I’m not usually surprised by the length but by the girth.
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I've avoided this thread for a bit because I assumed there'd be a bunch of dick jokes. I was pleasantly surprised with a bunch of thoughtful and awesome comments. Fucking love the nerdiness of this community.
To answer the question - there's a number of them, but i think the first one for me was Fable: The Lost Chapters. It added a ton of new content on top of the base game, plus there were a good amount of extra side quests, challenges, puzzles, collectibles, etc, that I got so much beautiful and memorable gameplay from it.
It does feel like games nowadays are made to appeal to the masses and/or pump out a lot of games as quickly as possible in order to generate as much money as possible. Fortunately indie game studios and devs still exist for people that are looking for a little more substance. Shout out to the Indie Stone for Project Zomboid and their continued efforts to add more awesome features to their game!!
GTA IV actually, not even counting the two huge DLCs, just the base game alone.
GTA in general has a long story. Which I honestly don't mind. It means you get your money's worth with the story alone. All the messing around is just secondary and an added bonus.
I was trying to think of one since I feel the opposite most of the time. This one did surprise me with the length. You think the end is approaching, but some more bullshit is ejected at Niko every time. The main quests takes a lot of detours (in a good way). There isn't just one villain and you help/fight tons of different factions across the islands.
Astlibra: Revision
I'd put a conservative minimum first playtime at 60 hours... For slower, completionist, players? 80-100 hours.
If that first playthrough is on the impossible setting?... I don't wanna think about it. Lmao
Well thanks, you just promoted one of my steam wishlist items higher lol
13 Sentinels: Aegis Rim
I knew it was a jrpg from the beginning, but the way the stories unfolded and piled up had me confused. There was a new question every chapter and it just bwcqme bigge and bigger. Awesome game
Nethack.
The first few dozen times I played it, it felt like it took forever to get anywhere. The most recent time I played, it felt quick and easy to get to the bottom. (I got stuck on something, though, and haven't been able to continue past the valley of the dead.)
Celeste. I was not expecting the core and farewell
I 100% Tunic in 15 hours. I expected it to be longer and harder, considering it's not even in a real language and you have to translate it to solve most of the puzzles.
Wow, that's very fast imo. Good for you!
Great randomizer out there for it. And it's Archipelago compatible so you can mix it in with other randomizers alone or with friends, in case you want more!
Biggest surprise for length was Dragon Quest VII, the PSX version. Started playing it close to release, dropped it several times and finally finished it years later.
I'd played multiple games in the series before and I think the longest one topped out at 40 hours, so I really was not expecting a 100+ hour marathon like that was (although the very, very long prologue should probably have served as a warning).
Universal Paperclip, was expexting day, weeks or more of gameplay and there were 4-5 hours of good gameplay. It was perfect.
It’s a surprisingly good game even it’s just a clicker game based on HTML forms.
Maybe not the length of the main campaign, but good luck 100%ing Cartherine, holy shit. Nevermind Full Body. There's like 8 endings combined + insane challenges and 64-stage game within the game. +100 hours easy, if not more.
XCom2 the content just DOES NOT END.
And MGS Peacewalker. How they cramed so much stuff unto the tiny PSP disk is beyond me. The list of unlockables is insane.
Ist too bad Xcom games are so focused on time limits. I know it meant to add to the tension but its just frustrating to me to non-stop rush everything.
Literaly one of the most popular Mods for Xcom 2
Im familiar with the mod, but its a mod, the game was designed to be played the way you always balancing on a knives edge. So not much time to enjoy the content (for me at least), when you have constantly ticking clocks reminding you to hurry up.
Miitopia. I wasn't expecting more worlds from such a simple game. I really enjoyed it though.
No matter how much I've played it, I don't think I've ever got past half of the campaign of Sacred.
Now playing Elden Ring and even if I'm just starting out I'm constantly surprised by the amount of stuff in the world, most of which I only discovered the second or third time I visited the area it's in.
Duck Detective. Charming game, but quite short.
I remember being surprised by Lufia 2 rise of the sinistrals. It was my first RPG other than a Zelda type game as a kid.
I never expected A Girl Who Chants Love At the Bound of This World: YUNO on the PC98 to take me like 80 hours to complete without a guide.