this post was submitted on 17 Dec 2023
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Programmer Humor

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[–] DoomBot5 138 points 1 year ago (2 children)

You don't, you just release it as is and call it Early Access

[–] Kyle_The_G 41 points 1 year ago (1 children)
[–] bruhduh 14 points 1 year ago

"Quadriple A game right here bois 12/10"

[–] [email protected] 31 points 1 year ago (1 children)

Just make sure the ingame store is functional so you can sell more add-ons to your vaporware - star citizen is the most profitable video game to ever not be released.

[–] Quetzalcutlass 57 points 1 year ago (1 children)

This is why modding games is great. Most of the hard engine and framework stuff is already done for you, so you get to focus on content creation (the "fun" part).

Still difficult, but it requires a fraction of the time and effort that making a game from scratch would take.

[–] [email protected] 8 points 1 year ago

weird. for me, the "hard engine and framework stuff" is the fun part, while the content creation is not boring, but just very hard for me :P

[–] idunnololz 35 points 1 year ago (3 children)

I'm so glad I made games as a hobby before I got anywhere close to graduating. Killed that dream real fast. It felt like shit having to play your own game so many times the game lost all meaning and it was hard to gauge if it was even fun anymore.

[–] [email protected] 15 points 1 year ago* (last edited 1 year ago) (2 children)

Reminds me of learning to play a piece of music you love. By the time you master it, it seems all the magic has disappeared.

[–] idunnololz 7 points 1 year ago (2 children)

I tried to teach myself piano. I actually enjoyed it when I was learning it, however I was really enjoying the progress I was making and less about the music I was playing. I wonder though if you get really good with music, you can probably learn and play new pieces much more quickly so maybe the magic won't fade as quickly.

[–] [email protected] 3 points 1 year ago

I think you appreciate the piece in a different way, it's less magic and more knowledge.

[–] Aceticon 2 points 1 year ago* (last edited 1 year ago)

Game making professionally is more like going all the way to playing a full piano concerto to a paying audience.

Sure you start by learning to play the piano, which is fun, but you also have to compose several pieces that people will like enough that they'll pay to hear them, organise the concert, learn the specifics of public performance and so on.

The cycles were the pieces you compose are shit because they're limited by your limited piano playing knowledge so you go back to learning some more only to find out you learned it all wrong hence your current technique will never be good enough so you have to relearn a lot of what you thought you already knew, is not fun and the having to learn everything else needed to organise the concert because you have to make the whole thing generate $$$ even though all that you really wanted was to play the piano, is also not fun.

For somebody working in a large game company, it's the difference between a hobby and a job, whilst for somebody doing indie game development it's the difference between a hobby and a business.

[–] [email protected] 2 points 1 year ago (1 children)

Is that the same effect like playing a piece you love over and over and suddenly you can't hear it anymore?

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago)

I think it's even stronger, because sometimes you'll repeat the same 10 seconds a thousand time to master it until you feel like jumping out of the window.

[–] [email protected] 12 points 1 year ago (1 children)

I did something similar. I would get about as far as writing the interesting mechanic/game logic and then give up.

[–] [email protected] 3 points 1 year ago

So you succeeded in prototyping?

[–] [email protected] 6 points 1 year ago (1 children)

I’m also glad I did it as a hobby before I started viewing software development as a job. No code from me if there’s no money on the table.

[–] idunnololz 7 points 1 year ago (1 children)

Oh I actually love programming. I just hated writing games it turned out lmao. I love front-end development especially.

[–] Bransons404 2 points 1 year ago (1 children)

This. I started with 2d browser games. Turns out that was way too much work for me and landed in front end. I'm totally enjoying it now

[–] [email protected] 1 points 1 year ago (1 children)

Interestingly it's becoming more common to use front end technologies like React in AAA games, for things like in-game menus, and development tools.

[–] Bransons404 1 points 9 months ago

Don't tempt me

[–] thann 34 points 1 year ago (1 children)

The third half is always the hardest

[–] Feidry 6 points 1 year ago (1 children)

The fourth half is pretty easy though.

[–] [email protected] 4 points 1 year ago

That's only because the fifth half usually is as difficult as two halfs at once.

[–] [email protected] 14 points 1 year ago (1 children)

Just release unfinished DLC for $35, release a "definitive version" even though that was only the first half of the DLC, release the even more unfinished second half of the DLC and still leave a bunch of shit from the base game unexplained. Yeah I'm still salty about something, how'd you know?

[–] [email protected] 2 points 1 year ago (1 children)

This sounds like Destiny but I'm not sure.

[–] [email protected] 3 points 1 year ago

It's Pokemon

[–] [email protected] 8 points 1 year ago

This is why you just change jobs every three years.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)