And Romans can't be homophobic because they pretty much didn't hold the concept. Effing men and women equally was normal. Getting effed however as a man was seen as being submissive. If anything, this is more in the direction of ancient era toxic masculinity, heh.
Demdaru
Lol, homowhat? This is ancient Rome level of insult. You're a bottom, Harry.
Isn't 60% of USA riding SUVs? Physics point kinda moot.
...yeaaaah... that's worse than original. "Nah, sorry, got brainlocked cuz damn you're beautiful".
Make it informal, silly and goof off of your own reaction to remove the awkward and embrace the "you'll make fun of me for this later".
I'll admit - I do not mod story or companions. I mostly mod environment (adding green after nth playthrough through the brown slob) and dificulty/survival (Horizon my beloved). But yeah, I much prefer New Vegas approach, where followers spilled beans when you approached location that was important for them or were going through a quest that they had stakes in. Veronica and BoS bunker, Boone and the place where NCR brutalized Khans. This simply made sense. Also companions having opinion of you that mattered. YES I KNOW CODSWORTH YOU LIKE ME MODYFING ARMOR GAH.
And also I miss quests which branched and influenced each other. They were always rare but in Fo4 they are almost non-existent.
BTW, if you hand't tried and do not yet despise Fo4, but want to see what potential lied in settlements, try Horizon. It's more hardcorish survival overhaul, so it doesn't like many mods, but damn it made settlements not only fun but also practical.
How did it go? If gatorade was salty, you needed it, else you got fooled?
Oh...hemlo.
Story
I call fallout 4 a good game but terrible fallout...HOWEVER. I do not agree the story was foreseeable or boring. The hints on the way pointed to possibilities but sure as hell I didn't expect where the sonny ended up. But about factions - liked the twist of Brotherhood compared to lore, they shown both Lyons and Outcasts influence. There is nuance hidden in story of Minuteman...and yet Railroad and Institute both terribly bleak, both lore wise and gameplay wise.
Characters
Typical bethesda followers are typical, but to be honest, they did what they could with that ring dialogue. I liked most characters, maybe they were a little...dry, and outside quests their interactions were flat but where Bethesda decided to give them chance to speak, they shined.
But they shouldn't be romancable, period, your goddamn spouse got shot in the fucking head in front of you.
Settlements
I enjoyed them. Were they useful? No. I mean post artillery maybe somewhat, but still meh. But i didn't treat them as integral, but rather creative outlets. This also influences how you see scrap - if you are not builder, take note of the few resources for weapon/armor crafting and ignore the rest, it suddenly gets more actiony. Also, with DLC, robots my beloved.
Overall
I mostly agree, but then again, my enjoyment jumped immensely once I stopped expecting fallout like depth from Fo4. It's arcade shooting game with one of the most ingenious building systems and some RPG leftovers.
Also don't not be not fat
Guys, tetris agrees with above guy...count the negatives...
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Whaaaaat, company appreciating outside talent? Well, that's one thing Nintendo cannot copyright sue...
My condolences. Seems to be less so night shifts and more so Walmart itself then. I know people who aren't of the night-time is wake-time type are immensely drained by night shifts...never imagined it could be this bad.
Click to cancel. Fuck the calling.