I don't understand why developers and publishers aren't prioritizing spectacle games with simple graphics like TABS, mount and blade, or similar. Use modern processing power to just throw tons of shit on screen, make it totally chaotic and confusing. Huge battles are super entertaining.
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I don't mind the graphics that much, what really pisses me off is the lack of optimization and heavy reliance on frame gen.
There's no better generational leap than Monster Hunter Wilds, which looks like a PS2 game on its lowest settings and still chugs at 24fps on my PC.
To be fair there isn't just graphics.
Something like Zelda Twilight princess HHD to Zelda Breath of the wild was a huge leap in just gameplay. (And also in graphics but that's not my point)
I feel like we won't be able to see the difference until a couple of years, like CGI in old movies.
I would argue that late SNES era games look far better than their early 3d era follow ups
They said we'd never have consumer tech that could white clip in real time but look at us now.
Games did teach me about diminishing returns though
This is what a remaster used to look like.
It was a remake not a remaster. The hit boxes weren’t the same.
The difference is academic and doesn't affect my point.
Pretty sick if you ask me
I agree whole heartedly
I mean, how much more photorealistic can you get? Regardless, the same game would look very different in 4K (real, not what consoles do) vs 1080p.
The lighting in that image is far, far from photorealistic. Light transport is hard.
That's true but realistic lightning still wouldn't make anywhere near the same amount of difference that the other example shows.
Let's compare two completely separate games to a game and a remaster.
Generational leaps then:
Good lord.
EDIT: That isn't even the Zero Dawn remaster. That is literally two still-image screenshots of Forbidden West on both platforms.
Good. Lord.
What game is the first one
It appears to be a Final Fantasy game, so likely either 4 or 6 aka 2 or 3 in the US
Yeah no. You went from console to portable.
We've had absolutely huge leaps in graphical ability. Denying that we're getting diminishing returns now is just ridiculous.
We're still getting huge leaps. It simply doesn't translate into massively improved graphics. What those leaps do result in, however, is major performance gains.
I have played Horizon Zero Dawn, its remaster, and Forbidden West. I am reminded how much better Forbidden West looks and runs on PS5 compared to either version of Zero Dawn. The differences are absolutely there, it's just not as spectacular as the jump from 2D to 3D.
The post comes off like a criticism of hardware not getting better enough faster enough. Wait until we can create dirt, sand, water or snow simulations in real time, instead of having to fake the look of physics. Imagine real simulations of wind and heat.
And then there's gaussian splatting, which absolutely is a huge leap. Forget trees practically being arrangements of PNGs--what if each and every leaf and branch had volume? What if leaves actually fell off?
Then there's efficiency. What if you could run Monster Hunter Wilds at max graphics, on battery, for hours? The first gen M1 Max MacBook Pro can comfortably run Baldur's Gate III. Reducing power draw would have immense benefits on top of graphical improvements.
Combined with better and better storage and VR/AR, there is still plenty of room for tech to grow. Saying "diminishing returns" is like saying that fire burns you when you touch it.
I am reminded how much better Forbidden West looks and runs on PS5 compared to either version of Zero Dawn.
Really? I've played both on PS5 and didn't notice any real difference in performance or graphics. I did notice that the PC Version of Forbidden West has vastly higher minimum requirements though. Which is the opposite of performance gains.
Who the fuck cares if leaves are actually falling off or spawning in above your screen to fall?
And BG3 has notoriously low minimums, it is the exception, not the standard.
If you want to see every dimple on the ass of a horse then that's fine, build your expensive computer and leave the rest of us alone. Modern Next Gen Graphics aren't adding anything to a game.
The fact that the Game Boy Advance looks that much better than the Super Nintendo despite being a handheld, battery powered device is insane
The question is whether "realism" was ever a good target. The best games are not the most realistic ones.
We should be looking at more particles, more dynamic lighting, effects, realism is forsure a goal just not in the way you think, pixar movies have realistic lighting and shadows but arent "realistic"
After I started messing with cycles on blender I went back to wanting more "realistic" graphics, its better for stylized games too
But yeah I want the focus to shift towards procedural generation (I like how houdini and unreal approach it right now), more physics based interactions, elemental interactions, realtime fire, smoke, fluid, etc. Destruction is the biggest dissapointment, was really hoping for a fps that let me spend hours bulldozing and blowing up the map.
So many retro games are replayable and fun to this day, but I struggle to return to games whose art style relied on being "cutting edge realistic" 20 years ago.
This is true of literally any technology. There are so many things that can be improved in the early stages that progress seems very fast. Over time, the industry finds most of the optimal ways of doing things and starts hitting diminishing returns on research & development.
The only way to break out of this cycle is to discover a paradigm shift that changes the overall structure of the industry and forces a rethinking of existing solutions.
The automobile is a very mature technology and is thus a great example of these trends. Cars have achieved optimal design and slowed to incremental progress multiple times, only to have the cycle broken by paradigm shifts. The most recent one is electrification.
Ironically, Zelda Link to the Past ran at 60fps, and Ocarina of Time ran at 20fps.
The same framerates are probably in the Horizon pictures below lol.
Now, Ocarina of Time had to run at 20fps because it had one of the biggest draw distances of any N64 game at the time. This was so the player could see to the other end of Hyrule Field, or other large spaces. They had to sacrifice framerate, but for the time it was totally worth the sacrifice.
Modern games sacrifice performance for an improvement so tiny that most people would not be able to tell unless they are sitting 2 feet from a large 4k screen.
Kind of like smartphones. They all kind of blew up into this rectangular slab, and...
Nothing. It's all the same shit. I'm using a OnePlus 6T from 2018, and I think I'll have it easily for another 3 years. Things eventually just stagnate.
You can easily keep a phone for 7 years.