Does in-game proximity chat work?
These games rely on windows speech detection to interpret words, and hence the gameplay features of stuff like "talking to ghosts" in phasmophobia quetly fail when the game is run on linux.
It's not that the game doesnt detect the audio, it's that game can't then turn the audio into text.
I think there's some way to get it working, but it doesn't function out of the box.