this post was submitted on 29 Nov 2024
13 points (88.2% liked)
Linux Gaming
15518 readers
270 users here now
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME
away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.
This page can be subscribed to via RSS.
Original /r/linux_gaming pengwing by uoou.
Resources
WWW:
Discord:
IRC:
Matrix:
Telegram:
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Does in-game proximity chat work?
These games rely on windows speech detection to interpret words, and hence the gameplay features of stuff like "talking to ghosts" in phasmophobia quetly fail when the game is run on linux.
It's not that the game doesnt detect the audio, it's that game can't then turn the audio into text.
I think there's some way to get it working, but it doesn't function out of the box.
Oh OK, I didn't realize thats how it worked. And tbh I haven't tested the proximity chat because I just assumed it didn't work. I'll test it next time. Thanks for the reply.
Apparently you can set Phasmophobia to use "VOSK" for the speech recognition in settings, which is built-in, and does not rely on a built-in windows feature. It's not as good, but works on linux and pre-windows-10.
When I played, you could only use windows recognition, so that's new.
Thank you! Vosk seems to work so far. I was able to use the spirit box item and it showed it was reading my input.
From my experience, phasmo’s proximity chat works in-game, but not in the lobby.