this post was submitted on 14 Nov 2023
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Steam Deck

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A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

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This is primarily a podcast, but there is a short article with it. Also worth noting, this podcast came out before the Steam Deck OLED was announced, although it's possible the participants knew of its existence considering they had an early review unit.

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[–] thorbot 26 points 1 year ago* (last edited 1 year ago) (3 children)

“Handheld gaming is the future!”

Meanwhile Nintendo alone has already sold 132 million Switches in the past. Not to mention every other handheld that’s sold like gangbusters in the past.

What a stupid ass story

[–] [email protected] 10 points 1 year ago

There's always been a big gap between the games playable on portable vs non-portable devices. The switch was a big jump forward to making true current Gen games portable, but outside of Nintendo's offerings it's still rare for new releases to have a comparable switch port.

We're currently in new territory imo where most new games (outside of some really terribly optimized ones) are truly playable on portable devices.

[–] David_Eight 9 points 1 year ago (3 children)

Not to mention every other handheld that’s sold like gangbusters in the past.

Have they though, other than Nintendo. If the PS Vita was making Sony so much money, why no successor? As far I know, the Steam Deck is the only successful non-Nintendo handheld ever.

[–] [email protected] 9 points 1 year ago (1 children)

PS Vita should have had a successor man, it was such a beast of a hand held for it's time. It's true fault was being against the Nintendo 3DS (and also Sony's dumbass proprietary memory card prices for it). I pulled mine out a few months ago to play Hotline Miami.

[–] [email protected] 4 points 1 year ago

Being against the 3ds wasnt a fault, it was initially an opportunity (the launch 3ds sold terribly, that nintendo had to apologize and give early adopters the early ambassador titles for free). Sony chose to willingly not capitalize on it.

[–] AnUnusualRelic 4 points 1 year ago (1 children)

There's phones, which have been fairly successful as gaming platforms. Nintendo has ignored that market for now. At least I think so,, I'm not really up to date on the console front.

[–] David_Eight 1 points 1 year ago (1 children)

Yeah that's fair. Pokemon Go was Nintendo and I think they have some other mobile games, idk phone gaming isn't really my thing.

[–] AnUnusualRelic 1 points 1 year ago* (last edited 1 year ago)

Oh, I'd completely forgotten about that.

I don't really do phone games either. The deck is the farthest I've been from proper PC gaming. I'm not very multiplatform... :/

[–] thorbot 2 points 1 year ago* (last edited 1 year ago) (1 children)

Uhh yeah.

Sony PlayStation Portable (PSP): Launched in 2004, the PSP was a significant competitor to Nintendo's handheld consoles. It had a strong library of games, multimedia capabilities, and a vibrant community. It sold over 80 million units worldwide and was considered a success for Sony.

Sony PlayStation Vita: Released in 2011 as the successor to the PSP, the Vita boasted impressive hardware and a lineup of quality games. While it didn't achieve the same level of success as its predecessor, it still garnered a dedicated fanbase with its niche titles and innovative features.

Sega Game Gear: Introduced in the early '90s, the Game Gear was Sega's answer to Nintendo's Game Boy. It featured a full-color backlit screen (which was a novelty at the time) and had a decent library of games. Although it didn't surpass the Game Boy in sales, it was a popular handheld console during its time.

Atari Lynx: Released in 1989, the Lynx was one of the first handheld consoles with a color LCD display and featured hardware capabilities that were ahead of its time.

Neo Geo Pocket/Neo Geo Pocket Color: Produced by SNK, these handhelds were known for their excellent build quality and a few standout titles. They had a small but dedicated following, particularly in Japan, before being discontinued due to stiff competition from Nintendo's Game Boy Color.

[–] David_Eight 4 points 1 year ago (1 children)

A total of 22 games sold over a one million copies on the PSP. The number of PSPs sold is irrelevant, the number of games is what matters because most consoles are sold at cost or a loss. People bought the PSP because it was great at running homebrew games. Sony locked that down on the Vita and it sold way worse.

And then you provided a list of other failed attempts to get a piece of the Nintendo handheld market. Just because it was released doesn't mean it was successful. If the PSP or any of these other handhelds where profitable they would of had successors sold today.

[–] thorbot -2 points 1 year ago (1 children)

Okay buddy, if 80 million units isn't successful I don't know what to tell you, guess we have different definitions of success.

[–] David_Eight 2 points 1 year ago (1 children)

I explained why it didn't matter, did you read what I wrote? Can you please answer why Sony stopped making the PSP if it was so successful, maybe I'm missing something?

[–] thorbot -1 points 1 year ago (1 children)
[–] David_Eight 1 points 1 year ago (1 children)

I just got off the phone with Mr. Sony, he also doesn't know what you're talking about lol 😂

[–] thorbot 0 points 1 year ago (1 children)

Ah well fair enough, if Mr Sony says 80 million units isn’t a significant sales number I guess I am wrong!

[–] David_Eight 0 points 1 year ago* (last edited 1 year ago)

(._ .) ( l: ) ( .-. ) ( :l ) (. _.)

[–] redsol2 1 points 1 year ago (1 children)

It's funny that people are arguing against you when the DS, Switch, and Gameboy/GBC are the 2nd, 3rd, and 4th top selling gaming consoles of all time. Like yeah, they're all Nintendo consoles, but if other companies put in the same effort and marketing, they'd likely have similar results.

[–] thorbot 2 points 1 year ago

Yeah, sometime people just want to be contrarian on the internet. Handheld gaming has been a massive success over the years

[–] [email protected] -1 points 1 year ago

This is the best summary I could come up with:


A kid shouts angrily because he has to stop playing games so the family can leave on vacation; the car sags, and its tire deflates when his dad shoves a giant CRT TV into the back seat.

“The secret to Nintendo’s success lies in bringing arcade games forward, into the home,” says the jaunty narrator.

After that comes a song I’d rank somewhere in the range of “unaired musical SNL sketch” in which our emcee narrates the Game Boy going to the lake, on a date, a movie theater, a baseball diamond, a plane, and more.

When PlayStation launched the PSP and Nintendo dropped the first DS, almost 20 years ago now, both companies made big promises about the wireless revolution and how it might change gaming.

It’s a story about hardware and the fact that the smartphone revolution has finally made it possible to make a seriously powerful mobile device.

The Switch and Steam Deck are both still excellent devices, but Asus, Ayaneo, Logitech, and others are their own paths as dedicated handheld systems.


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