully marks a soul, hitting it with a physical weapon heals Warlock and can trigger other useful effects. The most important one is the Soul Eater. It gives satiety when a marked soul is killed. Additionally, on-eat effects can be triggered (meaning wands recharging and increased damage).

Wands recharging was another important point of my strategy, because sometimes it takes over a dozen of zaps to mark a soul. If you run out of charges, you run out of marked souls โ€” and thus no healing and no food. That's why an armor of potential is extremely important. In a heated battle my wands would basically never reach zero charges. On later stages of the game, I would return to an upper level, just to heal and feed on newly spawned enemies.

Once again: Eye of Newt is an absolute killer. Once maxed out, it helps discovering hidden rooms, avoiding dangerous enemies, intercepting the easy ones... It really played a key role in the success.

Finally, for the last stage I decided to bring the crown back to the Rat King. Ability to turn enemies into rats was extremely helpful against Evil Eyes. Guess what happens when you turn an Evil Eye hovering over a chasm into a Rat ๐Ÿ˜€ It falls down โ€” effectively an instant kill. The most important upgrade here was the cost of charge, followed by permanent Ratmogrification. Another helpful item for dealing with Evil Eyes was a Wand of Transfusion. As soon as Evil Eye prepares to hit with its devastating deathgaze, zapping it with the Wand of Transfusion and stepping to the side from the line of attack was a certain way to dodge the attack.

Like in every other run, I made sure to have as many Scrolls of Mind Mapping as I can get for the last stage of the game (it rarely was more than 4, though, and only during this game I've got more thanks to the Ring of luck).

Alchemly helped a lot on all stages. Turning seeds into potions was super helpful. Whenever possible I was brewing Elixir of Might (increases max health on top of Potion of Strength). Caustic potion was helpful against Tengu or any other boss. Elixir of Honeyed Healing sometimes saves the day before you grow into Warlock.

But Alchemy was absolutely necessary for the last boss. After a couple of failed attempts to beat the final boss I learned to brew

  • Elixir of Dragon's Blood (to gain fire immunity against Fire Fist)
  • Potion of Cleansing (against Rust Fist IIRC)
  • Scroll of Anti-Magic (against that dark and that light fists, I forgot the names)
  • Scroll of Challenge (generally helpful)

With all these in my backpack I believe I had to use only one potion of healing during the entire final boss fight. Without those items I was quickly running out of healing potions.

Of course to brew all these, I had to get energy somewhere. I rarely use Scroll of Sleep, so all of them wen't into energy. Scrolls of Recharging are useless once you've got an armor of Potential. I almost never use Paralytic Potions (sometimes I brew them into the potion that gives additional armor). Just before the fight, when I know, I have my weapon, armor, rings and everything, I sacrificed all my stashed Scrolls of Identity, Scrolls of Remove Curse, etc..

PixelDungeon is an amazing game. I think, the last time I had to think so hard trying to beat a game was when I played either Baldur's Gate or Icewind Dale. I know, it's a whole different genre, but in terms of fun they are on the same level for me. An absolute classic!

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Quick question. Armor augments sacrifice evasion for blocking power or visa versa. Glyph of Stone removes all evasion chance in exchange for blocking power. If you were to augment armor with Glyph of Stone, would you get more damage reduction from augmenting for defense, evasion, or neither?

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No cheese for me haha

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I swear this game has vendettas.

Chose to invest in attack, and hold out for better armour, and paid for it.

Armour first and always.

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What would you do? (self.pixeldungeon)
submitted 5 months ago* (last edited 5 months ago) by buo to c/pixeldungeon
 
 

This is my mage at the end of dungeon level 9. He's level 13, and he also has two potions of healing. Two challenges are active (badder bosses and swarm intelligence). The unidentified scroll is not "remove curse" (nor "identify"). There are no more spells nor potions in the level-6 shop. The scale armor has a curse of displacement. How would you continue?

Update: I thought this was an interesting scenario, with several different ways to proceed with no obvious winner. Thank you to all who posted ideas; I hadn't considered most of them! SPD is such a complex game.

As to what I did: since BB Tengu is a PITA, I decided to dump 3 SoU on the scale armor; in addition, I was lucky and got a glyph of affection. I used the other 3 SoU on the staff, leaving the magic missile wand imbued and relying on its magic charge ability to pump the lightning and prismatic light wands. It was a hard fight but Tengu was free at last!

Then I made it through the caves without too much trouble. This is the mage at the store in level 16. I still have two SoU which I will probably use on the staff. I'd like to attempt finishing the game with an imbued wand of primatic light, which I've never been able to do before. Suggestions welcome!

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