owenfromcanada

joined 2 years ago
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[–] owenfromcanada 4 points 2 weeks ago* (last edited 2 weeks ago)

*sighs* haven't heard that name in a long time...

[–] owenfromcanada 7 points 2 weeks ago (1 children)

I've never tried it, but does Krobus share the bed? I assumed they'd have their own in their special little spot. Or maybe they don't sleep?

[–] owenfromcanada 1 points 3 weeks ago

Adding snaps to Mint is a bit like adding a shot of espresso to a cup of decaf. You're probably better just installing Ubuntu with Cinnamon as your DE.

[–] owenfromcanada 24 points 3 weeks ago (1 children)

I've been daily driving Linux for a few years. I've had exactly one (1) game that wouldn't run because of anti-cheat, and dozens that run great. And the Steam deck gaining popularity is only making things better and easier.

[–] owenfromcanada 35 points 3 weeks ago (5 children)

If I see a headline that Elon is driving other companies' cars into elephants to try to show how dangerous other cars are, I'll have to check to see if it's an onion article.

It probably won't be.

[–] owenfromcanada 20 points 3 weeks ago

All this list does is prove that the rooting community is indirectly contributing to the mainline distribution by innovating where Google and OEMs won't bother.

Also, stock Android still doesn't let me customize my hard/soft buttons, so I'll be sticking with LineageOS.

[–] owenfromcanada 4 points 3 weeks ago

Oh! Charles Cornell just did a video on this!

TLDR: Africa by Toto, along with a bunch of their other songs.

[–] owenfromcanada 43 points 3 weeks ago

Chromebooks are the answer to the question: "What's the point of an operating system if I do everything through my web browser anyway? Why not make a computer that just opens a browser?"

Your choice of distro is probably less important than your choice of DE. Chromebooks vary quite a bit in their specs--many are low-end hardware, but some are quite impressive. With decent hardware, I'd recommend Mint with Cinnamon DE as a good starter. For lower specs, you could try Debian with XFCE.

[–] owenfromcanada 3 points 3 weeks ago
while (!host.dead) {
    chargedHeavy.execute();
}
[–] owenfromcanada 3 points 3 weeks ago (3 children)
 

Forgive me if this is well known already, but I don't think I've seen it posted here yet.

The lightning mage build is pretty well known, involving adding in two levels of Tempest Cleric for the channel divinity that maxes out lightning/thunder damage. And it's been noted that getting lightning vulnerability is easy with a bit of water. But what I haven't seen is trying to double things with a crit.

So why not mix in a few levels of Rogue? Here's the final split:

Assassin Rogue 3 / Tempest Cleric 2 / Blue Draconic Sorcerer 7

Assassin gives us access to easy crits on a surprise round. Taking Cleric to 2 and Sorcerer to 7 gets us a 5th level spell slot.

The crux of this setup is the Witch Bolt spell. The Assassin feature only works with an attack roll--most of your other lightning spells are saves. Witch Bolt also scales really well (1d12 per spell level).

So here's the math, assuming you're able to get a surprise round and throw some water:

  • Base damage: 5d12 (using your 5th level slot)
  • Double dice on auto-crit: 10d12
  • Channel divinity: 120 (max damage)
  • Draconic Sorcerer 6th level damage rider: +4 (assuming 18 CHA)
  • Vulnerability: x2 for a total of 248 damage
  • Two targets? Twinned Spell because why not

Note that my screenshot was using a 4th level slot and using a Wild Magic instead of Draconic Sorcerer. Mainly there to show that the math seems to work in game as I've proposed here.

Mixing in the Assassin makes sense for the lightning combo build as well: you can initiate combat by throwing water, then you instantly get your actions back to sling spells. And the other Rogue bonus action skills are helpful to get into position and land other attack-roll spells (by hiding first).

The build is viable at every level, too. Levels 1 to 3 are Rogue to Assassin, pretty straight forward. Next are two levels of Cleric, so now you're an Assassin with Sanctuary, Armor of Faith, and Bless. Then on level 6, you start adding in the lightning, and your nova builds from 100 damage (pretty respectable for level 6), going up by 48 every two levels after that.

You've got lots of flexibility here too. Want access to 2nd level Cleric spells instead of 4th level Sorcerer? Go with Assassin 3 / Tempest 3 / Draconic 6. Want more feats? Sacrifice a bit of damage and go with Assassin 4 / Tempest 4 / Draconic 4 to get three feats. Want to get two (slightly lesser) novas per short rest? Go Assassin 3 / Cleric 6 / Draconic 3.

Thoughts? Any other big nova builds that don't require an overly-specific setup?

7
submitted 9 months ago by owenfromcanada to c/poetry
 

They say to have big ambitions
Reach for the sky, chase your dreams
How bad can it be
With so many stars to land among?

But those goals are unwieldly
My arms short, my legs worn
The moon a bland dot behind
And the stars still so far

A small hand reaching
A warm smile on a sticky face
An invitation to share
In some juvenile pursuit

Let the cold stars sparkle
And the moon have its space
For me, these little dreams
Are enough

 

Every med student would learn my name, now.

16
Ten Against Tim (self.fakebandnames)
 

Was our idea for a ska band name in the early 00's.

 

cross-posted from: https://lemmy.world/post/11775142

https://play.google.com/store/apps/details?id=com.owenfromcanada.bedtime

For your toddler, or for you! Customize your routine from a list of options, and enjoy the cute icons, fun sounds, and general dopamine of accomplishment.

I created this app for my daughter, who thrives on routine but was having a rough time getting to bed at night. It's not the most polished, but she loves it and maybe someone else will too!

 

https://play.google.com/store/apps/details?id=com.owenfromcanada.bedtime

For your toddler, or for you! Customize your routine from a list of options, and enjoy the cute icons, fun sounds, and general dopamine of accomplishment.

I created this app for my daughter, who thrives on routine but was having a rough time getting to bed at night. It's not the most polished, but she loves it and maybe someone else will too!

 

Here's one of mine:

Jenga Fortress

Split Jenga pieces equally and sit in a large circle (on the floor or at a big table). Everyone has one piece that is marked. Then everyone builds a fortress to protect their marked piece (the marked piece must be stood up on its small side).

Everyone gets a projectile. We liked using those thick rubber bands that came on broccoli at the grocery store, but you could use Nerf guns, balled up paper, whatever--as long as it's not too light and not too heavy.

Once everyone is ready, take turns firing at each other's fortresses, trying to knock down their marked pieces. Nobody can touch their fortress at this point.

Last marked piece standing is the winner.

 

For my first run, I focused largely on engaging the roleplay elements and didn't worry too much about optimization.

For my tactician run, I'm attempting to utilize about as much OP shenanigans in my party as possible, and I'm having a great time with it so far. What are your favorite OP builds to actually play?

Bonus points if they're viable all the way through the game without respec-ing.

My party:

Smiter: Paladin 5 / Warlock 7

Progression: P2 -> W5 -> P5 -> W7
Starting stats: 16, 10, 14, 8, 10, 16
Feats: PAM/GWM/Cha+2, Cha+2
Equipment: 2H weapon, best heavy armor, anything that grants advantage
Notes: Smite with warlock slots. Subclasses don't matter much, but choose Pact of the Blade (extra attack stacks with Paladin's).
Alternates: P5/W5/F2 for action surge.

Thrower: Berserker 6 / Thief 3 / Champion 3

Progression: B5 -> Ro3 -> F3 -> B6
Starting stats: 17, 14, 16, 8, 10, 8
Feats: Tavern Brawler (Str+1)
Equipment: Sword-and-board, best medium armor, throwing bonuses
Notes: Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.
Alternates: B6/R4/F2 or B8/R4 for additional feats.

Sniper: Assassin 3 / Gloomstalker 5 / Champion 4

Progression: Ro3 -> Ra5 -> F4
Starting stats: 14, 16, 16, 8, 12, 8
Feats: Sharpshooter, Dex+2
Equipment: Dual hand crossbows, best light armor (until later...), anything sneak- or surprise-related Notes: If surprising a group, drink a haste potion and end the encounter solo.
Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable.

Bear: Moon Druid 12

Starting stats: 14, 10, 17, 8, 16, 8
Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)
Notes: Be a bear. Enough said.
Alternates: D7/C5--cast Spirit Guardians before assuming bear form.

 

Glad to see he's doing well.

 

For the record, BG3 has completely blown me away and I'm already a huge fan, and I'm only just finishing Act 1. This is my biggest criticism, but it's a relatively small thing.

So when you enter turn-based mode outside of combat, the environment has its own "turn" in the initiative order. But during regular combat, the environment continues while everyone in combat is "paused." Any reason they didn't do the same "environment turn" in combat? I think they sort of did (at the end of initiative is when fire spreads, for example).

For me, it's a bit immersion-breaking. For example, I sent my rogue to distract and lead away a large group of enemies, so the rest of my party could sneak past. But I didn't have to lead them far, because once they got a few steps away, I could switch to my other party members (who weren't in combat) and they easily snuck past the "paused" enemies. I know if they had been seen, they'd have joined initiative, but it was super easy to avoid that because the enemies were frozen in place, so avoiding sightlines was trivial.

 

Homebrewery Link

Ever wanted to bonk with impunity? Now you can!

Feedback welcome!

 

Homebrewery Link

Want to be DnD Indiana Jones? Follow your dreams! Whips are awesome and underutilized, so try out this feat to enjoy them in all their greatness!

Feedback always welcome.

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