Story:
- Much more interesting than last seasons story. I like that we're seeing new alien creatures.
- Sloane was a weak character in vanilla D2 but she's actually getting development here.
- Drifter keeps getting better and better.
Salvage:
- Can be fun but the enemy density seems off? I like the varied objectives and running around the arcology
- Funny thing happened to me where I was carrying a wrench and the Fallen stole it back from me! Kind of caught me off guard and was neat.
Deep Dives:
- Truly one of the best activities we've gotten. I personally put it up there with Menagerie. They could probably make a whole new mode out of it if they develop the buffs and difficulty system a little more.
- I do wish there was a better solution for activating the harder difficulties but I understand why it's like this right now.
Fishing:
- Keep it in the game. That is all.
Dungeon:
- I like it a lot better than Duality. The environments are more interesting and it doesn't feel like the entire dungeon was designed around having a specific seasonal mod (Classy Restoration).
- I think the mechanics in both boss encounters are pretty good and require more participation from the group while also being doable while solo.
- I wish the weapons were more unique. I think Spire had more unique weapons to chase but these weapons are better than Duality's.
- Story wise this dungeon is a lot better than Spire.
- I probably will never solo this dungeon with how big the boss health pools are. I feel like this was put in specifically for people like Esoteric.
Weapons:
- I think the Taken weapons are mostly meh. We either have a lot of these archetypes/damage types already or these new ones don't do much to stand out from the crowd.
- Haven't gotten enough of the non-taken weapons to pass judgement.
- Last Wish weapons have a lot of good options. Very happy with these.