this post was submitted on 31 Dec 2024
229 points (100.0% liked)

RetroGaming

19867 readers
249 users here now

Vintage gaming community.

Rules:

  1. Be kind.
  2. No spam or soliciting for money.
  3. No racism or other bigotry allowed.
  4. Obviously nothing illegal.

If you see these please report them.

founded 2 years ago
MODERATORS
 

Thanks to a recent update to the WiiSX / CubeSX emulator, PlayStation 1 (PS1) games are now playable on the Nintendo GameCube, offering an exciting new way for retro gaming enthusiasts to experience classic titles.

top 31 comments
sorted by: hot top controversial new old
[–] [email protected] 5 points 1 day ago

How do I fit the discs in?

[–] [email protected] 6 points 2 days ago (2 children)

Is the C stick actually a second analog stick, or is it basically just an 8 way pad with a stick on top?

[–] ElectricTrombone 6 points 1 day ago

The c-stick is technically an analog stick. Take apart a Gamecube controller and you'll see that uses potentiometers just like the left stick. It might have a gate on the stick that snaps to certain positions. I seem to remember something like that when I replaced mine.

[–] dai 0 points 2 days ago

yes.

It's a pad and always has been.

[–] [email protected] 23 points 3 days ago (2 children)

I'm curious what the games look like, does it retain the PS1 "wobble" or would it look more clean with the GameCube rendering?

[–] [email protected] 3 points 1 day ago

I'm not sure, but the reasons for being "wobbly" are pretty interesting: https://retrocomputing.stackexchange.com/questions/5019/why-do-3d-models-on-the-playstation-1-wobble-so-much

If I was deigning an emulator, I'd try to match the behavior of the original system as closely as possible, since people designing a program for that system might have depended on any behavior they observed (intentionally or unintentionally), so I'd keep the "wobble" (or provide a way to disable it, but keep it enabled by default).

[–] [email protected] 13 points 3 days ago (1 children)

i may just be talking out of my ass but i recall one of the dolphin devlogs saying something about the gamecube not having an fpu either. it got around wobblies by being 64-bit or something. if that's the case, going 32-bit only would reintroduce them.

[–] [email protected] 8 points 3 days ago (1 children)

Duckstation has a way of "removing" the wobble. I don't remember what technique they use though, it's been awhile since I looked at it.

[–] [email protected] 8 points 2 days ago

It makes the games look way better too. Just play through metal gear solid 1 and was impressed with it.

[–] mesamunefire 24 points 3 days ago

Wild times!

[–] [email protected] 8 points 3 days ago (2 children)

Fantastic! I have a PS1 game I have been wanting to play. (Never had a PS1.)

[–] [email protected] 7 points 3 days ago (1 children)
[–] [email protected] 7 points 3 days ago (3 children)

I cannot find it. Crap. I think "Chrono Cross".

[–] [email protected] 4 points 2 days ago (1 children)

One of my all time favorites. Emulate it, you'll love it.

[–] [email protected] 2 points 1 day ago
[–] [email protected] 7 points 3 days ago* (last edited 3 days ago)

I loved Chrono Cross! Check out Legend of Mana for more PSX RPG fun!

Quick edit: I highly recommend Parasite Eve 1&2 as well!

[–] [email protected] 6 points 2 days ago* (last edited 2 days ago)

Don't go in expecting Crono Trigger. Cross was made during the "FF VII is the only way to make RPGs" era.

It's an odd one. I couldn't beat the final boss back in the day because I never understood the color/music system enough.

[–] Takumidesh 5 points 3 days ago (1 children)

I don't think you will be able to play the disk, without heavy console modification

[–] [email protected] 1 points 1 day ago

Mod the disc; make it smaller.

[–] aciDC14 1 points 2 days ago
[–] [email protected] 1 points 2 days ago (1 children)
[–] [email protected] 12 points 2 days ago (1 children)
[–] [email protected] 1 points 23 hours ago