this post was submitted on 31 Dec 2024
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I'm not sure, but the reasons for being "wobbly" are pretty interesting: https://retrocomputing.stackexchange.com/questions/5019/why-do-3d-models-on-the-playstation-1-wobble-so-much
If I was deigning an emulator, I'd try to match the behavior of the original system as closely as possible, since people designing a program for that system might have depended on any behavior they observed (intentionally or unintentionally), so I'd keep the "wobble" (or provide a way to disable it, but keep it enabled by default).
There is no ability to benefit from poor texture mapping. The wobbling textures are essentially random. There is a finite number of PS1 games, and no game has ever "depended" on this behavior. Your argument is nonsense. Current emulators have the ability to fix textures.