this post was submitted on 14 Feb 2025
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And if so, what tactics did they use? Pester the devs? Crowdfunding to buy the rights to the game from the devs? Something else?

Edit: I'm more looking for instances of the actual original game being open-sourced through fan efforts or outright purchase, like how Blender was originally open-sourced as a result of a crowdfunding campaign. The open-source rewrites of games are awesome, but I don't have the skills to build a relatively elaborate game on my own. It's also not a popular game, more niche, really, so I'm just wondering what are the possibilities.

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[โ€“] [email protected] 2 points 2 days ago (1 children)

As I understand it, something like that happened with the game, Alliance. It was a RTS where humans had to control all the units that the commander build and ordered around.

I learned about this, probably 15 years ago, and I never played, so a lot of this might be outdated or just plain wrong.

I think Microsoft published the game, and eventually abandoned it. It still had a thriving mod community but they were struggling due to the lack of source code and support. Apparently, years after working on the game, one of the designers happened across an Internet forum talking about the struggles they were having. The designer then went back to his bosses and said, "We abandoned this years ago, can I just give them the source code?" I guess they did and since then the mod started making HUGE fundamental changes to the game.

[โ€“] [email protected] 1 points 2 days ago

That's cool, thank you for telling the background!

[โ€“] [email protected] 8 points 3 days ago (1 children)

Freespace 2 comes to mind. The whole game engine was open source not just the game itself. Looks like there is still a community building on it too. https://scp.indiegames.us/

[โ€“] [email protected] 1 points 2 days ago
[โ€“] turbowafflz 60 points 4 days ago (3 children)

The developer of Terraria promised to open source the canceled sequel if a petition could get enough signatures but then it did and he didn't release the code

[โ€“] [email protected] 33 points 4 days ago (2 children)

Plenty of devs think it's easier than it is. A ton of games are built on proprietary tools, and then you get into legal hot water on whether you can even give away things like the soundtrack or assets you bought like stock sound effects.

I wouldn't be surprised if they looked at it after the petition and thought "wait, I actually can't open source this"

[โ€“] [email protected] 19 points 4 days ago

I totally get that, but if that was the reason maybe he could have explained it? Maybe he did? I don't know.

[โ€“] [email protected] 3 points 3 days ago

Winamp dumping a bunch or proprietary information on GitHub is a good example of this.

[โ€“] [email protected] 17 points 4 days ago

Thanks! That's lame!

[โ€“] [email protected] 8 points 4 days ago

I haven't heard of this. Surely Red is just finishing terraria first .-.

[โ€“] [email protected] 16 points 4 days ago (3 children)

Not strictly the same, but one of the most amazing feats to me in this topic was done by the Sacred community over at DarkMatters.

Apoligies for the wall of text, but I consider it worth a read.

Sacred 2 in particular never had its server code open sourced, leaked, or anything of the like as the studio went bankrupt before anything could happen, this was around 2010.

Over the course of a decade a few volunteer devs would pick up a project where using tools like wireshark etc they'd essentially sniff traffic sent by a client attempting connection to a server that didn't exist, and using this, devs would literally try to GUESS what a server would respond, and what a client expected, essentially trying to build out the backend infrastructure from SCRATCH.

Fast forward to 2020 or so and progress was still being made, not only that but things were beginning to actually take shape. In 2021 (IIRC) one dev in particular had the general frame of a working server and continued to work on it. Fast-forward and since 2022-23, you're able to run both a LOBBY for multiple servers and an actual GAME SERVER yourself, self-hosted and code is open.

I've ran a couple servers using docker since, where I played with friends, and being able to replay that childhood game, with friends, one I thought I'd never be able to share the experience for, is a dream come true.

Another neat thing is that it was reverse-engineered in windows, but the docker containers literally run WINE to translate windows calls to Linux and it just works.

Knowing I'm able to in 2,5,10,30 years pick this up, and not only that, but replay with friends means this work of art has a great chance at preservation.

If you're into power metal, there's a band called Blind Guardian, they not only did they the main theme for the game, but the band's members have an entire quest-line in-game that culminates with an in-game concert. Again, a work of art worth preserving, and now, it can be shared.

[โ€“] [email protected] 3 points 3 days ago

I loved Sacred 2! I remember save scumming to preserve my 0 deaths streak. I'd hit the power button on the Xbox before it could save, risking corrupting my character every time.

[โ€“] [email protected] 1 points 2 days ago (1 children)

I tried looking into this and I'm having trouble setting it up, although I'm on linux so that might be my doing.

I followed the guide on Darkmatters

[โ€“] [email protected] 1 points 21 hours ago (1 children)

I'm also on Linux. Ensure you have docker and docker-compose installed. IIRC you also need the windows server files# . I'll get back to you with my server compose file.

[โ€“] [email protected] 1 points 20 hours ago

Sorry - I wasn't clear. I can't seem to join any servers. Some comments mention changing the default server to "hex41.de" so I changed that but I can't connect.

Maybe it's since been taken down or something.

[โ€“] [email protected] 4 points 3 days ago

Awesome achievement, thanks for telling the story!

[โ€“] Brkdncr 33 points 5 days ago (2 children)

The history of city of heroes might interest you.

[โ€“] [email protected] 6 points 4 days ago

Came here to point out CoH!

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[โ€“] [email protected] 9 points 4 days ago (1 children)

Hawken was recently brought back from the dead by a few insanely dedicated fans.

[โ€“] [email protected] 4 points 3 days ago (1 children)
[โ€“] [email protected] 7 points 3 days ago (1 children)

Mechromancy, I guess. I genuinely don't really know.

[โ€“] [email protected] 2 points 3 days ago

No worries, I'll check it out, thanks!

[โ€“] PillBugTheGreat 2 points 2 days ago (1 children)

Magewars had a brief revival

[โ€“] [email protected] 1 points 2 days ago
[โ€“] [email protected] 13 points 4 days ago (4 children)

While not open source, OldUnreal has taken over Unreal and Unreal Tournament with access to the source code and they release patches. The OldUnreal team has an agreement with Epic to do this.

https://github.com/OldUnreal/UnrealTournamentPatches

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[โ€“] CoffeeKills 3 points 3 days ago (1 children)

Early Dooms and Quakes https://github.com/id-Software/DOOM but they aren't open source for the reasons you wanted.

[โ€“] [email protected] 1 points 2 days ago

No problem, thanks!

[โ€“] [email protected] 8 points 4 days ago (2 children)

Does the Unity release of Daggerfall count?

[โ€“] [email protected] 5 points 3 days ago* (last edited 3 days ago)

What's the story with that one? Was the original game open-sourced, or is it a rewrite?

Edit: never mind, I just saw the other reply that it was reverse engineered.

[โ€“] Anti_Face_Weapon 6 points 4 days ago* (last edited 4 days ago)

Not at all. The reverse engineering they had to do is insane

[โ€“] KombatWombat 7 points 4 days ago* (last edited 4 days ago) (1 children)

Club Penguin Rewritten, Toontown Rewritten, and The Legend of Pirates Online (based on Pirates of the Caribbean Online) are resurrected fan-made versions of games shut down by Disney. The former was also shut down by Disney, but the others are still going. I think the difference is that the Club Penguin revival included ads while the other two were never monetized at all.

[โ€“] [email protected] 4 points 3 days ago

Cool, thank you!

[โ€“] [email protected] 15 points 4 days ago* (last edited 4 days ago) (6 children)

Does rewriting the game count? https://2009scape.org/

The server is a rewrite from scratch and the client is a decompiled and deobfuscated binary from January 2009

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[โ€“] CosmicCleric 14 points 4 days ago (1 children)
[โ€“] [email protected] 6 points 4 days ago
[โ€“] [email protected] 9 points 4 days ago (2 children)

Ur-Quan Masters (aka. Star Control 2)

But, it's not really abandoned anymore. The developers are FINALLY making an official sequel!

The sequel

The sequel is not open source, but UQM/SC2 is.

This happened in the early 2000s, but I think they found the source code to a port of the game and said "We haven't earned any money from sales of this game in a decade [and buying digital games wasn't really a thing yet, as people generally believed that anything digital shouldn't have a price], so let's release this to the community to open source as long as they do all the reverse porting and support!"

[โ€“] [email protected] 9 points 4 days ago (1 children)

This was my favorite game as a kid. Doing fan-art and a D&D campaign about it for years got me hired on as an artist for the new one! It's gonna be wild.

[โ€“] [email protected] 2 points 3 days ago

Congrats!! As I'm sure you can imagine, I am incredibly excited for COI!

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[โ€“] ace_garp 10 points 4 days ago (2 children)

Warzone 2100 is an RTS that fans petitioned a company to release as FLOSS, after support had ended.

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[โ€“] [email protected] 6 points 4 days ago (1 children)

[email protected] was developed as a commercial title a few years back. I believe, @[email protected] contacted the devs to get it open-sourced.

[โ€“] [email protected] 3 points 3 days ago

Cool, thank you for the reference! If I decide to pursue something like this, I will know someone to ask questions to.

[โ€“] [email protected] 7 points 4 days ago (2 children)

One that I'm aware of is Re-Volt. The source code for both the base game and some addons can be found here.

There was another one that I remember using years ago but I can't find it anymore. It was for another racing game called 4x4 Evo. There is the 4x4 Evolution Revival project but it's not the one I used and there doesn't seem to be any source code available.

[โ€“] [email protected] 2 points 4 days ago

holy shit, very cool to learn about re-volt! i loved playing that game with my brother on n64

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[โ€“] [email protected] 8 points 4 days ago (3 children)

Not quite the same, but Total Annihilation and Beyond All Reason. It wasn't abandonware, but more like after Total Annihilation hit success, rights were sold and resold and Atari as the final owner squandered every opportunity to do more with the engine and the franchise.

The tactics were essentially receating a better engine with Spring, as the sort of newly open source upgraded version of the engine the same people built 10 years earlier. Taylor Swift did the same thing.

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[โ€“] [email protected] 6 points 4 days ago (1 children)
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