this post was submitted on 17 Jan 2025
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Programmer Humor

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[–] [email protected] 18 points 5 hours ago (1 children)

I must have learned programming wrong, then, because dear ducking god, the amount of incompetent shit I have to see is surreal.

One system we've got from a different state was marketed as having geolocation. It doesn't. All object relations have to be created manually in a separate page, as in, you register a city, then register an address, THEN, on a different page, you connect the two. Now imagine this for some 24 objects. It has some specific profile permissions hard coded by id (like, only profile with id 4 can create some stuff)

This is just the shit I remember off the top of my head. The cherry on top is that they didn't validate unique emails for users, you could have 999 users with the same email and no way for them to reset their passwords. I asked why: "we didn't think about it"

[–] [email protected] 6 points 4 hours ago

I asked why: "we didn't think about it"

I have Simon Pegg in Hot Fuzz ringing in my ears: "IT'S YOUR JOB!"

[–] Thcdenton 4 points 3 hours ago

I code and i ruthlessly bash devs

[–] [email protected] 11 points 6 hours ago

You won't have time after spending all day complaining about bad documentation.

[–] [email protected] 44 points 9 hours ago (2 children)

I seem to complain more, actually.

[–] asdfasdfasdf 6 points 5 hours ago (2 children)

Seriously, every time I see null interpolated in a receipt or email I always think "you fucking donkeys".

[–] x00z 1 points 2 hours ago
Dear {{ user.first_name }},

We would like to personally thank you for registering at {{ brand.name }}!

Regards,
{{ employee.name }}
[–] [email protected] 1 points 4 hours ago (1 children)

Like, it printing out "Null"?

[–] asdfasdfasdf 2 points 3 hours ago
[–] [email protected] 4 points 7 hours ago

It's a bell curve.

[–] Ktangleknot 35 points 11 hours ago

Nah, I complain more about things. Especially ones that should work. “Oh you didn’t test this in my preferred browser and now it only works in Chrome, idiot”. I can see the error and I know why the shortcut was taken or the test that would have caught it was skipped and it pisses me off.

Sometimes it’s deadlines and outside forces and not laziness, and for those the coder is forgiven. And sometimes the bug is hilarious and not frustrating. But if you have an e-commerce site, basic utility, healthcare portal, or other required site that is broken because you couldn’t be arsed to test with something other chrome on a desktop monitor then fuck right off.

[–] mlg 41 points 11 hours ago* (last edited 11 hours ago) (1 children)
[–] Metju 10 points 7 hours ago* (last edited 7 hours ago) (1 children)

Tbh, while it is funny out-of-context, I encountered the same exact thing (and I can guaran-fuckin-tee the offender used copilot for this).

It's not funny to be on the receiving end of this, ESPECIALLY in professional environment, where you should not react like that 😅

[–] asdfasdfasdf 2 points 5 hours ago

I agree, but would like to add I find AI generated code without thought or care put into understanding it more offensive than this to begin with.

[–] [email protected] 96 points 15 hours ago (1 children)

I am still complaining, but now I blame the managers

[–] [email protected] 17 points 13 hours ago (3 children)

"wow, what director level ass pushed them so hard that they had to leave that bug in?"

I think of the T-pose all the time in cyberpunk, that was a bug that was horrible but obviously it was tracked somewhere, and some director was like "it's fine, ship it"

[–] UnderpantsWeevil 7 points 13 hours ago

Still stuck on FF15. So much time and energy invested in reinventing Unreal Engine... badly. Then they have to attack the corners of the actual story with a hacksaw to push a title seven years in development out the door half baked.

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[–] [email protected] 73 points 15 hours ago (1 children)
[–] Buddahriffic 23 points 12 hours ago (5 children)

Yeah, that's something a shitty developer who is bad at debug would say.

Bugs frustrate me more because I can often guess at why they are happening and how to fix them but can't just apply the fix myself. Even more frustrating when there's an update and I'll think, "oooh maybe they finally fixed that annoying bug!" and then see it again shortly after installing the update.

[–] asdfasdfasdf 4 points 5 hours ago

Sometimes what's worse is when I am pretty sure something they suggest won't fix the bug and then it does fix it. Like I experienced a race condition in my Android email app and talked to support about it. They said try clear app data / cache and see if it worked. I thought there is no way that would solve it and they're just giving be the boilerplate support thing. It did fix it.

Now I'm even more scared at what their code is doing.

[–] ilinamorato 6 points 11 hours ago

"ugh I know exactly why this is happening" is such a frustrating feeling. Especially when it's stuff that should've been found in testing, or that you know probably was found in testing, but they deprioritized the fix.

[–] kameecoding 5 points 12 hours ago* (last edited 12 hours ago) (1 children)

Bugs frustrate me more because I can often guess at why they are happening and how to fix them but can't just apply the fix myself.

That's like a big portion of bugs lmao, lots of bugs exist because the spaghettification of the code makes it too costly to fix. Do you really think devs don't know why the bugs are there? They usually can't be fixed because there is no time or no willingness from management or the root cause is so deeply rooted it requires a shit ton of work to be able to fix it at all.

[–] Buddahriffic 3 points 11 hours ago

Yeah that's fair, though it doesn't help with the frustration. Especially when it's management getting in the way of things. Like with all the enshitification, my guess is that there's a dev or team of devs that hate themselves for going along with it.

[–] BlackPenguins 3 points 12 hours ago* (last edited 12 hours ago)

The DMR in call of duty years ago. "Here's a bug with a gun that instakills from 4 miles away that breaks the game dynamics. It's literally unplayable. Instead we added more features that make us money."

[–] [email protected] 21 points 12 hours ago (5 children)

I start to appreciate games that implement complex and sometimes rarely noticeable (immersive, boo) mechanics that come off naturally. And I notice how a thought pattern behind bad ones could've progressed.

Bugs? My favs are buggy to the point some of these bugs became their own mechanics. I only get annoyed when the game bores me out, and if bugs can't make me feel like it, it's fine. And some better-done games are pretty boring to me.

[–] [email protected] 5 points 12 hours ago* (last edited 12 hours ago)

Put four pots over the squares over the ground.

Shoot the dragon head statues, the pedestals raise.

The pedestals make stone grinding sounds and...

Only one pedestal has raised, the pots have caused the animation to bug out and the game engine to assume that the pedestal is in the final position on the floor.

The floor position has the lever locked.

The game developer never anticipated what a massive idiot I was

[–] [email protected] 3 points 10 hours ago (1 children)

Bugs? My favs are buggy to the point some of these bugs became their own mechanics

This is pretty much half of competitive Brood War.

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[–] ElPussyKangaroo 135 points 17 hours ago (4 children)

If you learn to code, you learn that major bugs in releases are horrible and indicative of neglect.

[–] [email protected] 79 points 17 hours ago (1 children)

In a professional sense my experience is that they're more often the result of under-staffing and rigid, fixed release schedules.

[–] [email protected] 40 points 17 hours ago (2 children)

And changing priorities and scope.

[–] [email protected] 14 points 16 hours ago (4 children)

Yeah, it shouldn't happen in a release. But, if I had a penny for every time I've seen the last minute development that wasn't tested yet and not even due for the current release squeezed in. I'd literally have a pound, or dollar or whatever else has 100 pennies in.

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[–] [email protected] 5 points 10 hours ago

Now i complain about both the bugs in my games and the bugs in other games

[–] [email protected] 37 points 15 hours ago

Learn to code and you'll wonder how in the hell some bugs even got created

[–] [email protected] 78 points 17 hours ago (1 children)

That's not true - I'm complaining about the bugs in our software almost every day!

[–] [email protected] 22 points 17 hours ago (1 children)

My favorite part is guessing what they do that results in the bug!

[–] [email protected] 12 points 16 hours ago

Right?? That's one of my favorite aspects, like there's a weird bug and you can kind of backtrack what happened like "Oh I wasn't supposed to jump out of the car I had to walk through the precise path, I missed the trigger or something I guess??"

[–] AFKBRBChocolate 22 points 14 hours ago

Yes, because you'll be too busy being infuriated by badly designed user interfaces that you realize could have so easily been better.

[–] hakunawazo 49 points 17 hours ago (3 children)

Show a man some bugs and he will be miserable for one day.
Teach a man how to code bad and he will be miserable for his whole life.

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[–] FourPacketsOfPeanuts 39 points 17 hours ago (1 children)

Not true, I bitch about them more than ever

[–] ogeist 8 points 14 hours ago

"Who fast-tracked this shit?" -me

"It's a small change, should be safe, we will test it in production" -also me

[–] netvor 14 points 17 hours ago

More nuanced reply: I do tend to complain

  • less about certain bugs and limitations, where I can understand that the problem is harder than it seems
  • and more about others, where I have to imagine a poor intern dragged around by bad advice for several sprints, finally marking the task done (forehead sweating and all), even though they did not really know what they were doing even for a minute.
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