this post was submitted on 28 Feb 2025
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[–] [email protected] 42 points 21 hours ago* (last edited 21 hours ago) (4 children)

Let's compare two completely separate games to a game and a remaster.

Generational leaps then:

Good lord.

EDIT: That isn't even the Zero Dawn remaster. That is literally two still-image screenshots of Forbidden West on both platforms.

Good. Lord.

[–] DODOKING38 1 points 5 hours ago (2 children)
[–] [email protected] 2 points 3 hours ago

Final Fantasy 4 (2 on USA)

[–] AngryCommieKender 2 points 3 hours ago

It appears to be a Final Fantasy game, so likely either 4 or 6 aka 2 or 3 in the US

[–] Maggoty 25 points 20 hours ago (1 children)

Yeah no. You went from console to portable.

We've had absolutely huge leaps in graphical ability. Denying that we're getting diminishing returns now is just ridiculous.

[–] [email protected] 5 points 12 hours ago (2 children)

We're still getting huge leaps. It simply doesn't translate into massively improved graphics. What those leaps do result in, however, is major performance gains.

I have played Horizon Zero Dawn, its remaster, and Forbidden West. I am reminded how much better Forbidden West looks and runs on PS5 compared to either version of Zero Dawn. The differences are absolutely there, it's just not as spectacular as the jump from 2D to 3D.

The post comes off like a criticism of hardware not getting better enough faster enough. Wait until we can create dirt, sand, water or snow simulations in real time, instead of having to fake the look of physics. Imagine real simulations of wind and heat.

And then there's gaussian splatting, which absolutely is a huge leap. Forget trees practically being arrangements of PNGs--what if each and every leaf and branch had volume? What if leaves actually fell off?

Then there's efficiency. What if you could run Monster Hunter Wilds at max graphics, on battery, for hours? The first gen M1 Max MacBook Pro can comfortably run Baldur's Gate III. Reducing power draw would have immense benefits on top of graphical improvements.

Combined with better and better storage and VR/AR, there is still plenty of room for tech to grow. Saying "diminishing returns" is like saying that fire burns you when you touch it.

[–] [email protected] 1 points 2 hours ago

What those leaps do result in, however, is major performance gains.

Which many devs will make sure you never feel them by "optimizing" the game for only the most bleeding edge hardware

Then there’s efficiency. What if you could run Monster Hunter Wilds at max graphics, on battery, for hours? The first gen M1 Max MacBook Pro can comfortably run Baldur’s Gate III. Reducing power draw would have immense benefits on top of graphical improvements.

See, if the games were made with a performance first mindset, that'd be possible already. Not to dunk on performance gains, but there's a saying that every time hardware gets faster, programmers make their code slower. I mean, you can totally play emulated SNES games with minimal impact compared to leaving the computer idling.

Saying “diminishing returns” is like saying that fire burns you when you touch it.

Unless chip fabrication can figure a way to make transistors "stack" on top of one another, effectively making 3D chips, they'll continue to be "flat" sheets that can only increase core count horizontally. Single core frequency peaked in early 2000s, from then on it's been about adding more cores. Even the gains from a RTX 5090 vs a RTX 4090 aren't that big. Now compare with the gains from a GTX 980 vs a GTX 1080

[–] Maggoty 3 points 9 hours ago

I am reminded how much better Forbidden West looks and runs on PS5 compared to either version of Zero Dawn.

Really? I've played both on PS5 and didn't notice any real difference in performance or graphics. I did notice that the PC Version of Forbidden West has vastly higher minimum requirements though. Which is the opposite of performance gains.

Who the fuck cares if leaves are actually falling off or spawning in above your screen to fall?

And BG3 has notoriously low minimums, it is the exception, not the standard.

If you want to see every dimple on the ass of a horse then that's fine, build your expensive computer and leave the rest of us alone. Modern Next Gen Graphics aren't adding anything to a game.

[–] [email protected] 14 points 19 hours ago (1 children)

The fact that the Game Boy Advance looks that much better than the Super Nintendo despite being a handheld, battery powered device is insane

[–] [email protected] 6 points 18 hours ago (2 children)

Is it that much better? The colours just look more saturated to me

[–] amon 3 points 10 hours ago

Because most GBA games were meant to be desaturated due to the terrible screen

[–] [email protected] 9 points 18 hours ago (1 children)

There's noticably more detail, especially along the coastline. Also, the more saturated colors improve contrast

[–] [email protected] 4 points 12 hours ago

The GBA just has reworked art. The SNES could easily do the same thing.

[–] [email protected] -2 points 21 hours ago (1 children)

It is baffling to me that people hate cross gen games so much. Like, how awful for PS4 owners that don't have to buy a new console to enjoy the game, and how awful for PS5 owners that the game runs at the same fidelity at over 60FPS, or significantly higher fidelity at the same frame rate.

They should have made the PS4 version the only one. Better yet, we should never make consoles again because they can't make you comprehend four dimensions to be new enough.

[–] Maggoty 15 points 20 hours ago (1 children)

The point isn't about cross generation games. It's about graphics not actually getting better anymore unless you turn your computer into a space heater rated for Antarctica.

[–] [email protected] -2 points 12 hours ago (1 children)

It's a pointless point. Complain about power draw. Push ARM.

[–] Maggoty 2 points 9 hours ago

ARM isn't going to magically make GPUs need less brute force energy in badly optimized games.