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A community for Bungie's FPS looter-shooter MMO Destiny/Destiny 2


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founded 2 years ago
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Elon Musk is a fucking Nazi. All links to X/Twitter will be removed without exception. Repeat offenses will get you banned.

Bungie is now on BlueSky (finally)

I know BlueSky isn't "true" Fediverse but I encourage anyone who reads this to set up an account there, follow, and interact with Bungie on BlueSky. The more activity they get on BlueSky the more likely they are to ditch X/Twitter entirely.

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submitted 2 years ago* (last edited 2 years ago) by oryx to c/destiny
 
 

Decided to make this community for the game I love to help see it grow here. I currently intend for this community to encompass all things Destiny, including Destiny 1 and 2, but we'll see how things go and adjust from there.

A few rules are located within the sidebar, as well as some community resources, creators, and other Lemmy communities.

Until an automated solution is found, weekly and daily reset information can be found here at D2 Checklist, also linked in the sidebar, unless myself or other members create reset posts, TWID posts, etc. Go share this community around and try to help grow it!

Feel free to make suggestions for the community here as well. All input is welcomed!

For new Lemmy users, here is a a quick guide to Lemmy. This guide is for lemmy.world, the instance we're located in, but the basics of how Lemmy works applies to any instance.

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Looking at new weapons and their available perk combos to figure out what’s good and what’s trash. World Drops today

I am only going to list perks that I think are good on their own or combo well with another perk available on the gun.


Admetus-D - Void High Impact Scout:

Origin Trait: Hakke Breach Armaments

  • First Column:
    • Keep Away
    • To The Pain
    • Lone Wolf
    • Rapid Hit
    • Recycled Energy
    • Repulsor Brace
  • Second Column:
    • Elemental Honing
    • Frenzy
    • Precision Instrument
    • Closing Time
    • Demoralize
    • Withering Gaze
  • Combos:
    • PVE: Rapid Hit, Repulsor Brace, or Recycled Energy + Elemental Honing, Frenzy, Demoralize, or Withering Gaze
  • PVP: Any First Column + Precision Instrument or Closing Time
  • Thoughts:
    • This one seems geared more towards PVP but IDK how scouts are doing there. My guess is not good.
    • I also feel like there's more efficient weapons to use with Repulsor brace in PVE so IDK if this one is worth keeping

Qua Furor V - Stasis Aggressive MG:

Origin Trait: Wild Card

  • First Column:
    • Triple Tap
    • Recycled Energy
    • Feeding Frenzy
    • Rimestealer
  • Second Column:
    • One for All
    • Rampage
    • Golden Tricorn
    • Dragonfly
    • Elemental Honing
  • Combos:
    • I think there's a lot of decent PVE picks here but I think Feeding Frenzy + One for All or Rimestealer + Dragonfly look good as ad clear.
  • Thoughts:
    • Another new Aggressive MG. I like this archetype and the. This one seems geared towards ad clear.

Boondoggle MK.55 - Kinetic Aggressive SMG:

Origin Trait: Tex Balanced Stock

  • First Column:
    • Pugilist
    • Encore
    • Closing Time
    • Subsistence
    • To The Pain
    • Hip Fire Grip
  • Second Column:
    • Swashbuckler
    • Killing Wind
    • Adagio
    • Tap the Trigger
    • Harmony
    • Offhand Strike
  • Combos:
    • PVE: Subsistence + Adagio for max killing power. Pugilist + Swashbuckler for melee fun.
    • PVP: Several good combos. I'd probably want Encore + Killing Wind.
  • Thoughts:
    • Looks like an SMG built for PVP.
    • Normally I wouldn't even consider Hip Fire Grip or Offhand strike but because this is a Tex weapon that combo might be fun?

Cruoris FR4- Arc Aggressive Fusion Rifle:

Origin Trait: Omolon Fluid Dynamics

  • First Column:
    • Threat Detector
    • Discord
    • Eddy Current
    • Recycled Energy
  • Second Column:
    • Successful Warm Up
    • Kickstart
    • Barrel Constrictor
  • Combos:
    • For PVP I'd be interested to see how Eddy Current + Kickstart works. You also have the ever reliable Threat Detector.
  • Thoughts:
    • Another PEP-centric weapon here that looks kind of scary TBH. I'm reminded of the terror of Xur's Main Ingredient.
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Looking at new weapons and their available perk combos to figure out what's good and what's trash. Starting with Episodic Weapons.

Looks like all Episodic Weapons are again not craftable. They drop from the Dreadnought and can drop as "shiny" with multiple perks. It also appears there are Adept versions but I don't know or can't remember how we get them.

I am only going to list perks that I think are good on their own or combo well with another perk available on the gun.


These guns have two origin traits which is nice.

Willing Vessel (NEW)

Dealing damage or defeating targets with this weapon gradually grants increased stability, handling, reload speed, and charge rate. This effect gradually decreases over time but is gained more quickly while near allies.

Runneth Over (Kings Fall Trait)

Reloading near allies overflows the magazine. Bows receive faster draw time and Swords receive faster charge rate.


Adamantite - Strand Support Frame AR:

  • First Column:
    • Reciprocity - When you heal allies with this weapon you also are healed.
    • Slice
    • Unrelenting
    • Subsistence
    • Demolitionist
  • Second Column:
    • Elemental Honing - Dealing elemental damage grants a stacking damage bonus.
    • Hatchling
    • Circle of Life
    • Tear - Precision kills cause nearby targets to become severed.
  • Combos:
    • I kind of feel like you can't go wrong with anything in the first column I've listed.
    • If you want this gun to lean more into damage dealing then I'd go Subsistence+Elemental Honing.
  • Thoughts:
    • Being a support frame I'm only considering this for PVE really. It's only the second one we've gotten and it being Strand is a big plus.
    • I'll for sure be looking for one of these to drop if I play enough.

Anamnesis - Void Lightweight Bow:

  • First Column:
    • To the Pain
    • Archers Tempo
    • Repulsor Brace
    • Successful Warm Up
  • Second Column:
    • Explosive Head
    • Sword Logic
    • Impulse Amplifier
    • Demoralize - Precision Kills make nearby enemies weakened
  • Combos:
    • I think this is another one where you can just pick two and you have a competent bow to use.
    • Demoralize seems neat though if the AoE is big enough. I'd have to do a little build crafting to see if it can combo with void classes.
  • Thoughts:
    • Look, it's a bow. Besides the new perk I don't think it's something to chase or pay attention to.

Mirror Imago - Strand Adaptive SMG (900RPM):

  • First Column:
    • Overflow
    • Moving Target
    • Subsistence
    • Grave Robber
    • Recycled Energy
    • To The Pain
  • Second Column:
    • Unrelenting
    • Permeability
    • Sword Logic
    • Target Lock
    • Hatchling
  • Combos:
    • PVE: Anything but MT and TTP in column 1 + Anything in Column 2
    • PVP: MT or TTP in column 1 + Target Lock
  • Thoughts:
    • Big miss on not giving this gun Slice.
    • It's also a 900 RPM adaptive frame which are generally not great SMGs
    • We'll see how much energy Recycled Energy refunds.

Refusal of The Call - Strand Adaptive Glaive:

  • Thoughts:
    • It's a Strand Glaive. We don't have one yet. It's got good perk combos but I still think Glaives are poop.
    • Glaives just didn't catch on. We didn't get enough of them when they came out and they took too many balance passes to even get them in a spot that's just okay
    • Now there's no point to having them when our offensive and healing capabilities invalidate half the function of a Glaive.

Abyssal Edge - Strand Wave Sword:

  • You want Relentless Strikes or Slice with either Sword Logic, Elemental Honing, or Surrounded.
  • Swords boil down to two things for most players. Make the sword have more ammo so I can attack more and make it hit harder. There's only a few ways you get to that point.
  • They keep trying to do all this stuff where you get buffs after blocking and you just don't need to do that in 99% of the situations where you're using a sword in this game.

Watchful Eye - Arc Agressive Frame MG:

  • First Column:
    • Eddy Current
    • Field Prep
    • Mulligan
    • Dynamic Sway Reduction
    • Overflow
  • Second Column:
    • Sword Logic
    • Target Lock
    • Surrounded
    • Elemental Honing
    • Killing Tally
    • Rolling Storm - Final Blows grant Bolt Charges
    • Jolting Feedback
  • Combos:
    • I mean pick your favorite of those listed above. I'm going for Overflow + Jolting Feedback
  • Thoughts:
    • This gun is cooking. Lots of good perk options to choose from.
    • This is the second Aggressive Frame MG we've gotten?

Eyes Unveiled - Void Precision LFR:

  • First Column:
    • Field Prep
    • Triple Tap
    • Overflow
    • Ambitious Assassin
  • Second Column:
    • Withering Gaze
    • Adagio
    • Frenzy
  • Combos:
    • Triple Tap + Withering Gaze seems like the best "no brain required" combo for DPS here
    • It's got some combos that would work in PVP but if I'm playing PVP I'm probably using a rocket or GL as my heavy.
  • Thoughts:
    • Withering Gaze makes this thing worth a look. I know LFRs aren't the best for DPS but being able to weaken a boss without a tether is a big plus.

Division - Arc Heavy Burst Sidearm:

  • First Column:
    • Encore
    • Grave Robber
    • Pugalist
    • To The Pain
    • Eddy Current
    • Perfect Float
  • Second Column:
    • Surrounded
    • Eye of The Storm
    • Swashbuckler
    • Sword Logic
    • Kill Clip
    • Voltshot
  • Combos:
    • PVE: Grave Robber or Eddy Current + Voltshot
    • PVP: Lots of options. I'd probably go for To The Pain + Eye of The Storm for maximum dueling potential.
  • Thoughts:
    • Heavy on the PVP perks here which is fine because if a gun has Voltshot or Jolting Feeback I am automatically taking that perk over anything else in PVP.

Psychopomp - Arc Area Denial GL:

  • First Column:
    • Stats for All
    • Feeding Frenzy
    • Ambitious Assassin
    • Envious Aresenal
  • Second Column:
    • Unrelenting
    • Rolling Storm
    • Elemental Honing
    • Frenzy
    • Harmony
    • Demolitionist
  • Combos:
    • I think you have a lot of good options here. I'm probably going for Envious Arsenal + Harmony. As long as you get a final blow with another gun this should be a good combo.
    • I'm not sure how to interpret Elemental Honing. Do you need to do the SAME elemental damage to create stacks? Or does unique mean switching to a new damage type creates more stacks?
  • Thoughts:
    • This is probably the best gun of the bunch here as area denial frames are really good and this one has a ton of good perks.

Afterlight - Void Adaptive FR:

  • First Column:
    • Ambitious Assassin
    • Lead from Gold
    • Grave Robber
    • Under Pressure
  • Second Column:
    • Successful Warm Up
    • Vorpal
    • Cornered
    • Adagio
    • Reservoir Burst
  • Combos:
    • PVE: Ambitious Assassin, Lead From Gold, Grave Robber and Reservoir Burst.
    • PVP: Under Pressure and Successful Warm Up or Cornered
  • Thoughts:
    • Seems decent but I think if you have a fusion rifle you like already then there's no reason to chase this one.
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Destiny 2 Update 8.2.0 (www.bungie.net)
submitted 1 week ago by jontree255 to c/destiny
 
 

Heresy Patch Notes Available.

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TWID 1/30/2025 (www.bungie.net)
submitted 1 week ago by jontree255 to c/destiny
 
 

It's been a bit of a week so I wasn't able to post this last Thursday. It covers a lot of what's coming out today in Heresy so you can look through it while we wait for servers to come back up.

The one thing I'd like to highlight from this TWID is that Bungie is now on BlueSky (finally)

I know BlueSky isn't "true" Fediverse but I encourage anyone who reads this to set up an account there, follow, and interact with Bungie on BlueSky. The more activity they get on BlueSky the more likely they are to ditch X.

Additionally, in accordance with Elon Musk being a fucking Nazi, this community will be blocking all links to X. No exceptions.

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TWID - 1/23/2025 (www.bungie.net)
submitted 2 weeks ago by jontree255 to c/destiny
 
 

TL;DR:

  • Content releases during Heresy will be different. Most stuff comes out when it starts but some stuff will be time gated to encourage players to check back in.
  • Lots of changes to Exotic armor I think are too much to cover here. Go read the article.
  • Aim assist on controller is getting adjusted so that if an enemy crosses your target after you've been aiming at it for a while AA won't pull you off target.
  • Lots of changes to weapons and Exotic weapons I think are too much to cover here. Go read the article.
    • They're making changes to Telesto. Maybe it'll gain sentience now.
  • More changes to some specific weapon perks
  • A list of guns for ritual activities.
    • Palindrome is finally returning.
  • A list of weapons leaving.
  • Game2Give 2025 is launched.
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Heresy Crucible Updates (www.bungie.net)
submitted 2 weeks ago by jontree255 to c/destiny
 
 

Big article about Crucible updates. I've been out of Crucible since before The Final Shape so IDK how to assess any of this info.

The TL;DR for Trials is that it's moving away from going flawless to get to the lighthouse and instead rewarding Adepts on drop chances that increase if you keep up a streak.

Looks like we're getting some new and returning guns for all Crucible modes but I'll look at those when they actually come out in the next episode.

This is nice and all but Crucible changes is not what this game needs to get people back into it.

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TWID 1/16/2025 (www.bungie.net)
submitted 3 weeks ago by jontree255 to c/destiny
 
 

This is the first TWID we’ve gotten with some substance in a while. TL;DR:

  • New Dungeon is called Sundered Doctrine. Takes place in Rhulks Pyramid. Dungeon race starts Feb 7th.
  • New Arc Verb: Bolt Charge. Builds up stacks to release the Arc equivalent of an Ignition with ability damage. Having more stacks also builds melee charge.
  • Three new aspects added. Hunters get a Void one while Titans and Warlocks get arc. There’s videos in the article that preview them.
  • Hunters go invisible to mark nearby targets. Defeating targets grants stacks of a buff and creates a smoke cloud.
  • Titans cast class ability to grant Bolt Charges. Standing behind a barricade with max stacks allows you to call down lightning with weapons instead of abilities.
  • Warlocks get an Arc Turret (like the stasis turret) that blinds enemies.
  • Lots of balance changes I’m not going to list here.
  • New event like Rivens Wishes called Past is Prologue starting this coming reset.
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