I think what I read was actually about oblivion rather than Skyrim, but I'm not sure if that changes your questions or not. I agree that the Skyrim character did feel like a genetic dragonborn. The guild quests especially made it feel that way. (I'm the head wizard, but also chief fighter dude and captain of the thieves guild... What?)
I guess for the role play aspect I prefer games to more narrowly define the main character and tell the story from there rather than leave it up to me to decide who the character becomes. A Plague Tale is a great example of this type of story telling, but of course it isn't at all comparable to an open world game.
Funny how it's never the right time, isn't it? We're too busy with covid! Some guy got shot! There's an election soon! Always with the excuses.