this post was submitted on 25 Dec 2023
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[Outdated, please look at pinned post] Casual Conversation

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submitted 1 year ago* (last edited 1 year ago) by cheese_greater to c/casualconversation
 

I'd like to loop a song so its perfectly looped and replays seamlessly when on repeat.

http://www.youtube.com/watch?v=tZZ4GZyskVo

Can someone nudge me in the correct direction how I can get that or where to start?

Edit: Anytune app was most useful for this ;)

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[–] [email protected] 12 points 1 year ago (1 children)

It's been more than a decade since I did this, but I can give you the basics. The key is to start and end the clip at a point where the sound pattern temporarily hits zero (the horizontal axis). I used Audacity to do the editing. It had a feature that would find those crossings automatically, which made the process somewhat easier.

[–] cheese_greater 5 points 1 year ago* (last edited 1 year ago) (2 children)

Seriously? Shit, I better dw that and give it a shot thanks for the theory bit there, thats kinda what i was looking for

Teach a man to fish and whatnot 😁

[–] WhatsHerBucket 3 points 1 year ago

+1 for Audacity. It has quite a few buttons and levers so it can seem daunting at first, but there are a lot of how to videos.

Good luck OP!

[–] [email protected] 3 points 1 year ago (1 children)

Glad I could help a little. If you run into problems, post here and I'll take a look at the actual process again.

[–] cheese_greater 2 points 1 year ago (1 children)

Will do, I might like to learn that and also be able to easily add rain tracks rather than always having to rely on some content creator to do the dirty work or be helpless when it hasn't been put out there yet :)

[–] [email protected] 3 points 1 year ago (1 children)

There are probably plenty of other audio editors that would do what you need, but Audacity has worked well for me. I've used it to loop tracks, to assemble tracks from multiple sources, and to break up audiobooks into chapters.

[–] cheese_greater 1 points 1 year ago* (last edited 1 year ago) (1 children)

You think FruityLoops on mobile could do stuff like that? Don't mind paying and if I can do it self-contained on mobile, thats perfection and where I would play around with the most

[–] [email protected] 2 points 1 year ago

I haven't used that one, so I don't know. From what I've seen, most audio editors can do this stuff.

[–] [email protected] 4 points 1 year ago

Make sure you don't encode as MP3, as it doesn't support seamless playback in a standard way. There's a forced gap due to the compression. Use for example wav or ogg.

[–] [email protected] 3 points 1 year ago (1 children)

It depends a bit on your operating system. But I suggest audacity as a cross-platform, easy to use, but powerful audio editor. As long as your song has a common section to loop from you should find this very easy to do.

https://gamedevbeginner.com/create-looping-sound-effects-for-games-for-free-with-audacity/

[–] cheese_greater 2 points 1 year ago* (last edited 1 year ago) (1 children)

~~Is there a way to easily just remove the negative space maybe?~~

That might be more of a podcast condense feature lol

[–] [email protected] 2 points 1 year ago (1 children)

When you open your file in audacity you can just select the dead air and delete it.

[–] cheese_greater 1 points 1 year ago (1 children)

Like at the ends right? Not in between right?

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

Anywhere that results in the mix you want :)

For example I have looped the instrumental parts of songs in the past to create 'falling asleep' mixes.

Play with audacity a bit. You can basically treat a song like a text file and copy/paste/delete

And that is without even getting to the filters and other tools.

[–] cheese_greater 2 points 1 year ago

Thats so cool, im excited about that paradigm

[–] capt_wolf 3 points 1 year ago (1 children)

I've seen Mixcraft used to make loops before on different streama, but have no personal experience with it. It seems pretty easy to cut and splice audio sources though. Similar to doing it in Vegas for video. It has a fully functional 2 week trial though if you want to give it a try. I've just always used Audacity for audio editing.

[–] cheese_greater 2 points 1 year ago (1 children)

Thanks, will check out both but probably Audacity since I may have used it before + its free. I intend to do this super rarely

[–] capt_wolf 2 points 1 year ago (1 children)

I'd probably go the same way, I'm not one to spend money when I don't have to, even if it means a few extra steps. The only reason I even got Vegas was because I was doing a ton of heavy video editing monthly for a show.

[–] cheese_greater 1 points 1 year ago (1 children)

Do these alternative solutions have an easy "add rain track" function?

[–] capt_wolf 2 points 1 year ago

If you've got a rain track to add, both are just drag and drop AFAIK. I know Audacity will just make a new track in the project.

[–] Cris_Color 2 points 1 year ago

You might be able to use endless jukebox if it's still around, and record the output

[–] Ildar 1 points 1 year ago