this post was submitted on 02 Oct 2023
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[–] [email protected] 49 points 11 months ago (1 children)

My theory is that they're not actually trying to make games. They are trying to make money printers.

[–] [email protected] 17 points 11 months ago (1 children)

Probably why a decent (from various reviews and player reports) solo campaign in the Avengers was saddled with a shitty live-service component.

[–] [email protected] 2 points 11 months ago

That was definitely the impression that I got from the reviews and it's a shame.

[–] [email protected] 25 points 11 months ago (2 children)

We want a game that everyone likes, let's hire EA!

[–] [email protected] 4 points 11 months ago* (last edited 11 months ago)

Do people still care about marvel? If a huge ip can't carry an average+ game then that ip isn't really that important.

[–] Edgelord_Of_Tomorrow 3 points 11 months ago (2 children)

We want an MMO, let's hire... uh, Square Enix I guess?

[–] [email protected] 4 points 11 months ago

Don't people love FFXIV?

[–] [email protected] 4 points 11 months ago

Square do currently make the best mmo, but that's not the team that worked on avengers, not even in the same continent. Plus avengers was not meant to be an mmo but a live service like destiny. I will not cry when they eventually disappear.

[–] Sanctus 22 points 11 months ago (1 children)

Its really not hard. They have the lion's share of IPs but not a single person there can take a risk on a new mechanic or feature. Their problem is they want high ROI in an industry that is largely based on ephemeral measurements. You can't predict the next hit, so you have to climb out on limbs and take risks to stand out.

[–] [email protected] 11 points 11 months ago* (last edited 11 months ago) (1 children)

You can predict the next hit if you understand that a good game requires good game play. Just like a good movie requires good writing. But they hired EA, the sequel factory.

[–] Sanctus 8 points 11 months ago

You say that, but Space Station 13 never became mainstream. Mischief Maker was left to rot and never remade. Final Fantasy Crystal Chronicles fucking removed the features we loved in the remake. Monster Rancher isn't made anymore. Theres a host of IPs with great gameplay that are now lost to history. If it was so predictable companies would do it, because it makes money and companies solely exist to make money. But thats not the case. They churn out the same SaaS digital storefronts endlessly chasing the easy money. Nobody would have guessed Rainworld would have made the money it did, yet it triumphed. There is no formula for capturing the attention of apes with star-brains long enough to garner fame.

[–] LouLimes 16 points 11 months ago (5 children)

Gotg gameplay was just not good. The writing though, was amazing.

[–] NocturnalEngineer 5 points 11 months ago

It was definitely love/hate playing GOTG, it frustrated me to no end. The gameplay was so bad in places I couldn't complete various sections without referencing player guides.

But I was compelled to complete it because of how well the story was told. I did enjoyed it, but I'm never going to replay it again, which is a shame.

[–] TheDarkKnight 3 points 11 months ago

Honestly its the one marvel game outside of spider-man that I liked in recent memory

[–] [email protected] 2 points 11 months ago

I don't remember having any issues with gameplay in GotG. The battles got slightly repetitive, but I didn't have much trouble beating it in hard mode (and loved it). Weren't that many battles I had to try more than once or twice.

Great game.

[–] [email protected] 0 points 11 months ago

I loved it and immediately went for plat after I finished the first time. The combat was a little rough at times but not really all that challenging. Way better than the movies by far. The characters, story, and acting were all phenomenal

[–] LuckyBoy 2 points 11 months ago

The avengers was so boring, palyed it like one hour.

[–] Son_of_dad 1 points 11 months ago

Give us another great punisher game like the one for xbox