Pickyfan

joined 2 months ago
[–] Pickyfan 1 points 3 days ago

Ah, I understand, thank you

[–] Pickyfan 1 points 4 days ago (2 children)

Hmm, what are your hopes for this stats? Like what do you hope the playerbase uses the stats for

The tracking of consumables is really good, I think I could use it to track which items I need to use more

[–] Pickyfan 1 points 5 days ago (4 children)

How many times you defeated an enemy in the current run or all time?

[–] Pickyfan 2 points 2 weeks ago

What about adding some kind of dividers? Like making the lines between the tier slightly thicker, or some color coding

Actually I have no eye for design so I won't put any ideas, but some kind of way to tell the tiers apart would help some newer players

[–] Pickyfan 1 points 3 weeks ago (1 children)

Thanks for answering

I understand

Also, what happened to the third variant of the blacksmith quest? I haven't seen a mention of it in a while

[–] Pickyfan 1 points 3 weeks ago (3 children)

I honestly thought that it was an intended weakness for the scythe, so I never even thought to mention it.

I've always had this as question in my mind, do you balance the game around 9 challenges? I feel like all the classes are balanced so well even at 9 challenges, except the berserk, it's hard to build around armor

Also, I know you are doing some quality of life changes next patch, can I recommend making the alchemy recipe book more visible for PC players?

I watch a lot of newer players on YouTube, and the alchemy book (that green one) is so small that people almost never find it.

And even if the find out about recipes, I've seen people exit the alchemy station to look for recipes in the journal instead of using the alchemy book in the alchemy station.

Maybe put it somewhere in the middle so it's easier to find, it would be more in focus?^___^

[–] Pickyfan 1 points 1 month ago

Are there any other hints for hidden rooms in the crystal version of the blacksmith quest?

So far the geomancer version gives really clear hints to where hidden rooms could be, but the crystal version is so difficult

[–] Pickyfan 1 points 1 month ago (1 children)

I think the trinkets did a really good job of balancing adding new stuff at the cost of taking away something else.

I think vegetation rooms are the problem instead of just the trinket itself, there's no downside to vegetation rooms, you just get more items and way more room to maneuver.

What about making it so vegetation rooms also increase the chance of fire traps or barricades that require potions of liquid flame?

[–] Pickyfan 1 points 1 month ago (1 children)

I understand what you mean, but what about as a secondary weapon?

I think it's one of the most viable "secondary" weapon option for the champion, it synergizes so well with the combined lethality talent.

[–] Pickyfan 1 points 1 month ago (5 children)

I'm really loving the beta so far.

I have a question tho. Did the pickaxe weapon ability receive a buff alongside the other duelist weapons? It's not in the patch notes, and it looks to be the same damage.

[–] Pickyfan 1 points 2 months ago

Ahh, that's good to hear

Can't wait to try out the new beta, it looks really good

[–] Pickyfan 5 points 2 months ago (2 children)

The stairs to an entrance located on a big room and no visible doors?

As someone who goes up and down stairs to run away from enemies, I find this a bit concerning

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